blob: 1dd486339a0fba2f9975e0aa94994d08c75f587c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
array<float, 5> testArray;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float one = _uniforms.testArray[0];
float two = _uniforms.testArray[1];
float three = _uniforms.testArray[2];
half four = half(_uniforms.testArray[3]);
half five = half(_uniforms.testArray[4]);
_out.sk_FragColor = fma(one, two, three) == 5.0 && fma(half(three), four, five) == 17.0h ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}