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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_render_TessellateWedgesRenderStep_DEFINED
#define skgpu_graphite_render_TessellateWedgesRenderStep_DEFINED
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include "src/gpu/tessellate/Tessellation.h"
namespace skgpu::graphite {
class StaticBufferManager;
class TessellateWedgesRenderStep final : public RenderStep {
public:
// 'vertexBuffer' and 'indexBuffer' must have been returned by CreateVertexTemplate(), but they
// can be shared by all instances of TessellateWedgesRenderStep.
TessellateWedgesRenderStep(std::string_view variantName,
bool infinitySupport,
DepthStencilSettings depthStencilSettings,
StaticBufferManager* bufferManager);
~TessellateWedgesRenderStep() override;
static std::pair<BindBufferInfo, BindBufferInfo> CreateVertexTemplate(StaticBufferManager*);
std::string vertexSkSL() const override;
void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override;
void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
private:
// Points to the static buffers holding the fixed indexed vertex template for drawing instances.
BindBufferInfo fVertexBuffer;
BindBufferInfo fIndexBuffer;
bool fInfinitySupport;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_render_TessellateWedgesRenderStep_DEFINED