| uniform half4 testInputs, colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| half4 v = testInputs; |
| v = half4(v.x, 1, 1, 1); |
| v = half4(v.xy, 1, 1); |
| v = half4(v.x1, 1, 1); |
| v = half4(v.0y, 1, 1); |
| v = half4(v.xyz, 1); |
| v = half4(v.xy1, 1); |
| v = half4(v.x0z, 1); |
| v = half4(v.x10, 1); |
| v = half4(v.1yz, 1); |
| v = half4(v.0y1, 1); |
| v = half4(v.11z, 1); |
| v = v.xyzw; |
| v = v.xyz1; |
| v = v.xy0w; |
| v = v.xy10; |
| v = v.x1zw; |
| v = v.x0z1; |
| v = v.x11w; |
| v = v.x101; |
| v = v.1yzw; |
| v = v.0yz1; |
| v = v.0y1w; |
| v = v.1y11; |
| v = v.00zw; |
| v = v.00z1; |
| v = v.011w; |
| return v == half4(0, 1, 1, 1) ? colorGreen : colorRed; |
| } |