blob: 3396a7ec6bc94f73f9a9dba958e19ea4455611e0 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED
#define skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED
#include "src/gpu/graphite/Renderer.h"
#include "src/gpu/graphite/ResourceTypes.h"
namespace skgpu::graphite {
class StaticBufferManager;
class TessellateCurvesRenderStep final : public RenderStep {
public:
// TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify
// that it performs shading, this RenderStep definition can be shared between the stencil and
// the convex rendering variants.
TessellateCurvesRenderStep(bool evenOdd,
bool infinitySupport,
StaticBufferManager* bufferManager);
~TessellateCurvesRenderStep() override;
std::string vertexSkSL() const override;
void writeVertices(DrawWriter*, const DrawParams&, int ssboIndex) const override;
void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
private:
// Points to the static buffers holding the fixed indexed vertex template for drawing instances.
BindBufferInfo fVertexBuffer;
BindBufferInfo fIndexBuffer;
bool fInfinitySupport;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED