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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_UploadTask_DEFINED
#define skgpu_graphite_UploadTask_DEFINED
#include "src/gpu/graphite/Task.h"
#include <memory>
#include <vector>
#include "include/core/SkImageInfo.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
namespace skgpu::graphite {
class Buffer;
struct BufferTextureCopyData;
class Recorder;
class TextureProxy;
struct MipLevel {
const void* fPixels = nullptr;
size_t fRowBytes = 0;
};
/**
* The ConditionalUploadContext, if set, is used to determine whether an upload needs to occur
* on Recording playback. Clients will need to create their own subclasses to store the
* necessary data and override the needsUpload() method to do this check.
*/
class ConditionalUploadContext {
public:
virtual ~ConditionalUploadContext() {}
virtual bool needsUpload(Context*) const = 0;
virtual void uploadSubmitted() {}
};
/**
* ImageUploadContext is an implementation of ConditionalUploadContext that returns true on
* the first call to needsUpload() and then returns false on subsequent calls. This is used to
* upload an image once and then avoid redundant uploads after that.
*/
class ImageUploadContext : public ConditionalUploadContext {
public:
~ImageUploadContext() override {}
bool needsUpload(Context* context) const override {
return fNeedsUpload;
}
void uploadSubmitted() override {
fNeedsUpload = false;
}
private:
bool fNeedsUpload = true;
};
/**
* An UploadInstance represents a single set of uploads from a buffer to texture that
* can be processed in a single command.
*/
class UploadInstance {
public:
static UploadInstance Make(Recorder*,
sk_sp<TextureProxy> targetProxy,
const SkColorInfo& srcColorInfo,
const SkColorInfo& dstColorInfo,
const std::vector<MipLevel>& levels,
const SkIRect& dstRect,
std::unique_ptr<ConditionalUploadContext>);
bool isValid() const { return fBuffer != nullptr; }
bool prepareResources(ResourceProvider*);
// Adds upload command to the given CommandBuffer
void addCommand(Context*, CommandBuffer*, Task::ReplayTargetData) const;
private:
UploadInstance() {}
UploadInstance(const Buffer*,
size_t bytesPerPixel,
sk_sp<TextureProxy>,
std::vector<BufferTextureCopyData>,
std::unique_ptr<ConditionalUploadContext>);
const Buffer* fBuffer;
size_t fBytesPerPixel;
sk_sp<TextureProxy> fTextureProxy;
std::vector<BufferTextureCopyData> fCopyData;
std::unique_ptr<ConditionalUploadContext> fConditionalContext;
};
/**
* An UploadList is a mutable collection of UploadCommands.
*
* Currently commands are accumulated in order and processed in the same order. Dependency
* management is expected to be handled by the TaskGraph.
*
* When an upload is appended to the list its data will be copied to a Buffer in
* preparation for a deferred upload.
*/
class UploadList {
public:
bool recordUpload(Recorder*,
sk_sp<TextureProxy> targetProxy,
const SkColorInfo& srcColorInfo,
const SkColorInfo& dstColorInfo,
const std::vector<MipLevel>& levels,
const SkIRect& dstRect,
std::unique_ptr<ConditionalUploadContext>);
int size() { return fInstances.size(); }
private:
friend class UploadTask;
std::vector<UploadInstance> fInstances;
};
/*
* An UploadTask is a immutable collection of UploadCommands.
*
* When adding commands to the commandBuffer the texture proxies in those
* commands will be instantiated and the copy command added.
*/
class UploadTask final : public Task {
public:
static sk_sp<UploadTask> Make(UploadList*);
static sk_sp<UploadTask> Make(UploadInstance);
~UploadTask() override;
bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) override;
bool addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
private:
UploadTask(std::vector<UploadInstance>);
UploadTask(UploadInstance);
std::vector<UploadInstance> fInstances;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_UploadTask_DEFINED