blob: a6d14d136fa7641dc8f392ce43b738af2890df0e [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
bool test_ivec_b() {
int one = 1;
const int two = 2;
bool ok = true;
ok = ok && -ivec2(-one, one + one) == -ivec2(one - two, 2);
return ok;
}
bool test_mat_b() {
bool ok = true;
return ok;
}
vec4 main() {
bool _4_ok = true;
return (_4_ok && test_ivec_b()) && test_mat_b() ? colorGreen : colorRed;
}