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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Uniform_DEFINED
#define skgpu_graphite_Uniform_DEFINED
#include "src/core/SkSLTypeShared.h"
namespace skgpu::graphite {
// TODO: can SkRuntimeEffect::Uniform be absorbed into this class!?
/**
* Describes a uniform. Uniforms consist of:
* type: The type of the uniform
* count: Number of elements of 'type' in the array or kNonArray if not an array.
*/
class Uniform {
public:
static constexpr int kNonArray = 0;
constexpr Uniform(const char* name, SkSLType type) : Uniform(name, type, kNonArray) {}
constexpr Uniform(const char* name, SkSLType type, int count)
: fType (static_cast<unsigned>(type))
, fCount (static_cast<unsigned>(count))
, fName (name) {
}
constexpr Uniform(const Uniform&) = default;
Uniform& operator=(const Uniform&) = default;
constexpr bool isInitialized() const { return this->type() != SkSLType::kVoid; }
constexpr const char* name() const { return fName; }
constexpr SkSLType type() const { return static_cast<SkSLType>(fType); }
constexpr uint32_t count() const { return static_cast<uint32_t>(fCount); }
private:
uint32_t fType : 6;
uint32_t fCount : 26;
const char* fName;
static_assert(kSkSLTypeCount <= (1 << 6));
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_Uniform_DEFINED