| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkColorType.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkTypes.h" |
| #include "include/gpu/GpuTypes.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/gpu/GrTypes.h" |
| #include "src/gpu/ganesh/GrCaps.h" |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" |
| #include "tests/CtsEnforcement.h" |
| #include "tests/Test.h" |
| #include "tools/gpu/FenceSync.h" |
| #include "tools/gpu/ManagedBackendTexture.h" |
| |
| #include <chrono> |
| #include <memory> |
| |
| struct GrContextOptions; |
| |
| using namespace sk_gpu_test; |
| |
| static void testing_finished_proc(void* ctx) { |
| int* count = (int*)ctx; |
| *count += 1; |
| } |
| |
| static void busy_wait_for_callback(int* count, int expectedValue, GrDirectContext* dContext, |
| skiatest::Reporter* reporter) { |
| // Busy waiting should detect that the work is done. |
| auto begin = std::chrono::steady_clock::now(); |
| auto end = begin; |
| do { |
| dContext->checkAsyncWorkCompletion(); |
| end = std::chrono::steady_clock::now(); |
| } while (*count != expectedValue && (end - begin) < std::chrono::seconds(1)); |
| if (*count != expectedValue) { |
| ERRORF(reporter, "Expected count failed to reach %d within 1 second of busy waiting.", |
| expectedValue); |
| } |
| } |
| |
| DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(FlushFinishedProcTest, |
| reporter, |
| ctxInfo, |
| CtsEnforcement::kApiLevel_T) { |
| auto dContext = ctxInfo.directContext(); |
| |
| SkImageInfo info = |
| SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(dContext, skgpu::Budgeted::kNo, info); |
| SkCanvas* canvas = surface->getCanvas(); |
| |
| canvas->clear(SK_ColorGREEN); |
| auto image = surface->makeImageSnapshot(); |
| |
| dContext->flush(); |
| dContext->submit(true); |
| |
| int count = 0; |
| |
| GrFlushInfo flushInfoFinishedProc; |
| flushInfoFinishedProc.fFinishedProc = testing_finished_proc; |
| flushInfoFinishedProc.fFinishedContext = (void*)&count; |
| // There is no work on the surface so flushing may immediately call the finished proc. |
| surface->flush(flushInfoFinishedProc); |
| dContext->submit(); |
| REPORTER_ASSERT(reporter, count == 0 || count == 1); |
| // Busy waiting should detect that the work is done. |
| busy_wait_for_callback(&count, 1, dContext, reporter); |
| |
| canvas->clear(SK_ColorRED); |
| |
| surface->flush(flushInfoFinishedProc); |
| dContext->submit(); |
| |
| bool fenceSupport = dContext->priv().caps()->fenceSyncSupport(); |
| bool expectAsyncCallback = |
| dContext->backend() == GrBackendApi::kVulkan || |
| ((dContext->backend() == GrBackendApi::kOpenGL) && fenceSupport) || |
| ((dContext->backend() == GrBackendApi::kMetal) && fenceSupport) || |
| dContext->backend() == GrBackendApi::kDawn || |
| dContext->backend() == GrBackendApi::kDirect3D; |
| if (expectAsyncCallback) { |
| // On Vulkan the command buffer we just submitted may or may not have finished immediately |
| // so the finish proc may not have been called. |
| REPORTER_ASSERT(reporter, count == 1 || count == 2); |
| } else { |
| REPORTER_ASSERT(reporter, count == 2); |
| } |
| dContext->flush(); |
| dContext->submit(true); |
| REPORTER_ASSERT(reporter, count == 2); |
| |
| // Test flushing via the SkImage |
| canvas->drawImage(image, 0, 0); |
| image->flush(dContext, flushInfoFinishedProc); |
| dContext->submit(); |
| if (expectAsyncCallback) { |
| // On Vulkan the command buffer we just submitted may or may not have finished immediately |
| // so the finish proc may not have been called. |
| REPORTER_ASSERT(reporter, count == 2 || count == 3); |
| } else { |
| REPORTER_ASSERT(reporter, count == 3); |
| } |
| dContext->flush(); |
| dContext->submit(true); |
| REPORTER_ASSERT(reporter, count == 3); |
| |
| // Test flushing via the GrDirectContext |
| canvas->clear(SK_ColorBLUE); |
| dContext->flush(flushInfoFinishedProc); |
| dContext->submit(); |
| if (expectAsyncCallback) { |
| // On Vulkan the command buffer we just submitted may or may not have finished immediately |
| // so the finish proc may not have been called. |
| REPORTER_ASSERT(reporter, count == 3 || count == 4); |
| } else { |
| REPORTER_ASSERT(reporter, count == 4); |
| } |
| dContext->flush(); |
| dContext->submit(true); |
| REPORTER_ASSERT(reporter, count == 4); |
| |
| // There is no work on the surface so flushing may immediately call the finished proc. |
| dContext->flush(flushInfoFinishedProc); |
| dContext->submit(); |
| REPORTER_ASSERT(reporter, count == 4 || count == 5); |
| busy_wait_for_callback(&count, 5, dContext, reporter); |
| |
| count = 0; |
| int count2 = 0; |
| canvas->clear(SK_ColorGREEN); |
| surface->flush(flushInfoFinishedProc); |
| dContext->submit(); |
| // There is no work to be flushed here so this will return immediately, but make sure the |
| // finished call from this proc isn't called till the previous surface flush also is finished. |
| flushInfoFinishedProc.fFinishedContext = (void*)&count2; |
| dContext->flush(flushInfoFinishedProc); |
| dContext->submit(); |
| REPORTER_ASSERT(reporter, count <= 1 && count2 <= count); |
| |
| dContext->flush(); |
| dContext->submit(true); |
| |
| REPORTER_ASSERT(reporter, count == 1); |
| REPORTER_ASSERT(reporter, count == count2); |
| } |
| |
| |
| static void abandon_context(void* context) { |
| ((GrDirectContext*)context)->abandonContext(); |
| } |
| |
| static void async_callback(void* c, std::unique_ptr<const SkImage::AsyncReadResult> result) { |
| // We don't actually care about the results so just drop them without doing anything. |
| } |
| |
| // This test checks that calls to the async read pixels callback can safely be made even if the |
| // context has been abandoned previously. Specifically there was a bug where the client buffer |
| // manager stored on the GrDirectContext was accessed in the async callback after it was deleted. |
| // This bug is detected on ASAN bots running non GL backends (GL isn't affected purely based on |
| // how we call finish callbacks during abandon). |
| DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(FinishedAsyncProcWhenAbandonedTest, |
| reporter, |
| ctxInfo, |
| CtsEnforcement::kApiLevel_T) { |
| auto dContext = ctxInfo.directContext(); |
| |
| SkImageInfo info = |
| SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| |
| auto mbet = sk_gpu_test::ManagedBackendTexture::MakeFromInfo(dContext, |
| info, |
| GrMipmapped::kNo, |
| GrRenderable::kYes); |
| if (!mbet) { |
| return; |
| } |
| |
| auto surface = SkSurface::MakeFromBackendTexture( |
| dContext, |
| mbet->texture(), |
| kTopLeft_GrSurfaceOrigin, |
| /*sample count*/ 1, |
| kRGBA_8888_SkColorType, |
| /*color space*/ nullptr, |
| /*surface props*/ nullptr, |
| sk_gpu_test::ManagedBackendTexture::ReleaseProc, |
| mbet->releaseContext(nullptr, nullptr)); |
| |
| if (!surface) { |
| return; |
| } |
| SkCanvas* canvas = surface->getCanvas(); |
| canvas->clear(SK_ColorGREEN); |
| |
| // To trigger bug we must have a finish callback that abanonds the context before an asyc |
| // read callbck on the same command buffer. So we add the abandon callback first and flush |
| // then add the asyc to enforce this order. |
| GrFlushInfo flushInfo; |
| flushInfo.fFinishedProc = abandon_context; |
| flushInfo.fFinishedContext = dContext; |
| |
| dContext->flush(flushInfo); |
| |
| surface->asyncRescaleAndReadPixels(info, |
| SkIRect::MakeWH(8, 8), |
| SkImage::RescaleGamma::kSrc, |
| SkImage::RescaleMode::kNearest, |
| async_callback, |
| nullptr); |
| |
| surface.reset(); |
| |
| dContext->flushAndSubmit(/*syncCpu=*/true); |
| } |