| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float2 _10_ah : packoffset(c0); |
| float2 _10_bh : packoffset(c0.z); |
| float2 _10_af : packoffset(c1); |
| float2 _10_bf : packoffset(c1.z); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| sk_FragColor.x = determinant(float2x2(_10_ah, _10_bh)); |
| sk_FragColor.y = determinant(float2x2(_10_af, _10_bf)); |
| sk_FragColor.z = 12.0f; |
| sk_FragColor = float4(float3(-8.0f, -8.0f, 12.0f).x, float3(-8.0f, -8.0f, 12.0f).y, float3(-8.0f, -8.0f, 12.0f).z, sk_FragColor.w); |
| sk_FragColor = float4(sk_FragColor.x, float3(9.0f, -18.0f, -9.0f).x, float3(9.0f, -18.0f, -9.0f).y, float3(9.0f, -18.0f, -9.0f).z); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |