| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| bool ok = true; |
| ok = ok && _uniforms.colorGreen.y == 1.0h; |
| ok = ok && !(_uniforms.colorGreen.x == 1.0h); |
| ok = ok && all(_uniforms.colorGreen.yx == _uniforms.colorRed.xy); |
| ok = ok && !any(_uniforms.colorGreen.yx != _uniforms.colorRed.xy); |
| ok = ok && (all(_uniforms.colorGreen.yx == _uniforms.colorRed.xy) || _uniforms.colorGreen.w != _uniforms.colorRed.w); |
| ok = ok && (any(_uniforms.colorGreen.yx != _uniforms.colorRed.xy) && _uniforms.colorGreen.w == _uniforms.colorRed.w); |
| _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |