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skia
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skia
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3c1917983bdb516599ec8e24634b0d03d9eb36f5
/
.
/
tests
/
sksl
/
workarounds
/
golden
/
AbsIntStandaloneSettings.glsl
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out
vec4 sk_FragColor
;
uniform
int
i
;
uniform
float
f
;
void
main
()
{
float
output
=
abs
(
f
)
+
float
(
abs
(
i
));
sk_FragColor
=
vec4
(
output
);
}