blob: 7ade419b2ec535a09de5d4368c2ad681365fbf0b [file] [log] [blame]
/*#pragma settings NoInline*/
uniform half4 colorRed, colorGreen;
struct S { float x; int y; };
struct Nested { S a, b; };
struct Compound { float4 f4; int3 i3; };
S returns_a_struct() {
S s;
s.x = 1;
s.y = 2;
return s;
}
S constructs_a_struct() {
return S(2, 3);
}
float accepts_a_struct(S s) {
return s.x + float(s.y);
}
void modifies_a_struct(inout S s) {
s.x++;
s.y++;
}
half4 main(float2 coords) {
S s = returns_a_struct();
float x = accepts_a_struct(s);
modifies_a_struct(s);
S expected = constructs_a_struct();
Nested n1, n2, n3;
n1.a = returns_a_struct();
n1.b = n1.a;
n2 = n1;
n3 = n2;
modifies_a_struct(n3.b);
Compound c1 = Compound(float4(1, 2, 3, 4), int3(5, 6, 7));
Compound c2 = Compound(float4(colorGreen.g, 2, 3, 4), int3(5, 6, 7));
Compound c3 = Compound(float4(colorGreen.r, 2, 3, 4), int3(5, 6, 7));
bool valid = (x == 3) && (s.x == 2) && (s.y == 3) &&
(s == expected) && (s == S(2, 3)) && (s != returns_a_struct()) &&
(n1 == n2) && (n1 != n3) && (n3 == Nested(S(1, 2), S(2, 3))) &&
(c1 == c2) && (c2 != c3);
return valid ? colorGreen : colorRed;
}