|  | #ifndef DMGpuGMTask_DEFINED | 
|  | #define DMGpuGMTask_DEFINED | 
|  |  | 
|  | #include "DMExpectations.h" | 
|  | #include "DMGpuSupport.h" | 
|  | #include "DMReporter.h" | 
|  | #include "DMTask.h" | 
|  | #include "DMTaskRunner.h" | 
|  | #include "SkBitmap.h" | 
|  | #include "SkString.h" | 
|  | #include "SkTemplates.h" | 
|  | #include "gm.h" | 
|  |  | 
|  | // This is the main entry point for drawing GMs with the GPU. | 
|  |  | 
|  | namespace DM { | 
|  |  | 
|  | class GpuGMTask : public GpuTask { | 
|  | public: | 
|  | GpuGMTask(const char* config, | 
|  | Reporter*, | 
|  | TaskRunner*, | 
|  | skiagm::GMRegistry::Factory, | 
|  | const Expectations&, | 
|  | GrContextFactory::GLContextType, | 
|  | GrGLStandard gpuAPI, | 
|  | int sampleCount); | 
|  |  | 
|  | virtual void draw(GrContextFactory*) SK_OVERRIDE; | 
|  | virtual bool shouldSkip() const SK_OVERRIDE; | 
|  | virtual SkString name() const SK_OVERRIDE { return fName; } | 
|  |  | 
|  | private: | 
|  | SkAutoTDelete<skiagm::GM> fGM; | 
|  | const SkString fName; | 
|  | const Expectations& fExpectations; | 
|  | const GrContextFactory::GLContextType fContextType; | 
|  | GrGLStandard fGpuAPI; | 
|  | const int fSampleCount; | 
|  | }; | 
|  |  | 
|  | }  // namespace DM | 
|  |  | 
|  | #endif  // DMGpuGMTask_DEFINED |