blob: 8194bd0f908bbc97b805891323214bed6bdbb541 [file] [log] [blame]
layout(set=0, binding=0) in int x;
layout(set=0, binding=1) out float4 y;
layout(set=0, binding=2) in int[5] z;
void main() {
}
/*%%*
unsupported compute shader in / out type
compute shader in / out arrays must be unsized
*%%*/