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skia
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skia
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34c7e114928aa931872f4f11fe22c388afbfbfbf
/
.
/
resources
/
sksl
/
inliner
/
WhileBodyMustBeInlinedIntoAScope.sksl
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inline
half4 adjust
(
half4 v
)
{
return
v
+
half4
(
0.125
);
}
void
main
()
{
sk_FragColor
=
half4
(
0
);
while
(
sk_FragColor
.
x
<
0.5
)
sk_FragColor
=
adjust
(
sk_FragColor
);
}