| /* | 
 |  * Copyright 2015 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "SkBitmap.h" | 
 | #include "SkBitmapCache.h" | 
 | #include "SkImageCacherator.h" | 
 | #include "SkMallocPixelRef.h" | 
 | #include "SkNextID.h" | 
 | #include "SkPixelRef.h" | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 | #include "GrContext.h" | 
 | #include "GrGpuResourcePriv.h" | 
 | #include "GrResourceKey.h" | 
 | #include "GrTextureAccess.h" | 
 | #include "GrYUVProvider.h" | 
 | #include "SkGr.h" | 
 | #include "SkGrPriv.h" | 
 | #endif | 
 |  | 
 | SkImageCacherator* SkImageCacherator::NewFromGenerator(SkImageGenerator* gen, | 
 |                                                        const SkIRect* subset) { | 
 |     if (!gen) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     // We are required to take ownership of gen, regardless of if we return a cacherator or not | 
 |     SkAutoTDelete<SkImageGenerator> genHolder(gen); | 
 |  | 
 |     const SkImageInfo& info = gen->getInfo(); | 
 |     if (info.isEmpty()) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     uint32_t uniqueID = gen->uniqueID(); | 
 |     const SkIRect bounds = SkIRect::MakeWH(info.width(), info.height()); | 
 |     if (subset) { | 
 |         if (!bounds.contains(*subset)) { | 
 |             return nullptr; | 
 |         } | 
 |         if (*subset != bounds) { | 
 |             // we need a different uniqueID since we really are a subset of the raw generator | 
 |             uniqueID = SkNextID::ImageID(); | 
 |         } | 
 |     } else { | 
 |         subset = &bounds; | 
 |     } | 
 |  | 
 |     // Now that we know we can hand-off the generator (to be owned by the cacherator) we can | 
 |     // release our holder. (we DONT want to delete it here anymore) | 
 |     genHolder.detach(); | 
 |  | 
 |     return new SkImageCacherator(gen, gen->getInfo().makeWH(subset->width(), subset->height()), | 
 |                                  SkIPoint::Make(subset->x(), subset->y()), uniqueID); | 
 | } | 
 |  | 
 | SkImageCacherator::SkImageCacherator(SkImageGenerator* gen, const SkImageInfo& info, | 
 |                                      const SkIPoint& origin, uint32_t uniqueID) | 
 |     : fNotThreadSafeGenerator(gen) | 
 |     , fInfo(info) | 
 |     , fOrigin(origin) | 
 |     , fUniqueID(uniqueID) | 
 | {} | 
 |  | 
 | SkData* SkImageCacherator::refEncoded() { | 
 |     ScopedGenerator generator(this); | 
 |     return generator->refEncodedData(); | 
 | } | 
 |  | 
 | static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) { | 
 |     SkASSERT(bitmap.getGenerationID() == expectedID); | 
 |     SkASSERT(bitmap.isImmutable()); | 
 |     SkASSERT(bitmap.getPixels()); | 
 |     return true; | 
 | } | 
 |  | 
 | bool SkImageCacherator::generateBitmap(SkBitmap* bitmap) { | 
 |     ScopedGenerator generator(this); | 
 |     const SkImageInfo& genInfo = generator->getInfo(); | 
 |     if (fInfo.dimensions() == genInfo.dimensions()) { | 
 |         SkASSERT(fOrigin.x() == 0 && fOrigin.y() == 0); | 
 |         // fast-case, no copy needed | 
 |         return generator->tryGenerateBitmap(bitmap, fInfo); | 
 |     } else { | 
 |         // need to handle subsetting, so we first generate the full size version, and then | 
 |         // "read" from it to get our subset. See skbug.com/4213 | 
 |  | 
 |         SkBitmap full; | 
 |         if (!generator->tryGenerateBitmap(&full, genInfo)) { | 
 |             return false; | 
 |         } | 
 |         if (!bitmap->tryAllocPixels(fInfo, nullptr, full.getColorTable())) { | 
 |             return false; | 
 |         } | 
 |         return full.readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), | 
 |                                fOrigin.x(), fOrigin.y()); | 
 |     } | 
 | } | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | bool SkImageCacherator::tryLockAsBitmap(SkBitmap* bitmap) { | 
 |     if (SkBitmapCache::Find(fUniqueID, bitmap)) { | 
 |         return check_output_bitmap(*bitmap, fUniqueID); | 
 |     } | 
 |  | 
 |     if (!this->generateBitmap(bitmap)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     bitmap->pixelRef()->setImmutableWithID(fUniqueID); | 
 |     SkBitmapCache::Add(fUniqueID, *bitmap); | 
 |     return true; | 
 | } | 
 |  | 
 | bool SkImageCacherator::lockAsBitmap(SkBitmap* bitmap) { | 
 |     if (this->tryLockAsBitmap(bitmap)) { | 
 |         return check_output_bitmap(*bitmap, fUniqueID); | 
 |     } | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 |     // Try to get a texture and read it back to raster (and then cache that with our ID) | 
 |     SkAutoTUnref<GrTexture> tex; | 
 |  | 
 |     { | 
 |         ScopedGenerator generator(this); | 
 |         SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width(), fInfo.height()); | 
 |         tex.reset(generator->generateTexture(nullptr, kUntiled_SkImageUsageType, &subset)); | 
 |     } | 
 |     if (!tex) { | 
 |         bitmap->reset(); | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (!bitmap->tryAllocPixels(fInfo)) { | 
 |         bitmap->reset(); | 
 |         return false; | 
 |     } | 
 |  | 
 |     const uint32_t pixelOpsFlags = 0; | 
 |     if (!tex->readPixels(0, 0, bitmap->width(), bitmap->height(), SkImageInfo2GrPixelConfig(fInfo), | 
 |                          bitmap->getPixels(), bitmap->rowBytes(), pixelOpsFlags)) { | 
 |         bitmap->reset(); | 
 |         return false; | 
 |     } | 
 |  | 
 |     bitmap->pixelRef()->setImmutableWithID(fUniqueID); | 
 |     SkBitmapCache::Add(fUniqueID, *bitmap); | 
 |     return check_output_bitmap(*bitmap, fUniqueID); | 
 | #else | 
 |     return false; | 
 | #endif | 
 | } | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 | static void make_texture_desc(const SkImageInfo& info, GrSurfaceDesc* desc) { | 
 |     desc->fFlags = kNone_GrSurfaceFlags; | 
 |     desc->fWidth = info.width(); | 
 |     desc->fHeight = info.height(); | 
 |     desc->fConfig = SkImageInfo2GrPixelConfig(info); | 
 |     desc->fSampleCnt = 0; | 
 | } | 
 |  | 
 | static GrTexture* load_compressed_into_texture(GrContext* ctx, SkData* data, GrSurfaceDesc desc) { | 
 |     const void* rawStart; | 
 |     GrPixelConfig config = GrIsCompressedTextureDataSupported(ctx, data, desc.fWidth, desc.fHeight, | 
 |                                                               &rawStart); | 
 |     if (kUnknown_GrPixelConfig == config) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     desc.fConfig = config; | 
 |     return ctx->textureProvider()->createTexture(desc, true, rawStart, 0); | 
 | } | 
 |  | 
 | class Generator_GrYUVProvider : public GrYUVProvider { | 
 |     SkImageGenerator* fGen; | 
 |  | 
 | public: | 
 |     Generator_GrYUVProvider(SkImageGenerator* gen) : fGen(gen) {} | 
 |  | 
 |     uint32_t onGetID() override { return fGen->uniqueID(); } | 
 |     bool onGetYUVSizes(SkISize sizes[3]) override { | 
 |         return fGen->getYUV8Planes(sizes, nullptr, nullptr, nullptr); | 
 |     } | 
 |     bool onGetYUVPlanes(SkISize sizes[3], void* planes[3], size_t rowBytes[3], | 
 |                         SkYUVColorSpace* space) override { | 
 |         return fGen->getYUV8Planes(sizes, planes, rowBytes, space); | 
 |     } | 
 | }; | 
 |  | 
 | static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) { | 
 |     tex->resourcePriv().setUniqueKey(key); | 
 |     return tex; | 
 | } | 
 | #endif | 
 |  | 
 | /* | 
 |  *  We have a 5 ways to try to return a texture (in sorted order) | 
 |  * | 
 |  *  1. Check the cache for a pre-existing one | 
 |  *  2. Ask the genreator to natively create one | 
 |  *  3. Ask the generator to return a compressed form that the GPU might support | 
 |  *  4. Ask the generator to return YUV planes, which the GPU can convert | 
 |  *  5. Ask the generator to return RGB(A) data, which the GPU can convert | 
 |  */ | 
 | GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage) { | 
 | #if SK_SUPPORT_GPU | 
 |     if (!ctx) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     // textures (at least the texture-key) only support 16bit dimensions, so abort early | 
 |     // if we're too big. | 
 |     if (fInfo.width() > 0xFFFF || fInfo.height() > 0xFFFF) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     GrUniqueKey key; | 
 |     GrMakeKeyFromImageID(&key, fUniqueID, SkIRect::MakeWH(fInfo.width(), fInfo.height()), | 
 |                          *ctx->caps(), usage); | 
 |  | 
 |     GrSurfaceDesc desc; | 
 |     make_texture_desc(fInfo, &desc); | 
 |  | 
 |     // 1. Check the cache for a pre-existing one | 
 |     if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKey(key)) { | 
 |         return tex; | 
 |     } | 
 |  | 
 |     // 2. Ask the genreator to natively create one | 
 |     { | 
 |         ScopedGenerator generator(this); | 
 |         SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width(), fInfo.height()); | 
 |         if (GrTexture* tex = generator->generateTexture(ctx, usage, &subset)) { | 
 |             return set_key_and_return(tex, key); | 
 |         } | 
 |     } | 
 |  | 
 |     // 3. Ask the generator to return a compressed form that the GPU might support | 
 |     SkAutoTUnref<SkData> data(this->refEncoded()); | 
 |     if (data) { | 
 |         GrTexture* tex = load_compressed_into_texture(ctx, data, desc); | 
 |         if (tex) { | 
 |             return set_key_and_return(tex, key); | 
 |         } | 
 |     } | 
 |  | 
 |     // 4. Ask the generator to return YUV planes, which the GPU can convert | 
 |     { | 
 |         ScopedGenerator generator(this); | 
 |         Generator_GrYUVProvider provider(generator); | 
 |         GrTexture* tex = provider.refAsTexture(ctx, desc, true); | 
 |         if (tex) { | 
 |             return set_key_and_return(tex, key); | 
 |         } | 
 |     } | 
 |  | 
 |     // 5. Ask the generator to return RGB(A) data, which the GPU can convert | 
 |     SkBitmap bitmap; | 
 |     if (this->generateBitmap(&bitmap)) { | 
 |         return GrRefCachedBitmapTexture(ctx, bitmap, usage); | 
 |     } | 
 | #endif | 
 |  | 
 |     return nullptr; | 
 | } | 
 |  |