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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTextureOp.h"
#include "GrAppliedClip.h"
#include "GrDrawOpTest.h"
#include "GrGeometryProcessor.h"
#include "GrMeshDrawOp.h"
#include "GrOpFlushState.h"
#include "GrQuad.h"
#include "GrResourceProvider.h"
#include "GrTexture.h"
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
namespace {
/**
* Geometry Processor that draws a texture modulated by a per-vertex color. Used by TextureOp
* below.
*/
class TextureGeometryProcessor : public GrGeometryProcessor {
public:
struct Vertex {
SkPoint fPosition;
SkPoint fTextureCoords;
GrColor fColor;
};
static sk_sp<GrGeometryProcessor> Make(sk_sp<GrTextureProxy> proxy,
sk_sp<GrColorSpaceXform> csxf,
GrSamplerParams::FilterMode filter) {
return sk_sp<TextureGeometryProcessor>(
new TextureGeometryProcessor(std::move(proxy), std::move(csxf), filter));
}
const char* name() const override { return "TextureGeometryProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
FPCoordTransformIter&& transformIter) override {
const auto& textureGP = proc.cast<TextureGeometryProcessor>();
this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
if (fColorSpaceXformHelper.isValid()) {
fColorSpaceXformHelper.setData(pdman, textureGP.fColorSpaceXform.get());
}
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const auto& textureGP = args.fGP.cast<TextureGeometryProcessor>();
fColorSpaceXformHelper.emitCode(
args.fUniformHandler, textureGP.fColorSpaceXform.get());
args.fVaryingHandler->setNoPerspective();
args.fVaryingHandler->emitAttributes(textureGP);
this->writeOutputPosition(args.fVertBuilder, gpArgs, textureGP.fPositions.fName);
this->emitTransforms(args.fVertBuilder,
args.fVaryingHandler,
args.fUniformHandler,
gpArgs->fPositionVar,
textureGP.fTextureCoords.fName,
args.fFPCoordTransformHandler);
args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fColors,
args.fOutputColor);
args.fFragBuilder->codeAppend("highp float2 texCoord;");
args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords,
"texCoord");
args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fTexSamplers[0],
"texCoord",
kVec2f_GrSLType,
&fColorSpaceXformHelper);
args.fFragBuilder->codeAppend(";");
args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
};
return new GLSLProcessor;
}
private:
TextureGeometryProcessor(sk_sp<GrTextureProxy> proxy, sk_sp<GrColorSpaceXform> csxf,
GrSamplerParams::FilterMode filter)
: fSampler(std::move(proxy), filter), fColorSpaceXform(std::move(csxf)) {
this->initClassID<TextureGeometryProcessor>();
fPositions =
this->addVertexAttrib("position", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
fTextureCoords = this->addVertexAttrib("textureCoords", kVec2f_GrVertexAttribType,
kHigh_GrSLPrecision);
fColors = this->addVertexAttrib("color", kVec4ub_GrVertexAttribType);
this->addTextureSampler(&fSampler);
}
Attribute fPositions;
Attribute fTextureCoords;
Attribute fColors;
TextureSampler fSampler;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
};
/**
* Op that implements GrTextureOp::Make. It draws textured quads. Each quad can modulate against a
* the texture by color. The blend with the destination is always src-over. The edges are non-AA.
*/
class TextureOp final : public GrMeshDrawOp {
public:
static std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy,
GrSamplerParams::FilterMode filter, GrColor color,
const SkRect srcRect, const SkRect dstRect,
const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf,
bool allowSRBInputs) {
return std::unique_ptr<GrDrawOp>(new TextureOp(std::move(proxy), filter, color, srcRect,
dstRect, viewMatrix, std::move(csxf),
allowSRBInputs));
}
~TextureOp() override { fFinalized ? fProxy->completedRead() : fProxy->unref(); }
const char* name() const override { return "TextureOp"; }
SkString dumpInfo() const override {
SkString str;
str.appendf("Filter: %d AllowSRGBInputs: %d\n", fFilter, fAllowSRGBInputs);
str.appendf("# draws: %d\n", fDraws.count());
for (int i = 0; i < fDraws.count(); ++i) {
const Draw& draw = fDraws[i];
str.appendf(
"%d: Color: 0x%08x, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] Quad [(%.2f, "
"%.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
i, draw.fColor, draw.fSrcRect.fLeft, draw.fSrcRect.fTop, draw.fSrcRect.fRight,
draw.fSrcRect.fBottom, draw.fQuad.points()[0].fX, draw.fQuad.points()[0].fY,
draw.fQuad.points()[1].fX, draw.fQuad.points()[1].fY, draw.fQuad.points()[2].fX,
draw.fQuad.points()[2].fY, draw.fQuad.points()[3].fX,
draw.fQuad.points()[3].fY);
}
str += INHERITED::dumpInfo();
return str;
}
RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
SkASSERT(!fFinalized);
fFinalized = true;
fProxy->addPendingRead();
fProxy->unref();
return RequiresDstTexture::kNo;
}
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
DEFINE_OP_CLASS_ID
private:
TextureOp(sk_sp<GrTextureProxy> proxy, GrSamplerParams::FilterMode filter, GrColor color,
const SkRect& srcRect, const SkRect& dstRect, const SkMatrix& viewMatrix,
sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs)
: INHERITED(ClassID())
, fProxy(proxy.release())
, fFilter(filter)
, fColorSpaceXform(std::move(csxf))
, fFinalized(false)
, fAllowSRGBInputs(allowSRGBInputs) {
Draw& draw = fDraws.push_back();
draw.fSrcRect = srcRect;
draw.fColor = color;
draw.fQuad.setFromMappedRect(dstRect, viewMatrix);
SkRect bounds;
bounds.setBounds(draw.fQuad.points(), 4);
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
}
void onPrepareDraws(Target* target) override {
if (!fProxy->instantiate(target->resourceProvider())) {
return;
}
sk_sp<GrGeometryProcessor> gp = TextureGeometryProcessor::Make(
sk_ref_sp(fProxy), std::move(fColorSpaceXform), fFilter);
GrPipeline::InitArgs args;
args.fProxy = target->proxy();
args.fCaps = &target->caps();
args.fResourceProvider = target->resourceProvider();
args.fFlags = fAllowSRGBInputs ? GrPipeline::kAllowSRGBInputs_Flag : 0;
const GrPipeline* pipeline = target->allocPipeline(args, GrProcessorSet::MakeEmptySet(),
target->detachAppliedClip());
using Vertex = TextureGeometryProcessor::Vertex;
SkASSERT(gp->getVertexStride() == sizeof(Vertex));
int vstart;
const GrBuffer* vbuffer;
auto vertices = (Vertex*)target->makeVertexSpace(sizeof(Vertex), 4 * fDraws.count(),
&vbuffer, &vstart);
if (!vertices) {
SkDebugf("Could not allocate vertices\n");
return;
}
sk_sp<const GrBuffer> ibuffer;
if (fDraws.count() > 1) {
ibuffer.reset(target->resourceProvider()->refQuadIndexBuffer());
if (!ibuffer) {
SkDebugf("Could not allocate quad indices\n");
return;
}
}
GrTexture* texture = fProxy->priv().peekTexture();
float iw = 1.f / texture->width();
float ih = 1.f / texture->height();
if (fDraws.count() > 1) {
for (int i = 0; i < fDraws.count(); ++i) {
float tl = iw * fDraws[i].fSrcRect.fLeft;
float tr = iw * fDraws[i].fSrcRect.fRight;
float tt = ih * fDraws[i].fSrcRect.fTop;
float tb = ih * fDraws[i].fSrcRect.fBottom;
if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
tt = 1.f - tt;
tb = 1.f - tb;
}
vertices[0 + 4 * i].fPosition = fDraws[i].fQuad.points()[0];
vertices[0 + 4 * i].fTextureCoords = {tl, tt};
vertices[0 + 4 * i].fColor = fDraws[i].fColor;
vertices[1 + 4 * i].fPosition = fDraws[i].fQuad.points()[1];
vertices[1 + 4 * i].fTextureCoords = {tl, tb};
vertices[1 + 4 * i].fColor = fDraws[i].fColor;
vertices[2 + 4 * i].fPosition = fDraws[i].fQuad.points()[2];
vertices[2 + 4 * i].fTextureCoords = {tr, tb};
vertices[2 + 4 * i].fColor = fDraws[i].fColor;
vertices[3 + 4 * i].fPosition = fDraws[i].fQuad.points()[3];
vertices[3 + 4 * i].fTextureCoords = {tr, tt};
vertices[3 + 4 * i].fColor = fDraws[i].fColor;
}
GrMesh mesh(GrPrimitiveType::kTriangles);
mesh.setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
GrResourceProvider::QuadCountOfQuadBuffer());
mesh.setVertexData(vbuffer, vstart);
target->draw(gp.get(), pipeline, mesh);
} else {
float tl = iw * fDraws[0].fSrcRect.fLeft;
float tr = iw * fDraws[0].fSrcRect.fRight;
float tt = ih * fDraws[0].fSrcRect.fTop;
float tb = ih * fDraws[0].fSrcRect.fBottom;
if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
tt = 1.f - tt;
tb = 1.f - tb;
}
vertices[0].fPosition = fDraws[0].fQuad.points()[0];
vertices[0].fTextureCoords = {tl, tt};
vertices[0].fColor = fDraws[0].fColor;
vertices[1].fPosition = fDraws[0].fQuad.points()[3];
vertices[1].fTextureCoords = {tr, tt};
vertices[1].fColor = fDraws[0].fColor;
vertices[2].fPosition = fDraws[0].fQuad.points()[1];
vertices[2].fTextureCoords = {tl, tb};
vertices[2].fColor = fDraws[0].fColor;
vertices[3].fPosition = fDraws[0].fQuad.points()[2];
vertices[3].fTextureCoords = {tr, tb};
vertices[3].fColor = fDraws[0].fColor;
GrMesh mesh(GrPrimitiveType::kTriangleStrip);
mesh.setNonIndexedNonInstanced(4);
mesh.setVertexData(vbuffer, vstart);
target->draw(gp.get(), pipeline, mesh);
}
}
bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
const auto* that = t->cast<TextureOp>();
if (fProxy->uniqueID() != that->fProxy->uniqueID() || fFilter != that->fFilter ||
!GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())) {
return false;
}
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
this->joinBounds(*that);
return true;
}
struct Draw {
SkRect fSrcRect;
GrQuad fQuad;
GrColor fColor;
};
SkSTArray<1, Draw, true> fDraws;
GrTextureProxy* fProxy;
GrSamplerParams::FilterMode fFilter;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
// Used to track whether fProxy is ref'ed or has a pending IO after finalize() is called.
bool fFinalized : 1;
bool fAllowSRGBInputs : 1;
typedef GrMeshDrawOp INHERITED;
};
} // anonymous namespace
namespace GrTextureOp {
std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy, GrSamplerParams::FilterMode filter,
GrColor color, const SkRect& srcRect, const SkRect& dstRect,
const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf,
bool allowSRGBInputs) {
SkASSERT(!viewMatrix.hasPerspective());
return TextureOp::Make(std::move(proxy), filter, color, srcRect, dstRect, viewMatrix,
std::move(csxf), allowSRGBInputs);
}
} // namespace GrTextureOp
#if GR_TEST_UTILS
#include "GrContext.h"
GR_DRAW_OP_TEST_DEFINE(TextureOp) {
GrSurfaceDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fHeight = random->nextULessThan(90) + 10;
desc.fWidth = random->nextULessThan(90) + 10;
desc.fOrigin = random->nextBool() ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
SkBackingFit fit = random->nextBool() ? SkBackingFit::kApprox : SkBackingFit::kExact;
auto proxy =
GrSurfaceProxy::MakeDeferred(context->resourceProvider(), desc, fit, SkBudgeted::kNo);
SkRect rect = GrTest::TestRect(random);
SkRect srcRect;
srcRect.fLeft = random->nextRangeScalar(0.f, proxy->width() / 2.f);
srcRect.fRight = random->nextRangeScalar(0.f, proxy->width()) + proxy->width() / 2.f;
srcRect.fTop = random->nextRangeScalar(0.f, proxy->height() / 2.f);
srcRect.fBottom = random->nextRangeScalar(0.f, proxy->height()) + proxy->height() / 2.f;
SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
GrColor color = SkColorToPremulGrColor(random->nextU());
GrSamplerParams::FilterMode filter = (GrSamplerParams::FilterMode)random->nextULessThan(
GrSamplerParams::kMipMap_FilterMode + 1);
auto csxf = GrTest::TestColorXform(random);
bool allowSRGBInputs = random->nextBool();
return GrTextureOp::Make(std::move(proxy), filter, color, srcRect, rect, viewMatrix,
std::move(csxf), allowSRGBInputs);
}
#endif