| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKSL_UTIL |
| #define SKSL_UTIL |
| |
| #include "src/core/SkSLTypeShared.h" |
| #include "src/sksl/SkSLGLSL.h" |
| |
| #include <memory> |
| |
| #ifndef SKSL_STANDALONE |
| #include "include/core/SkTypes.h" |
| #endif // SKSL_STANDALONE |
| |
| namespace SkSL { |
| |
| class Context; |
| class OutputStream; |
| class StringStream; |
| class Type; |
| |
| struct ShaderCaps { |
| /** |
| * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires |
| * special layout qualifiers in the fragment shader. |
| */ |
| enum AdvBlendEqInteraction { |
| kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension |
| kAutomatic_AdvBlendEqInteraction, //<! No interaction required |
| kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out |
| |
| kLast_AdvBlendEqInteraction = kGeneralEnable_AdvBlendEqInteraction |
| }; |
| |
| // |
| // TODO: Remove these accessors |
| // |
| bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } |
| bool nonsquareMatrixSupport() const { return fNonsquareMatrixSupport; } |
| |
| /** Indicates true 32-bit integer support, with unsigned types and bitwise operations */ |
| bool integerSupport() const { return fIntegerSupport; } |
| |
| /** asinh(), acosh(), atanh() */ |
| bool inverseHyperbolicSupport() const { return fInverseHyperbolicSupport; } |
| |
| /** |
| * Some helper functions for encapsulating various extensions to read FB Buffer on openglES |
| * |
| * TODO: On desktop opengl 4.2+ we can achieve something similar to this effect |
| */ |
| bool fbFetchSupport() const { return fFBFetchSupport; } |
| |
| bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } |
| |
| const char* versionDeclString() const { return fVersionDeclString; } |
| |
| const char* fbFetchColorName() const { return fFBFetchColorName; } |
| |
| bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } |
| |
| bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } |
| |
| bool sampleMaskSupport() const { return fSampleMaskSupport; } |
| |
| bool externalTextureSupport() const { return fExternalTextureSupport; } |
| |
| bool floatIs32Bits() const { return fFloatIs32Bits; } |
| |
| // SkSL only. |
| bool builtinFMASupport() const { return fBuiltinFMASupport; } |
| |
| bool builtinDeterminantSupport() const { return fBuiltinDeterminantSupport; } |
| |
| AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; } |
| |
| bool mustEnableAdvBlendEqs() const { |
| return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
| } |
| |
| bool mustDeclareFragmentShaderOutput() const { |
| return fGLSLGeneration > SkSL::GLSLGeneration::k110; |
| } |
| |
| bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } |
| |
| // Returns whether we can use the glsl function any() in our shader code. |
| bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } |
| |
| bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } |
| |
| bool canUseFractForNegativeValues() const { return fCanUseFractForNegativeValues; } |
| |
| bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } |
| |
| // http://skbug.com/12076 |
| bool mustForceNegatedLdexpParamToMultiply() const { |
| return fMustForceNegatedLdexpParamToMultiply; |
| } |
| |
| // Returns whether a device incorrectly implements atan(y,x) as atan(y/x) |
| bool atan2ImplementedAsAtanYOverX() const { return fAtan2ImplementedAsAtanYOverX; } |
| |
| // If this returns true some operation (could be a no op) must be called between floor and abs |
| // to make sure the driver compiler doesn't inline them together which can cause a driver bug in |
| // the shader. |
| bool mustDoOpBetweenFloorAndAbs() const { return fMustDoOpBetweenFloorAndAbs; } |
| |
| // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord |
| bool canUseFragCoord() const { return fCanUseFragCoord; } |
| |
| // If true, short ints can't represent every integer in the 16-bit two's complement range as |
| // required by the spec. SKSL will always emit full ints. |
| bool incompleteShortIntPrecision() const { return fIncompleteShortIntPrecision; } |
| |
| // If true, then conditions in for loops need "&& true" to work around driver bugs. |
| bool addAndTrueToLoopCondition() const { return fAddAndTrueToLoopCondition; } |
| |
| // If true, then expressions such as "x && y" or "x || y" are rewritten as |
| // ternary to work around driver bugs. |
| bool unfoldShortCircuitAsTernary() const { return fUnfoldShortCircuitAsTernary; } |
| |
| bool emulateAbsIntFunction() const { return fEmulateAbsIntFunction; } |
| |
| bool rewriteDoWhileLoops() const { return fRewriteDoWhileLoops; } |
| |
| bool rewriteSwitchStatements() const { return fRewriteSwitchStatements; } |
| |
| bool removePowWithConstantExponent() const { return fRemovePowWithConstantExponent; } |
| |
| // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain |
| // constructs. See detailed comments in GrGLCaps.cpp. |
| bool mustGuardDivisionEvenAfterExplicitZeroCheck() const { |
| return fMustGuardDivisionEvenAfterExplicitZeroCheck; |
| } |
| |
| // The Android emulator claims samplerExternalOES is an unknown type if a default precision |
| // statement is made for the type. |
| bool noDefaultPrecisionForExternalSamplers() const { |
| return fNoDefaultPrecisionForExternalSamplers; |
| } |
| |
| // ARM GPUs calculate `matrix * vector` in SPIR-V at full precision, even when the inputs are |
| // RelaxedPrecision. Rewriting the multiply as a sum of vector*scalar fixes this. (skia:11769) |
| bool rewriteMatrixVectorMultiply() const { |
| return fRewriteMatrixVectorMultiply; |
| } |
| |
| // Rewrites matrix equality comparisons to avoid an Adreno driver bug. (skia:11308) |
| bool rewriteMatrixComparisons() const { return fRewriteMatrixComparisons; } |
| |
| // By default, SkSL pools IR nodes per-program. To debug memory corruption, it is sometimes |
| // helpful to disable that feature. |
| bool useNodePools() const { return fUseNodePools; } |
| |
| // Returns the string of an extension that must be enabled in the shader to support |
| // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling |
| // this function, the caller should check that shaderDerivativeSupport exists. |
| const char* shaderDerivativeExtensionString() const { |
| SkASSERT(this->shaderDerivativeSupport()); |
| return fShaderDerivativeExtensionString; |
| } |
| |
| // This returns the name of an extension that must be enabled in the shader to support external |
| // textures. In some cases, two extensions must be enabled - the second extension is returned |
| // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one |
| // extension is required. |
| const char* externalTextureExtensionString() const { |
| SkASSERT(this->externalTextureSupport()); |
| return fExternalTextureExtensionString; |
| } |
| |
| const char* secondExternalTextureExtensionString() const { |
| SkASSERT(this->externalTextureSupport()); |
| return fSecondExternalTextureExtensionString; |
| } |
| |
| SkSL::GLSLGeneration generation() const { return fGLSLGeneration; } |
| |
| SkSL::GLSLGeneration fGLSLGeneration = SkSL::GLSLGeneration::k330; |
| |
| bool fShaderDerivativeSupport = false; |
| bool fIntegerSupport = false; |
| bool fNonsquareMatrixSupport = false; |
| bool fInverseHyperbolicSupport = false; |
| bool fFBFetchSupport = false; |
| bool fFBFetchNeedsCustomOutput = false; |
| bool fUsesPrecisionModifiers = false; |
| bool fFlatInterpolationSupport = false; |
| bool fNoPerspectiveInterpolationSupport = false; |
| bool fSampleMaskSupport = false; |
| bool fExternalTextureSupport = false; |
| bool fFloatIs32Bits = true; |
| |
| // Used by SkSL to know when to generate polyfills. |
| bool fBuiltinFMASupport = false; |
| bool fBuiltinDeterminantSupport = false; |
| |
| // Used for specific driver bug work arounds |
| bool fCanUseAnyFunctionInShader = true; |
| bool fCanUseMinAndAbsTogether = true; |
| bool fCanUseFractForNegativeValues = true; |
| bool fMustForceNegatedAtanParamToFloat = false; |
| bool fMustForceNegatedLdexpParamToMultiply = false; |
| bool fAtan2ImplementedAsAtanYOverX = false; |
| bool fMustDoOpBetweenFloorAndAbs = false; |
| bool fMustGuardDivisionEvenAfterExplicitZeroCheck = false; |
| bool fCanUseFragCoord = true; |
| bool fIncompleteShortIntPrecision = false; |
| bool fAddAndTrueToLoopCondition = false; |
| bool fUnfoldShortCircuitAsTernary = false; |
| bool fEmulateAbsIntFunction = false; |
| bool fRewriteDoWhileLoops = false; |
| bool fRewriteSwitchStatements = false; |
| bool fRemovePowWithConstantExponent = false; |
| bool fNoDefaultPrecisionForExternalSamplers = false; |
| bool fRewriteMatrixVectorMultiply = false; |
| bool fRewriteMatrixComparisons = false; |
| |
| // This controls behavior of the SkSL compiler, not the code we generate |
| bool fUseNodePools = true; |
| |
| const char* fVersionDeclString = ""; |
| |
| const char* fShaderDerivativeExtensionString = nullptr; |
| const char* fExternalTextureExtensionString = nullptr; |
| const char* fSecondExternalTextureExtensionString = nullptr; |
| const char* fFBFetchColorName = nullptr; |
| |
| AdvBlendEqInteraction fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; |
| }; |
| |
| // Various sets of caps for use in tests |
| class ShaderCapsFactory { |
| public: |
| static std::unique_ptr<ShaderCaps> Default() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fShaderDerivativeSupport = true; |
| result->fBuiltinDeterminantSupport = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> Standalone() { |
| return MakeShaderCaps(); |
| } |
| |
| static std::unique_ptr<ShaderCaps> AddAndTrueToLoopCondition() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fAddAndTrueToLoopCondition = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> CannotUseFractForNegativeValues() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fCanUseFractForNegativeValues = false; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> CannotUseFragCoord() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fCanUseFragCoord = false; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> CannotUseMinAndAbsTogether() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fCanUseMinAndAbsTogether = false; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> EmulateAbsIntFunction() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fEmulateAbsIntFunction = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> FramebufferFetchSupport() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fFBFetchSupport = true; |
| result->fFBFetchColorName = "gl_LastFragData[0]"; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> IncompleteShortIntPrecision() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 310es"; |
| result->fUsesPrecisionModifiers = true; |
| result->fIncompleteShortIntPrecision = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> MustForceNegatedAtanParamToFloat() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fMustForceNegatedAtanParamToFloat = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> MustForceNegatedLdexpParamToMultiply() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fMustForceNegatedLdexpParamToMultiply = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> MustGuardDivisionEvenAfterExplicitZeroCheck() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fMustGuardDivisionEvenAfterExplicitZeroCheck = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RemovePowWithConstantExponent() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRemovePowWithConstantExponent = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteDoWhileLoops() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRewriteDoWhileLoops = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteMatrixComparisons() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fRewriteMatrixComparisons = true; |
| result->fUsesPrecisionModifiers = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteMatrixVectorMultiply() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRewriteMatrixVectorMultiply = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteSwitchStatements() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRewriteSwitchStatements = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> SampleMaskSupport() { |
| std::unique_ptr<ShaderCaps> result = Default(); |
| result->fSampleMaskSupport = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> ShaderDerivativeExtensionString() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fShaderDerivativeSupport = true; |
| result->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; |
| result->fUsesPrecisionModifiers = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> UnfoldShortCircuitAsTernary() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fUnfoldShortCircuitAsTernary = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> UsesPrecisionModifiers() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fUsesPrecisionModifiers = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> Version110() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 110"; |
| result->fGLSLGeneration = SkSL::GLSLGeneration::k110; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> Version450Core() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 450 core"; |
| return result; |
| } |
| |
| private: |
| static std::unique_ptr<ShaderCaps> MakeShaderCaps(); |
| }; |
| |
| #if !defined(SKSL_STANDALONE) && (SK_SUPPORT_GPU || SK_GRAPHITE_ENABLED) |
| bool type_to_sksltype(const Context& context, const Type& type, SkSLType* outType); |
| #endif |
| |
| void write_stringstream(const StringStream& d, OutputStream& out); |
| |
| } // namespace SkSL |
| |
| #endif // SKSL_UTIL |