| uniform half4 colorGreen; |
| |
| // GLSL 4.1 and below enforce that qualifiers must occur in a strict order. (See "Order of |
| // Qualifiers" in the GLSL documentation.) GLSL 4.2 and above no longer enforce order; SkSL also |
| // does not. However, SkSL will always emit qualifiers in the order expected by GLSL 4.1. |
| |
| // These qualifiers are reversed from the expected order, but SkSL should compile and run anyway. |
| noinline void const_after_in(in const vec2 x) {} |
| noinline void inout_after_high_precision(highp inout vec2 x) {} |
| noinline void out_after_high_precision(highp out vec2 x) { x = vec2(0); } |
| |
| vec4 main(vec2 coords) { |
| const_after_in(coords); |
| inout_after_high_precision(coords); |
| out_after_high_precision(coords); |
| |
| return colorGreen; |
| } |