| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) { |
| // skpaint_compose_shader |
| void draw(SkCanvas* canvas) { |
| SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW}; |
| SkPaint paint; |
| paint.setShader(SkShaders::Blend(SkBlendMode::kDifference, |
| SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), |
| 180.0f, |
| colors, |
| nullptr, |
| 2, |
| SkTileMode::kClamp, |
| 0, |
| nullptr), |
| SkShaders::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr))); |
| canvas->drawPaint(paint); |
| } |
| } // END FIDDLE |