blob: 9c71cf371814214563f36e7d9707827ad24517c6 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_N : packoffset(c0);
float4 _10_I : packoffset(c1);
float4 _10_NRef : packoffset(c2);
float4 _10_colorGreen : packoffset(c3);
float4 _10_colorRed : packoffset(c4);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float spvFaceForward(float n, float i, float nref)
{
return i * nref < 0.0 ? n : -n;
}
float4 main(float2 _24)
{
float4 expectedPos = float4(1.0f, 2.0f, 3.0f, 4.0f);
float4 expectedNeg = float4(-1.0f, -2.0f, -3.0f, -4.0f);
bool _72 = false;
if (spvFaceForward(_10_N.x, _10_I.x, _10_NRef.x) == (-1.0f))
{
float2 _58 = faceforward(_10_N.xy, _10_I.xy, _10_NRef.xy);
_72 = all(bool2(_58.x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, _58.y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y));
}
else
{
_72 = false;
}
bool _90 = false;
if (_72)
{
float3 _75 = faceforward(_10_N.xyz, _10_I.xyz, _10_NRef.xyz);
_90 = all(bool3(_75.x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, _75.y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, _75.z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z));
}
else
{
_90 = false;
}
bool _103 = false;
if (_90)
{
float4 _93 = faceforward(_10_N, _10_I, _10_NRef);
_103 = all(bool4(_93.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _93.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _93.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _93.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
}
else
{
_103 = false;
}
bool _107 = false;
if (_103)
{
_107 = true;
}
else
{
_107 = false;
}
bool _114 = false;
if (_107)
{
_114 = all(bool2(float2(-1.0f, -2.0f).x == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.x, float2(-1.0f, -2.0f).y == float4(-1.0f, -2.0f, -3.0f, -4.0f).xy.y));
}
else
{
_114 = false;
}
bool _121 = false;
if (_114)
{
_121 = all(bool3(float3(1.0f, 2.0f, 3.0f).x == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.x, float3(1.0f, 2.0f, 3.0f).y == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.y, float3(1.0f, 2.0f, 3.0f).z == float4(1.0f, 2.0f, 3.0f, 4.0f).xyz.z));
}
else
{
_121 = false;
}
bool _124 = false;
if (_121)
{
_124 = true;
}
else
{
_124 = false;
}
float4 _125 = 0.0f.xxxx;
if (_124)
{
_125 = _10_colorGreen;
}
else
{
_125 = _10_colorRed;
}
return _125;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}