| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _12_colorGreen : packoffset(c0); |
| float4 _12_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool test_ivec_b() |
| { |
| int one = 1; |
| int two = 2; |
| bool ok = true; |
| bool _56 = false; |
| if (ok) |
| { |
| int2 _40 = -int2(-one, one + one); |
| int2 _48 = -int2(one - two, 2); |
| _56 = all(bool2(_40.x == _48.x, _40.y == _48.y)); |
| } |
| else |
| { |
| _56 = false; |
| } |
| ok = _56; |
| return ok; |
| } |
| |
| bool test_mat_b() |
| { |
| bool ok = true; |
| return ok; |
| } |
| |
| float4 main(float2 _62) |
| { |
| float _RESERVED_IDENTIFIER_FIXUP_0_one = 1.0f; |
| float _RESERVED_IDENTIFIER_FIXUP_1_two = 2.0f; |
| bool _RESERVED_IDENTIFIER_FIXUP_4_ok = true; |
| bool _89 = false; |
| if (_RESERVED_IDENTIFIER_FIXUP_4_ok) |
| { |
| float4 _73 = -_RESERVED_IDENTIFIER_FIXUP_1_two.xxxx; |
| float4 _85 = float4(-_RESERVED_IDENTIFIER_FIXUP_1_two, (-_RESERVED_IDENTIFIER_FIXUP_1_two).xxx); |
| _89 = all(bool4(_73.x == _85.x, _73.y == _85.y, _73.z == _85.z, _73.w == _85.w)); |
| } |
| else |
| { |
| _89 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_4_ok = _89; |
| bool _103 = false; |
| if (_RESERVED_IDENTIFIER_FIXUP_4_ok) |
| { |
| float2 _95 = -float2(_RESERVED_IDENTIFIER_FIXUP_0_one - _RESERVED_IDENTIFIER_FIXUP_1_two, _RESERVED_IDENTIFIER_FIXUP_1_two); |
| _103 = all(bool2(float2(1.0f, -2.0f).x == _95.x, float2(1.0f, -2.0f).y == _95.y)); |
| } |
| else |
| { |
| _103 = false; |
| } |
| _RESERVED_IDENTIFIER_FIXUP_4_ok = _103; |
| bool _108 = false; |
| if (_RESERVED_IDENTIFIER_FIXUP_4_ok) |
| { |
| _108 = test_ivec_b(); |
| } |
| else |
| { |
| _108 = false; |
| } |
| bool _112 = false; |
| if (_108) |
| { |
| _112 = test_mat_b(); |
| } |
| else |
| { |
| _112 = false; |
| } |
| float4 _113 = 0.0f.xxxx; |
| if (_112) |
| { |
| _113 = _12_colorGreen; |
| } |
| else |
| { |
| _113 = _12_colorRed; |
| } |
| return _113; |
| } |
| |
| void frag_main() |
| { |
| float2 _22 = 0.0f.xx; |
| sk_FragColor = main(_22); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |