blob: b138853e6136eb70bb8eb65c99a9a7739e167cc9 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkBitmapCache.h"
#include "SkImageCacherator.h"
#include "SkMallocPixelRef.h"
#include "SkNextID.h"
#include "SkPixelRef.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrGpuResourcePriv.h"
#include "GrResourceKey.h"
#include "GrTextureAccess.h"
#include "GrYUVProvider.h"
#include "SkGr.h"
#include "SkGrPriv.h"
#endif
SkImageCacherator* SkImageCacherator::NewFromGenerator(SkImageGenerator* gen,
const SkIRect* subset) {
if (!gen) {
return nullptr;
}
// We are required to take ownership of gen, regardless of if we return a cacherator or not
SkAutoTDelete<SkImageGenerator> genHolder(gen);
const SkImageInfo& info = gen->getInfo();
if (info.isEmpty()) {
return nullptr;
}
uint32_t uniqueID = gen->uniqueID();
const SkIRect bounds = SkIRect::MakeWH(info.width(), info.height());
if (subset) {
if (!bounds.contains(*subset)) {
return nullptr;
}
if (*subset != bounds) {
// we need a different uniqueID since we really are a subset of the raw generator
uniqueID = SkNextID::ImageID();
}
} else {
subset = &bounds;
}
// Now that we know we can hand-off the generator (to be owned by the cacherator) we can
// release our holder. (we DONT want to delete it here anymore)
genHolder.detach();
return new SkImageCacherator(gen, gen->getInfo().makeWH(subset->width(), subset->height()),
SkIPoint::Make(subset->x(), subset->y()), uniqueID);
}
SkImageCacherator::SkImageCacherator(SkImageGenerator* gen, const SkImageInfo& info,
const SkIPoint& origin, uint32_t uniqueID)
: fNotThreadSafeGenerator(gen)
, fInfo(info)
, fOrigin(origin)
, fUniqueID(uniqueID)
{}
SkData* SkImageCacherator::refEncoded() {
ScopedGenerator generator(this);
return generator->refEncodedData();
}
static bool check_output_bitmap(const SkBitmap& bitmap, uint32_t expectedID) {
SkASSERT(bitmap.getGenerationID() == expectedID);
SkASSERT(bitmap.isImmutable());
SkASSERT(bitmap.getPixels());
return true;
}
bool SkImageCacherator::generateBitmap(SkBitmap* bitmap) {
ScopedGenerator generator(this);
const SkImageInfo& genInfo = generator->getInfo();
if (fInfo.dimensions() == genInfo.dimensions()) {
SkASSERT(fOrigin.x() == 0 && fOrigin.y() == 0);
// fast-case, no copy needed
return generator->tryGenerateBitmap(bitmap, fInfo);
} else {
// need to handle subsetting, so we first generate the full size version, and then
// "read" from it to get our subset. See skbug.com/4213
SkBitmap full;
if (!generator->tryGenerateBitmap(&full, genInfo)) {
return false;
}
if (!bitmap->tryAllocPixels(fInfo, nullptr, full.getColorTable())) {
return false;
}
return full.readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(),
fOrigin.x(), fOrigin.y());
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////
bool SkImageCacherator::tryLockAsBitmap(SkBitmap* bitmap) {
if (SkBitmapCache::Find(fUniqueID, bitmap)) {
return check_output_bitmap(*bitmap, fUniqueID);
}
if (!this->generateBitmap(bitmap)) {
return false;
}
bitmap->pixelRef()->setImmutableWithID(fUniqueID);
SkBitmapCache::Add(fUniqueID, *bitmap);
return true;
}
bool SkImageCacherator::lockAsBitmap(SkBitmap* bitmap) {
if (this->tryLockAsBitmap(bitmap)) {
return check_output_bitmap(*bitmap, fUniqueID);
}
#if SK_SUPPORT_GPU
// Try to get a texture and read it back to raster (and then cache that with our ID)
SkAutoTUnref<GrTexture> tex;
{
ScopedGenerator generator(this);
SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width(), fInfo.height());
tex.reset(generator->generateTexture(nullptr, kUntiled_SkImageUsageType, &subset));
}
if (!tex) {
bitmap->reset();
return false;
}
if (!bitmap->tryAllocPixels(fInfo)) {
bitmap->reset();
return false;
}
const uint32_t pixelOpsFlags = 0;
if (!tex->readPixels(0, 0, bitmap->width(), bitmap->height(), SkImageInfo2GrPixelConfig(fInfo),
bitmap->getPixels(), bitmap->rowBytes(), pixelOpsFlags)) {
bitmap->reset();
return false;
}
bitmap->pixelRef()->setImmutableWithID(fUniqueID);
SkBitmapCache::Add(fUniqueID, *bitmap);
return check_output_bitmap(*bitmap, fUniqueID);
#else
return false;
#endif
}
//////////////////////////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
static void make_texture_desc(const SkImageInfo& info, GrSurfaceDesc* desc) {
desc->fFlags = kNone_GrSurfaceFlags;
desc->fWidth = info.width();
desc->fHeight = info.height();
desc->fConfig = SkImageInfo2GrPixelConfig(info);
desc->fSampleCnt = 0;
}
static GrTexture* load_compressed_into_texture(GrContext* ctx, SkData* data, GrSurfaceDesc desc) {
const void* rawStart;
GrPixelConfig config = GrIsCompressedTextureDataSupported(ctx, data, desc.fWidth, desc.fHeight,
&rawStart);
if (kUnknown_GrPixelConfig == config) {
return nullptr;
}
desc.fConfig = config;
return ctx->textureProvider()->createTexture(desc, true, rawStart, 0);
}
class Generator_GrYUVProvider : public GrYUVProvider {
SkImageGenerator* fGen;
public:
Generator_GrYUVProvider(SkImageGenerator* gen) : fGen(gen) {}
uint32_t onGetID() override { return fGen->uniqueID(); }
bool onGetYUVSizes(SkISize sizes[3]) override {
return fGen->getYUV8Planes(sizes, nullptr, nullptr, nullptr);
}
bool onGetYUVPlanes(SkISize sizes[3], void* planes[3], size_t rowBytes[3],
SkYUVColorSpace* space) override {
return fGen->getYUV8Planes(sizes, planes, rowBytes, space);
}
};
static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) {
tex->resourcePriv().setUniqueKey(key);
return tex;
}
#endif
/*
* We have a 5 ways to try to return a texture (in sorted order)
*
* 1. Check the cache for a pre-existing one
* 2. Ask the genreator to natively create one
* 3. Ask the generator to return a compressed form that the GPU might support
* 4. Ask the generator to return YUV planes, which the GPU can convert
* 5. Ask the generator to return RGB(A) data, which the GPU can convert
*/
GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, SkImageUsageType usage) {
#if SK_SUPPORT_GPU
if (!ctx) {
return nullptr;
}
// textures (at least the texture-key) only support 16bit dimensions, so abort early
// if we're too big.
if (fInfo.width() > 0xFFFF || fInfo.height() > 0xFFFF) {
return nullptr;
}
GrUniqueKey key;
GrMakeKeyFromImageID(&key, fUniqueID, SkIRect::MakeWH(fInfo.width(), fInfo.height()),
*ctx->caps(), usage);
GrSurfaceDesc desc;
make_texture_desc(fInfo, &desc);
// 1. Check the cache for a pre-existing one
if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKey(key)) {
return tex;
}
// 2. Ask the genreator to natively create one
{
ScopedGenerator generator(this);
SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width(), fInfo.height());
if (GrTexture* tex = generator->generateTexture(ctx, usage, &subset)) {
return set_key_and_return(tex, key);
}
}
// 3. Ask the generator to return a compressed form that the GPU might support
SkAutoTUnref<SkData> data(this->refEncoded());
if (data) {
GrTexture* tex = load_compressed_into_texture(ctx, data, desc);
if (tex) {
return set_key_and_return(tex, key);
}
}
// 4. Ask the generator to return YUV planes, which the GPU can convert
{
ScopedGenerator generator(this);
Generator_GrYUVProvider provider(generator);
GrTexture* tex = provider.refAsTexture(ctx, desc, true);
if (tex) {
return set_key_and_return(tex, key);
}
}
// 5. Ask the generator to return RGB(A) data, which the GPU can convert
SkBitmap bitmap;
if (this->generateBitmap(&bitmap)) {
return GrRefCachedBitmapTexture(ctx, bitmap, usage);
}
#endif
return nullptr;
}