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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_BackendTexture_DEFINED
#define skgpu_graphite_BackendTexture_DEFINED
#include "include/core/SkSize.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "include/gpu/graphite/TextureInfo.h"
#ifdef SK_METAL
#include "include/gpu/graphite/mtl/MtlTypes.h"
#endif
namespace skgpu::graphite {
class BackendTexture {
public:
BackendTexture() {}
#ifdef SK_METAL
// The BackendTexture will not call retain or release on the passed in MtlHandle. Thus the
// client must keep the MtlHandle valid until they are no longer using the BackendTexture.
BackendTexture(SkISize dimensions, MtlHandle mtlTexture);
#endif
BackendTexture(const BackendTexture&);
~BackendTexture();
BackendTexture& operator=(const BackendTexture&);
bool operator==(const BackendTexture&) const;
bool operator!=(const BackendTexture& that) const { return !(*this == that); }
bool isValid() const { return fInfo.isValid(); }
BackendApi backend() const { return fInfo.backend(); }
SkISize dimensions() const { return fDimensions; }
const TextureInfo& info() const { return fInfo; }
#ifdef SK_METAL
MtlHandle getMtlTexture() const;
#endif
private:
SkISize fDimensions;
TextureInfo fInfo;
union {
#ifdef SK_METAL
MtlHandle fMtlTexture;
#endif
};
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_BackendTexture_DEFINED