blob: 93a0ac7c7ec423d59bf36e58e2aaefce92b57f4c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half2 ah;
half2 bh;
float2 af;
float2 bf;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = determinant(half2x2(_uniforms.ah, _uniforms.bh));
_out.sk_FragColor.y = half(determinant(float2x2(_uniforms.af, _uniforms.bf)));
_out.sk_FragColor.z = 12.0h;
_out.sk_FragColor.xyz = half3(-8.0h, -8.0h, 12.0h);
_out.sk_FragColor.yzw = half3(9.0h, -18.0h, -9.0h);
return _out;
}