| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/Texture.h" |
| |
| #include "src/gpu/MutableTextureStateRef.h" |
| #include "src/gpu/RefCntedCallback.h" |
| #include "src/gpu/graphite/Caps.h" |
| #include "src/gpu/graphite/SharedContext.h" |
| |
| namespace skgpu::graphite { |
| |
| // TODO: Make this computed size more generic to handle compressed textures |
| size_t compute_size(const SharedContext* sharedContext, |
| SkISize dimensions, |
| const TextureInfo& info) { |
| // TODO: Should we make sure the backends return zero here if the TextureInfo is for a |
| // memoryless texture? |
| size_t bytesPerPixel = sharedContext->caps()->bytesPerPixel(info); |
| |
| size_t colorSize = (size_t)dimensions.width() * dimensions.height() * bytesPerPixel; |
| |
| size_t finalSize = colorSize * info.numSamples(); |
| |
| if (info.mipmapped() == Mipmapped::kYes) { |
| finalSize += colorSize/3; |
| } |
| return finalSize; |
| } |
| |
| Texture::Texture(const SharedContext* sharedContext, |
| SkISize dimensions, |
| const TextureInfo& info, |
| sk_sp<MutableTextureStateRef> mutableState, |
| Ownership ownership, |
| skgpu::Budgeted budgeted) |
| : Resource(sharedContext, ownership, budgeted, compute_size(sharedContext, |
| dimensions, |
| info)) |
| , fDimensions(dimensions) |
| , fInfo(info) |
| , fMutableState(std::move(mutableState)) {} |
| |
| Texture::~Texture() {} |
| |
| void Texture::setReleaseCallback(sk_sp<RefCntedCallback> releaseCallback) { |
| fReleaseCallback = std::move(releaseCallback); |
| } |
| |
| void Texture::invokeReleaseProc() { |
| if (fReleaseCallback) { |
| // Depending on the ref count of fReleaseCallback this may or may not actually trigger |
| // the ReleaseProc to be called. |
| fReleaseCallback.reset(); |
| } |
| } |
| |
| MutableTextureStateRef* Texture::mutableState() const { return fMutableState.get(); } |
| |
| } // namespace skgpu::graphite |