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/*
* Copyright 2021 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_BufferManager_DEFINED
#define skgpu_graphite_BufferManager_DEFINED
#include "include/core/SkRefCnt.h"
#include "src/gpu/BufferWriter.h"
#include "src/gpu/graphite/DrawTypes.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include <array>
#include <vector>
namespace skgpu::graphite {
class Buffer;
class Caps;
class Context;
class GlobalCache;
class QueueManager;
class Recording;
class ResourceProvider;
/**
* DrawBufferManager controls writing to buffer data ranges within larger, cacheable Buffers and
* automatically handles either mapping or copying via transfer buffer depending on what the GPU
* hardware supports for the requested buffer type and use case. It is intended for repeatedly
* uploading dynamic data to the GPU.
*/
class DrawBufferManager {
public:
DrawBufferManager(ResourceProvider*, const Caps*);
~DrawBufferManager();
std::tuple<VertexWriter, BindBufferInfo> getVertexWriter(size_t requiredBytes);
std::tuple<IndexWriter, BindBufferInfo> getIndexWriter(size_t requiredBytes);
std::tuple<UniformWriter, BindBufferInfo> getUniformWriter(size_t requiredBytes);
std::tuple<UniformWriter, BindBufferInfo> getSsboWriter(size_t requiredBytes);
// Returns a pointer to a mapped storage buffer slice without a specific data writer.
std::tuple<void*, BindBufferInfo> getMappedStorage(size_t requiredBytes);
// Utilities that return an unmapped buffer slice with a particular usage. These slices are
// intended to be only accessed by the GPU and are configured to prioritize GPU reads.
BindBufferInfo getStorage(size_t requiredBytes);
BindBufferInfo getVertexStorage(size_t requiredBytes);
BindBufferInfo getIndexStorage(size_t requiredBytes);
BindBufferInfo getIndirectStorage(size_t requiredBytes);
// Returns the last 'unusedBytes' from the last call to getVertexWriter(). Assumes that
// 'unusedBytes' is less than the 'requiredBytes' to the original allocation.
void returnVertexBytes(size_t unusedBytes);
size_t alignUniformBlockSize(size_t dataSize) {
return SkAlignTo(dataSize, fCurrentBuffers[kUniformBufferIndex].fStartAlignment);
}
// Finalizes all buffers and transfers ownership of them to a Recording.
void transferToRecording(Recording*);
private:
struct BufferInfo {
BufferInfo(BufferType type, size_t blockSize, const Caps* caps);
const BufferType fType;
const size_t fStartAlignment;
const size_t fBlockSize;
sk_sp<Buffer> fBuffer{};
// The fTransferBuffer can be null, if draw buffer cannot be mapped,
// see Caps::drawBufferCanBeMapped() for detail.
sk_sp<Buffer> fTransferBuffer{};
size_t fOffset = 0;
Buffer* getMappableBuffer() {
return fTransferBuffer ? fTransferBuffer.get() : fBuffer.get();
}
};
std::pair<void*, BindBufferInfo> prepareMappedBindBuffer(BufferInfo* info,
size_t requiredBytes);
BindBufferInfo prepareBindBuffer(BufferInfo* info, size_t requiredBytes, bool mappable = false);
ResourceProvider* const fResourceProvider;
const Caps* const fCaps;
static constexpr size_t kVertexBufferIndex = 0;
static constexpr size_t kIndexBufferIndex = 1;
static constexpr size_t kUniformBufferIndex = 2;
static constexpr size_t kStorageBufferIndex = 3;
static constexpr size_t kGpuOnlyStorageBufferIndex = 4;
static constexpr size_t kVertexStorageBufferIndex = 5;
static constexpr size_t kIndexStorageBufferIndex = 6;
static constexpr size_t kIndirectStorageBufferIndex = 7;
std::array<BufferInfo, 8> fCurrentBuffers;
// Vector of buffer and transfer buffer pairs.
std::vector<std::pair<sk_sp<Buffer>, sk_sp<Buffer>>> fUsedBuffers;
};
/**
* The StaticBufferManager is the one-time-only analog to DrawBufferManager and provides "static"
* Buffers to RenderSteps and other Context-lifetime-tied objects, where the Buffers' contents will
* not change and can benefit from prioritizing GPU reads. The assumed use case is that they remain
* read-only on the GPU as well, so a single static buffer can be shared by all Recorders.
*
* Unlike DrawBufferManager's getXWriter() functions that return both a Writer and a BindBufferInfo,
* StaticBufferManager returns only a Writer and accepts a BindBufferInfo* as an argument. This will
* be re-written with the final binding info for the GPU-private data once that can be determined
* after *all* static buffers have been requested.
*/
class StaticBufferManager {
public:
StaticBufferManager(ResourceProvider*, const Caps*);
~StaticBufferManager();
// The passed in BindBufferInfos are updated when finalize() is later called, to point to the
// packed, GPU-private buffer at the appropriate offset. The data written to the returned Writer
// is copied to the private buffer at that offset. 'binding' must live until finalize() returns.
VertexWriter getVertexWriter(size_t size, BindBufferInfo* binding);
// TODO: Update the tessellation index buffer generation functions to use an IndexWriter so this
// can return an IndexWriter vs. a VertexWriter that happens to just write uint16s...
VertexWriter getIndexWriter(size_t size, BindBufferInfo* binding);
enum class FinishResult : int {
kFailure, // Unable to create or copy static buffers
kSuccess, // Successfully created static buffers and added GPU tasks to the queue
kNoWork // No static buffers required, no GPU tasks add to the queue
};
// Finalizes all buffers and records a copy task to compact and privatize static data. The
// final static buffers will become owned by the Context's GlobalCache.
FinishResult finalize(Context*, QueueManager*, GlobalCache*);
private:
struct CopyRange {
BindBufferInfo fSource; // The CPU-to-GPU buffer and offset for the source of the copy
BindBufferInfo* fTarget; // The late-assigned destination of the copy
size_t fSize; // The number of bytes to copy
};
struct BufferInfo {
BufferInfo(BufferType type, const Caps* caps);
bool createAndUpdateBindings(ResourceProvider*,
Context*,
QueueManager*,
GlobalCache*) const;
void reset() {
fData.clear();
fTotalRequiredBytes = 0;
}
const BufferType fBufferType;
const size_t fAlignment;
std::vector<CopyRange> fData;
size_t fTotalRequiredBytes;
};
void* prepareStaticData(BufferInfo* info, size_t requiredBytes, BindBufferInfo* target);
ResourceProvider* const fResourceProvider;
// The source data that's copied into a final GPU-private buffer
BufferInfo fVertexBufferInfo;
BufferInfo fIndexBufferInfo;
std::vector<sk_sp<Buffer>> fUsedBuffers;
sk_sp<Buffer> fCurrentTransferBuffer;
size_t fCurrentOffset;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_BufferManager_DEFINED