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* Copyright 2006 The Android Open Source Project
* Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#ifndef SkStrike_DEFINED
#define SkStrike_DEFINED
#include "include/core/SkFontMetrics.h"
#include "include/core/SkFontTypes.h"
#include "include/core/SkPaint.h"
#include "include/private/SkTHash.h"
#include "include/private/SkTemplates.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkDescriptor.h"
#include "src/core/SkGlyph.h"
#include "src/core/SkGlyphRunPainter.h"
#include "src/core/SkScalerContext.h"
#include "src/core/SkStrikeInterface.h"
#include <memory>
/** \class SkGlyphCache
This class represents a strike: a specific combination of typeface, size, matrix, etc., and
holds the glyphs for that strike. Calling any of the getGlyphID... methods will
return the requested glyph, either instantly if it is already cached, or by first generating
it and then adding it to the strike.
The strikes are held in a global list, available to all threads. To interact with one, call
either Find{OrCreate}Exclusive().
The Find*Exclusive() method returns SkExclusiveStrikePtr, which releases exclusive ownership
when they go out of scope.
class SkStrike final : public SkStrikeInterface {
SkStrike(const SkDescriptor& desc,
std::unique_ptr<SkScalerContext> scaler,
const SkFontMetrics&);
/** Return true if glyph is cached. */
bool isGlyphCached(SkGlyphID glyphID, SkFixed x, SkFixed y) const;
/** Return a glyph that has no information if it is not already filled out. */
SkGlyph* getRawGlyphByID(SkPackedGlyphID);
/** Returns a glyph with all fields valid except fImage and fPath, which may be null. If they
are null, call findImage or findPath for those. If they are not null, then they are valid.
This call is potentially slower than the matching ...Advance call. If you only need the
fAdvance/fDevKern fields, call those instead.
const SkGlyph& getGlyphIDMetrics(SkGlyphID);
/** These are variants that take the device position of the glyph. Call these only if you are
drawing in subpixel mode. Passing 0, 0 is effectively the same as calling the variants
w/o the extra params, though a tiny bit slower.
const SkGlyph& getGlyphIDMetrics(SkGlyphID, SkFixed x, SkFixed y);
const SkGlyph& getGlyphIDMetrics(SkPackedGlyphID id);
// Return a glyph. Create it if it doesn't exist, and initialize the glyph with metrics and
// advances.
SkGlyph* glyph(SkPackedGlyphID packedID);
SkGlyph* glyph(SkGlyphID glyphID);
SkGlyph* glyphFromPrototype(const SkGlyphPrototype& p);
// Return a glyph or nullptr if it does not exits in the strike.
SkGlyph* glyphOrNull(SkPackedGlyphID id) const;
// Return a glyph. Create it if it doesn't exist, but zero the data.
SkGlyph* uninitializedGlyph(SkPackedGlyphID id);
// If the path has never been set, then use the scaler context to add the glyph.
const SkPath* preparePath(SkGlyph*) override;
// If the path has never been set, then add a path to glyph.
const SkPath* preparePath(SkGlyph* glyph, const SkPath* path);
void getAdvances(SkSpan<const SkGlyphID>, SkPoint[]);
/** Returns the number of glyphs for this strike.
unsigned getGlyphCount() const;
/** Return the number of glyphs currently cached. */
int countCachedGlyphs() const;
/** Return the image associated with the glyph. If it has not been generated this will
trigger that.
const void* findImage(const SkGlyph&);
/** Initializes the image associated with the glyph with |data|.
void initializeImage(const volatile void* data, size_t size, SkGlyph*);
/** If the advance axis intersects the glyph's path, append the positions scaled and offset
to the array (if non-null), and set the count to the updated array length.
void findIntercepts(const SkScalar bounds[2], SkScalar scale, SkScalar xPos,
SkGlyph* , SkScalar* array, int* count);
/** Fallback glyphs used during font remoting if the original glyph can't be found.
bool belongsToCache(const SkGlyph* glyph) const;
/** Find any glyph in this cache with the given ID, regardless of subpixel positioning.
* If set and present, skip over the glyph with vetoID.
const SkGlyph* getCachedGlyphAnySubPix(SkGlyphID,
SkPackedGlyphID vetoID = SkPackedGlyphID()) const;
void initializeGlyphFromFallback(SkGlyph* glyph, const SkGlyph&);
/** Return the vertical metrics for this strike.
const SkFontMetrics& getFontMetrics() const {
return fFontMetrics;
SkMask::Format getMaskFormat() const {
return fScalerContext->getMaskFormat();
bool isSubpixel() const {
return fIsSubpixel;
SkVector rounding() const override;
const SkGlyph& getGlyphMetrics(SkGlyphID glyphID, SkPoint position) override;
const SkDescriptor& getDescriptor() const override;
SkSpan<const SkGlyphPos> prepareForDrawing(const SkGlyphID glyphIDs[],
const SkPoint positions[],
size_t n,
int maxDimension,
PreparationDetail detail,
SkGlyphPos results[]) override;
void onAboutToExitScope() override;
/** Return the approx RAM usage for this cache. */
size_t getMemoryUsed() const { return fMemoryUsed; }
void dump() const;
SkScalerContext* getScalerContext() const { return fScalerContext.get(); }
#ifdef SK_DEBUG
void forceValidate() const;
void validate() const;
void validate() const {}
class AutoValidate : SkNoncopyable {
AutoValidate(const SkStrike* cache) : fCache(cache) {
if (fCache) {
~AutoValidate() {
if (fCache) {
void forget() {
fCache = nullptr;
const SkStrike* fCache;
class GlyphMapHashTraits {
static SkPackedGlyphID GetKey(const SkGlyph* glyph) {
return glyph->getPackedID();
static uint32_t Hash(SkPackedGlyphID glyphId) {
return glyphId.hash();
SkGlyph* makeGlyph(SkPackedGlyphID);
const SkAutoDescriptor fDesc;
const std::unique_ptr<SkScalerContext> fScalerContext;
SkFontMetrics fFontMetrics;
// Map from a combined GlyphID and sub-pixel position to a SkGlyph*.
// The actual glyph is stored in the fAlloc. This structure provides an
// unchanging pointer as long as the strike is alive.
SkTHashTable<SkGlyph*, SkPackedGlyphID, GlyphMapHashTraits> fGlyphMap;
// so we don't grow our arrays a lot
static constexpr size_t kMinGlyphCount = 8;
static constexpr size_t kMinGlyphImageSize = 16 /* height */ * 8 /* width */;
static constexpr size_t kMinAllocAmount = kMinGlyphImageSize * kMinGlyphCount;
SkArenaAlloc fAlloc {kMinAllocAmount};
// Tracks (approx) how much ram is tied-up in this strike.
size_t fMemoryUsed;
const bool fIsSubpixel;
const SkAxisAlignment fAxisAlignment;
#endif // SkStrike_DEFINED