| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/effects/SkRuntimeEffect.h" |
| |
| #include "include/core/SkCapabilities.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkSurface.h" |
| #include "include/private/base/SkMutex.h" |
| #include "include/private/base/SkOnce.h" |
| #include "include/sksl/DSLCore.h" |
| #include "src/base/SkUtils.h" |
| #include "src/core/SkBlenderBase.h" |
| #include "src/core/SkCanvasPriv.h" |
| #include "src/core/SkColorFilterBase.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkColorSpaceXformSteps.h" |
| #include "src/core/SkLRUCache.h" |
| #include "src/core/SkMatrixProvider.h" |
| #include "src/core/SkOpts.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/core/SkVM.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/shaders/SkLocalMatrixShader.h" |
| #include "src/sksl/SkSLAnalysis.h" |
| #include "src/sksl/SkSLBuiltinTypes.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "src/sksl/SkSLProgramSettings.h" |
| #include "src/sksl/SkSLUtil.h" |
| #include "src/sksl/analysis/SkSLProgramUsage.h" |
| #include "src/sksl/codegen/SkSLRasterPipelineBuilder.h" |
| #include "src/sksl/codegen/SkSLVMCodeGenerator.h" |
| #include "src/sksl/ir/SkSLFunctionDefinition.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| #include "src/sksl/ir/SkSLVarDeclarations.h" |
| #include "src/sksl/tracing/SkVMDebugTrace.h" |
| |
| #if defined(SK_GANESH) |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/gpu/SkBackingFit.h" |
| #include "src/gpu/ganesh/GrCaps.h" |
| #include "src/gpu/ganesh/GrColorInfo.h" |
| #include "src/gpu/ganesh/GrFPArgs.h" |
| #include "src/gpu/ganesh/GrImageInfo.h" |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" |
| #include "src/gpu/ganesh/SurfaceFillContext.h" |
| #include "src/gpu/ganesh/effects/GrMatrixEffect.h" |
| #include "src/gpu/ganesh/effects/GrSkSLFP.h" |
| #include "src/image/SkImage_Gpu.h" |
| #endif |
| |
| #if defined(SK_GRAPHITE) |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #endif |
| |
| // This flag can be enabled to use the new Raster Pipeline code generator for SkSL. |
| //#define SK_ENABLE_SKSL_IN_RASTER_PIPELINE |
| |
| #ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE |
| #include "src/core/SkStreamPriv.h" |
| #include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h" |
| #include "src/sksl/tracing/SkRPDebugTrace.h" |
| constexpr bool kRPEnableLiveTrace = false; |
| #endif |
| |
| #include <algorithm> |
| |
| using namespace skia_private; |
| |
| #if defined(SK_BUILD_FOR_DEBUGGER) |
| #define SK_LENIENT_SKSL_DESERIALIZATION 1 |
| #else |
| #define SK_LENIENT_SKSL_DESERIALIZATION 0 |
| #endif |
| |
| #ifdef SK_ENABLE_SKSL |
| |
| using ChildType = SkRuntimeEffect::ChildType; |
| |
| static bool init_uniform_type(const SkSL::Context& ctx, |
| const SkSL::Type* type, |
| SkRuntimeEffect::Uniform* v) { |
| using Type = SkRuntimeEffect::Uniform::Type; |
| if (type->matches(*ctx.fTypes.fFloat)) { v->type = Type::kFloat; return true; } |
| if (type->matches(*ctx.fTypes.fHalf)) { v->type = Type::kFloat; return true; } |
| if (type->matches(*ctx.fTypes.fFloat2)) { v->type = Type::kFloat2; return true; } |
| if (type->matches(*ctx.fTypes.fHalf2)) { v->type = Type::kFloat2; return true; } |
| if (type->matches(*ctx.fTypes.fFloat3)) { v->type = Type::kFloat3; return true; } |
| if (type->matches(*ctx.fTypes.fHalf3)) { v->type = Type::kFloat3; return true; } |
| if (type->matches(*ctx.fTypes.fFloat4)) { v->type = Type::kFloat4; return true; } |
| if (type->matches(*ctx.fTypes.fHalf4)) { v->type = Type::kFloat4; return true; } |
| if (type->matches(*ctx.fTypes.fFloat2x2)) { v->type = Type::kFloat2x2; return true; } |
| if (type->matches(*ctx.fTypes.fHalf2x2)) { v->type = Type::kFloat2x2; return true; } |
| if (type->matches(*ctx.fTypes.fFloat3x3)) { v->type = Type::kFloat3x3; return true; } |
| if (type->matches(*ctx.fTypes.fHalf3x3)) { v->type = Type::kFloat3x3; return true; } |
| if (type->matches(*ctx.fTypes.fFloat4x4)) { v->type = Type::kFloat4x4; return true; } |
| if (type->matches(*ctx.fTypes.fHalf4x4)) { v->type = Type::kFloat4x4; return true; } |
| |
| if (type->matches(*ctx.fTypes.fInt)) { v->type = Type::kInt; return true; } |
| if (type->matches(*ctx.fTypes.fInt2)) { v->type = Type::kInt2; return true; } |
| if (type->matches(*ctx.fTypes.fInt3)) { v->type = Type::kInt3; return true; } |
| if (type->matches(*ctx.fTypes.fInt4)) { v->type = Type::kInt4; return true; } |
| |
| return false; |
| } |
| |
| SkRuntimeEffect::Uniform SkRuntimeEffectPriv::VarAsUniform(const SkSL::Variable& var, |
| const SkSL::Context& context, |
| size_t* offset) { |
| using Uniform = SkRuntimeEffect::Uniform; |
| SkASSERT(var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag); |
| Uniform uni; |
| uni.name = var.name(); |
| uni.flags = 0; |
| uni.count = 1; |
| |
| const SkSL::Type* type = &var.type(); |
| if (type->isArray()) { |
| uni.flags |= Uniform::kArray_Flag; |
| uni.count = type->columns(); |
| type = &type->componentType(); |
| } |
| |
| if (type->hasPrecision() && !type->highPrecision()) { |
| uni.flags |= Uniform::kHalfPrecision_Flag; |
| } |
| |
| SkAssertResult(init_uniform_type(context, type, &uni)); |
| if (var.modifiers().fLayout.fFlags & SkSL::Layout::Flag::kColor_Flag) { |
| uni.flags |= Uniform::kColor_Flag; |
| } |
| |
| uni.offset = *offset; |
| *offset += uni.sizeInBytes(); |
| SkASSERT(SkIsAlign4(*offset)); |
| return uni; |
| } |
| |
| sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms( |
| SkSpan<const SkRuntimeEffect::Uniform> uniforms, |
| sk_sp<const SkData> originalData, |
| const SkColorSpace* dstCS) { |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, |
| dstCS, kUnpremul_SkAlphaType); |
| return TransformUniforms(uniforms, std::move(originalData), steps); |
| } |
| |
| sk_sp<const SkData> SkRuntimeEffectPriv::TransformUniforms( |
| SkSpan<const SkRuntimeEffect::Uniform> uniforms, |
| sk_sp<const SkData> originalData, |
| const SkColorSpaceXformSteps& steps) { |
| using Flags = SkRuntimeEffect::Uniform::Flags; |
| using Type = SkRuntimeEffect::Uniform::Type; |
| |
| sk_sp<SkData> data = nullptr; |
| auto writableData = [&]() { |
| if (!data) { |
| data = SkData::MakeWithCopy(originalData->data(), originalData->size()); |
| } |
| return data->writable_data(); |
| }; |
| |
| for (const auto& u : uniforms) { |
| if (u.flags & Flags::kColor_Flag) { |
| SkASSERT(u.type == Type::kFloat3 || u.type == Type::kFloat4); |
| if (steps.flags.mask()) { |
| float* color = SkTAddOffset<float>(writableData(), u.offset); |
| if (u.type == Type::kFloat4) { |
| // RGBA, easy case |
| for (int i = 0; i < u.count; ++i) { |
| steps.apply(color); |
| color += 4; |
| } |
| } else { |
| // RGB, need to pad out to include alpha. Technically, this isn't necessary, |
| // because steps shouldn't include unpremul or premul, and thus shouldn't |
| // read or write the fourth element. But let's be safe. |
| float rgba[4]; |
| for (int i = 0; i < u.count; ++i) { |
| memcpy(rgba, color, 3 * sizeof(float)); |
| rgba[3] = 1.0f; |
| steps.apply(rgba); |
| memcpy(color, rgba, 3 * sizeof(float)); |
| color += 3; |
| } |
| } |
| } |
| } |
| } |
| return data ? data : originalData; |
| } |
| |
| const SkSL::RP::Program* SkRuntimeEffect::getRPProgram() const { |
| // Lazily compile the program the first time `getRPProgram` is called. |
| // By using an SkOnce, we avoid thread hazards and behave in a conceptually const way, but we |
| // can avoid the cost of invoking the RP code generator until it's actually needed. |
| fCompileRPProgramOnce([&] { |
| #ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE |
| SkSL::SkRPDebugTrace debugTrace; |
| const_cast<SkRuntimeEffect*>(this)->fRPProgram = |
| MakeRasterPipelineProgram(*fBaseProgram, |
| fMain, |
| kRPEnableLiveTrace ? &debugTrace : nullptr); |
| if (kRPEnableLiveTrace) { |
| if (fRPProgram) { |
| SkDebugf("-----\n\n"); |
| SkDebugfStream stream; |
| fRPProgram->dump(&stream); |
| SkDebugf("\n-----\n\n"); |
| } else { |
| SkDebugf("----- RP unsupported -----\n\n"); |
| } |
| } |
| #endif |
| }); |
| |
| return fRPProgram.get(); |
| } |
| |
| [[maybe_unused]] static SkSpan<const float> uniforms_as_span( |
| SkSpan<const SkRuntimeEffect::Uniform> uniforms, |
| sk_sp<const SkData> originalData, |
| const SkColorSpace* destColorSpace, |
| SkArenaAlloc* alloc) { |
| // Transform the uniforms into the destination colorspace. |
| sk_sp<const SkData> transformedData = SkRuntimeEffectPriv::TransformUniforms(uniforms, |
| originalData, |
| destColorSpace); |
| // If we get the original uniforms back as-is, it's safe to return a pointer into existing data. |
| if (originalData == transformedData) { |
| return SkSpan{static_cast<const float*>(originalData->data()), |
| originalData->size() / sizeof(float)}; |
| } |
| // The transformed uniform data will go out of scope when this function returns, so we must copy |
| // it directly into the alloc. |
| int numBytes = transformedData->size(); |
| int numFloats = numBytes / sizeof(float); |
| float* uniformsInAlloc = alloc->makeArrayDefault<float>(numFloats); |
| memcpy(uniformsInAlloc, transformedData->data(), numBytes); |
| return SkSpan{uniformsInAlloc, numFloats}; |
| } |
| |
| class RuntimeEffectRPCallbacks : public SkSL::RP::Callbacks { |
| public: |
| RuntimeEffectRPCallbacks(const SkStageRec& s, |
| const SkShaderBase::MatrixRec& m, |
| SkSpan<const SkRuntimeEffect::ChildPtr> c, |
| SkSpan<const SkSL::SampleUsage> u) |
| : fStage(s), fMatrix(m), fChildren(c), fSampleUsages(u) {} |
| |
| bool appendShader(int index) override { |
| if (SkShader* shader = fChildren[index].shader()) { |
| if (fSampleUsages[index].isPassThrough()) { |
| // Given a passthrough sample, the total-matrix is still as valid as before. |
| return as_SB(shader)->appendStages(fStage, fMatrix); |
| } |
| // For a non-passthrough sample, we need to explicitly mark the total-matrix as invalid. |
| SkShaderBase::MatrixRec nonPassthroughMatrix = fMatrix; |
| nonPassthroughMatrix.markTotalMatrixInvalid(); |
| return as_SB(shader)->appendStages(fStage, nonPassthroughMatrix); |
| } |
| // Return the paint color when a null child shader is evaluated. |
| fStage.fPipeline->append_constant_color(fStage.fAlloc, fStage.fPaintColor); |
| return true; |
| } |
| bool appendColorFilter(int index) override { |
| if (SkColorFilter* colorFilter = fChildren[index].colorFilter()) { |
| return as_CFB(colorFilter)->appendStages(fStage, /*shaderIsOpaque=*/false); |
| } |
| // Return the original color as-is when a null child color filter is evaluated. |
| return true; |
| } |
| bool appendBlender(int index) override { |
| if (SkBlender* blender = fChildren[index].blender()) { |
| return as_BB(blender)->appendStages(fStage); |
| } |
| // Return a source-over blend when a null blender is evaluated. |
| fStage.fPipeline->append(SkRasterPipelineOp::srcover); |
| return true; |
| } |
| |
| // TODO: If an effect calls these intrinsics more than once, we could cache and re-use the steps |
| // object(s), rather than re-creating them in the arena repeatedly. |
| void toLinearSrgb() override { |
| if (!fStage.fDstCS) { |
| // These intrinsics do nothing when color management is disabled |
| return; |
| } |
| fStage.fAlloc |
| ->make<SkColorSpaceXformSteps>(fStage.fDstCS, kUnpremul_SkAlphaType, |
| sk_srgb_linear_singleton(), kUnpremul_SkAlphaType) |
| ->apply(fStage.fPipeline); |
| } |
| void fromLinearSrgb() override { |
| if (!fStage.fDstCS) { |
| // These intrinsics do nothing when color management is disabled |
| return; |
| } |
| fStage.fAlloc |
| ->make<SkColorSpaceXformSteps>(sk_srgb_linear_singleton(), kUnpremul_SkAlphaType, |
| fStage.fDstCS, kUnpremul_SkAlphaType) |
| ->apply(fStage.fPipeline); |
| } |
| |
| const SkStageRec& fStage; |
| const SkShaderBase::MatrixRec& fMatrix; |
| SkSpan<const SkRuntimeEffect::ChildPtr> fChildren; |
| SkSpan<const SkSL::SampleUsage> fSampleUsages; |
| }; |
| |
| bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkSL::Program* program) { |
| SkASSERT(caps && program); |
| SkASSERT(program->fConfig->enforcesSkSLVersion()); |
| return program->fConfig->fRequiredSkSLVersion <= caps->skslVersion(); |
| } |
| |
| bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkRuntimeEffect* effect) { |
| SkASSERT(effect); |
| return CanDraw(caps, effect->fBaseProgram.get()); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static bool flattenable_is_valid_as_child(const SkFlattenable* f) { |
| if (!f) { return true; } |
| switch (f->getFlattenableType()) { |
| case SkFlattenable::kSkShader_Type: |
| case SkFlattenable::kSkColorFilter_Type: |
| case SkFlattenable::kSkBlender_Type: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| SkRuntimeEffect::ChildPtr::ChildPtr(sk_sp<SkFlattenable> f) : fChild(std::move(f)) { |
| SkASSERT(flattenable_is_valid_as_child(fChild.get())); |
| } |
| |
| static sk_sp<SkSL::SkVMDebugTrace> make_skvm_debug_trace(SkRuntimeEffect* effect, |
| const SkIPoint& coord) { |
| auto debugTrace = sk_make_sp<SkSL::SkVMDebugTrace>(); |
| debugTrace->setSource(effect->source()); |
| debugTrace->setTraceCoord(coord); |
| return debugTrace; |
| } |
| |
| static ChildType child_type(const SkSL::Type& type) { |
| switch (type.typeKind()) { |
| case SkSL::Type::TypeKind::kBlender: return ChildType::kBlender; |
| case SkSL::Type::TypeKind::kColorFilter: return ChildType::kColorFilter; |
| case SkSL::Type::TypeKind::kShader: return ChildType::kShader; |
| default: SkUNREACHABLE; |
| } |
| } |
| |
| static bool verify_child_effects(const std::vector<SkRuntimeEffect::Child>& reflected, |
| SkSpan<SkRuntimeEffect::ChildPtr> effectPtrs) { |
| // Verify that the number of passed-in child-effect pointers matches the SkSL code. |
| if (reflected.size() != effectPtrs.size()) { |
| return false; |
| } |
| |
| // Verify that each child object's type matches its declared type in the SkSL. |
| for (size_t i = 0; i < effectPtrs.size(); ++i) { |
| std::optional<ChildType> effectType = effectPtrs[i].type(); |
| if (effectType && effectType != reflected[i].type) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| /** |
| * If `effect` is specified, then the number and type of child objects are validated against the |
| * children() of `effect`. If it's nullptr, this is skipped, allowing deserialization of children, |
| * even when the effect could not be constructed (ie, due to malformed SkSL). |
| */ |
| static bool read_child_effects(SkReadBuffer& buffer, |
| const SkRuntimeEffect* effect, |
| TArray<SkRuntimeEffect::ChildPtr>* children) { |
| size_t childCount = buffer.read32(); |
| if (effect && !buffer.validate(childCount == effect->children().size())) { |
| return false; |
| } |
| |
| children->clear(); |
| children->reserve_back(childCount); |
| |
| for (size_t i = 0; i < childCount; i++) { |
| sk_sp<SkFlattenable> obj(buffer.readRawFlattenable()); |
| if (!flattenable_is_valid_as_child(obj.get())) { |
| buffer.validate(false); |
| return false; |
| } |
| children->push_back(std::move(obj)); |
| } |
| |
| // If we are validating against an effect, make sure any (non-null) children are the right type |
| if (effect) { |
| auto childInfo = effect->children(); |
| SkASSERT(childInfo.size() == SkToSizeT(children->size())); |
| for (size_t i = 0; i < childCount; i++) { |
| std::optional<ChildType> ct = (*children)[i].type(); |
| if (ct.has_value() && (*ct) != childInfo[i].type) { |
| buffer.validate(false); |
| } |
| } |
| } |
| |
| return buffer.isValid(); |
| } |
| |
| static void write_child_effects(SkWriteBuffer& buffer, |
| const std::vector<SkRuntimeEffect::ChildPtr>& children) { |
| buffer.write32(children.size()); |
| for (const auto& child : children) { |
| buffer.writeFlattenable(child.flattenable()); |
| } |
| } |
| |
| static std::vector<skvm::Val> make_skvm_uniforms(skvm::Builder* p, |
| skvm::Uniforms* uniforms, |
| size_t inputSize, |
| const SkData& inputs) { |
| SkASSERTF(!(inputSize & 3), "inputSize was %zu, expected a multiple of 4", inputSize); |
| |
| const int32_t* data = reinterpret_cast<const int32_t*>(inputs.data()); |
| const size_t uniformCount = inputSize / sizeof(int32_t); |
| std::vector<skvm::Val> uniform; |
| uniform.reserve(uniformCount); |
| for (size_t index = 0; index < uniformCount; ++index) { |
| int32_t bits; |
| memcpy(&bits, data + index, sizeof(int32_t)); |
| uniform.push_back(p->uniform32(uniforms->push(bits)).id); |
| } |
| |
| return uniform; |
| } |
| |
| SkSL::ProgramSettings SkRuntimeEffect::MakeSettings(const Options& options) { |
| SkSL::ProgramSettings settings; |
| settings.fInlineThreshold = 0; |
| settings.fForceNoInline = options.forceUnoptimized; |
| settings.fOptimize = !options.forceUnoptimized; |
| settings.fMaxVersionAllowed = options.maxVersionAllowed; |
| |
| // SkSL created by the GPU backend is typically parsed, converted to a backend format, |
| // and the IR is immediately discarded. In that situation, it makes sense to use node |
| // pools to accelerate the IR allocations. Here, SkRuntimeEffect instances are often |
| // long-lived (especially those created internally for runtime FPs). In this situation, |
| // we're willing to pay for a slightly longer compile so that we don't waste huge |
| // amounts of memory. |
| settings.fUseMemoryPool = false; |
| return settings; |
| } |
| |
| // TODO: Many errors aren't caught until we process the generated Program here. Catching those |
| // in the IR generator would provide better errors messages (with locations). |
| #define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)} |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeFromSource(SkString sksl, |
| const Options& options, |
| SkSL::ProgramKind kind) { |
| SkSL::Compiler compiler(SkSL::ShaderCapsFactory::Standalone()); |
| SkSL::ProgramSettings settings = MakeSettings(options); |
| std::unique_ptr<SkSL::Program> program = |
| compiler.convertProgram(kind, std::string(sksl.c_str(), sksl.size()), settings); |
| |
| if (!program) { |
| RETURN_FAILURE("%s", compiler.errorText().c_str()); |
| } |
| |
| return MakeInternal(std::move(program), options, kind); |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeInternal(std::unique_ptr<SkSL::Program> program, |
| const Options& options, |
| SkSL::ProgramKind kind) { |
| SkSL::Compiler compiler(SkSL::ShaderCapsFactory::Standalone()); |
| |
| uint32_t flags = 0; |
| switch (kind) { |
| case SkSL::ProgramKind::kPrivateRuntimeColorFilter: |
| case SkSL::ProgramKind::kRuntimeColorFilter: |
| // TODO(skia:11209): Figure out a way to run ES3+ color filters on the CPU. This doesn't |
| // need to be fast - it could just be direct IR evaluation. But without it, there's no |
| // way for us to fully implement the SkColorFilter API (eg, `filterColor`) |
| if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), |
| program.get())) { |
| RETURN_FAILURE("SkSL color filters must target #version 100"); |
| } |
| flags |= kAllowColorFilter_Flag; |
| break; |
| case SkSL::ProgramKind::kPrivateRuntimeShader: |
| case SkSL::ProgramKind::kRuntimeShader: |
| flags |= kAllowShader_Flag; |
| break; |
| case SkSL::ProgramKind::kPrivateRuntimeBlender: |
| case SkSL::ProgramKind::kRuntimeBlender: |
| flags |= kAllowBlender_Flag; |
| break; |
| default: |
| SkUNREACHABLE; |
| } |
| |
| // Find 'main', then locate the sample coords parameter. (It might not be present.) |
| const SkSL::FunctionDeclaration* main = program->getFunction("main"); |
| if (!main) { |
| RETURN_FAILURE("missing 'main' function"); |
| } |
| const auto& mainParams = main->parameters(); |
| auto iter = std::find_if(mainParams.begin(), mainParams.end(), [](const SkSL::Variable* p) { |
| return p->modifiers().fLayout.fBuiltin == SK_MAIN_COORDS_BUILTIN; |
| }); |
| const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage = |
| iter != mainParams.end() ? program->usage()->get(**iter) |
| : SkSL::ProgramUsage::VariableCounts{}; |
| |
| if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) { |
| flags |= kUsesSampleCoords_Flag; |
| } |
| |
| // Color filters and blends are not allowed to depend on position (local or device) in any way. |
| // The signature of main, and the declarations in sksl_rt_colorfilter/sksl_rt_blend should |
| // guarantee this. |
| if (flags & (kAllowColorFilter_Flag | kAllowBlender_Flag)) { |
| SkASSERT(!(flags & kUsesSampleCoords_Flag)); |
| SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program)); |
| } |
| |
| if (SkSL::Analysis::CallsSampleOutsideMain(*program)) { |
| flags |= kSamplesOutsideMain_Flag; |
| } |
| |
| // Determine if this effect uses of the color transform intrinsics. Effects need to know this |
| // so they can allocate color transform objects, etc. |
| if (SkSL::Analysis::CallsColorTransformIntrinsics(*program)) { |
| flags |= kUsesColorTransform_Flag; |
| } |
| |
| // Shaders are the only thing that cares about this, but it's inexpensive (and safe) to call. |
| if (SkSL::Analysis::ReturnsOpaqueColor(*main->definition())) { |
| flags |= kAlwaysOpaque_Flag; |
| } |
| |
| size_t offset = 0; |
| std::vector<Uniform> uniforms; |
| std::vector<Child> children; |
| std::vector<SkSL::SampleUsage> sampleUsages; |
| int elidedSampleCoords = 0; |
| const SkSL::Context& ctx(compiler.context()); |
| |
| // Go through program elements, pulling out information that we need |
| for (const SkSL::ProgramElement* elem : program->elements()) { |
| // Variables (uniform, etc.) |
| if (elem->is<SkSL::GlobalVarDeclaration>()) { |
| const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>(); |
| const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>(); |
| |
| const SkSL::Variable& var = *varDecl.var(); |
| const SkSL::Type& varType = var.type(); |
| |
| // Child effects that can be sampled ('shader', 'colorFilter', 'blender') |
| if (varType.isEffectChild()) { |
| Child c; |
| c.name = var.name(); |
| c.type = child_type(varType); |
| c.index = children.size(); |
| children.push_back(c); |
| auto usage = SkSL::Analysis::GetSampleUsage( |
| *program, var, sampleCoordsUsage.fWrite != 0, &elidedSampleCoords); |
| // If the child is never sampled, we pretend that it's actually in PassThrough mode. |
| // Otherwise, the GP code for collecting transforms and emitting transform code gets |
| // very confused, leading to asserts and bad (backend) shaders. There's an implicit |
| // assumption that every FP is used by its parent. (skbug.com/12429) |
| sampleUsages.push_back(usage.isSampled() ? usage |
| : SkSL::SampleUsage::PassThrough()); |
| } |
| // 'uniform' variables |
| else if (var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag) { |
| uniforms.push_back(SkRuntimeEffectPriv::VarAsUniform(var, ctx, &offset)); |
| } |
| } |
| } |
| |
| // If the sample coords are never written to, then we will have converted sample calls that use |
| // them unmodified into "passthrough" sampling. If all references to the sample coords were of |
| // that form, then we don't actually "use" sample coords. We unset the flag to prevent creating |
| // an extra (unused) varying holding the coords. |
| if (elidedSampleCoords == sampleCoordsUsage.fRead && sampleCoordsUsage.fWrite == 0) { |
| flags &= ~kUsesSampleCoords_Flag; |
| } |
| |
| #undef RETURN_FAILURE |
| |
| sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(program), |
| options, |
| *main->definition(), |
| std::move(uniforms), |
| std::move(children), |
| std::move(sampleUsages), |
| flags)); |
| return Result{std::move(effect), SkString()}; |
| } |
| |
| sk_sp<SkRuntimeEffect> SkRuntimeEffect::makeUnoptimizedClone() { |
| // Compile with maximally-permissive options; any restrictions we need to enforce were already |
| // handled when the original SkRuntimeEffect was made. We don't keep around the Options struct |
| // from when it was initially made so we don't know what was originally requested. |
| Options options; |
| options.forceUnoptimized = true; |
| options.maxVersionAllowed = SkSL::Version::k300; |
| options.allowPrivateAccess = true; |
| |
| // We do know the original ProgramKind, so we don't need to re-derive it. |
| SkSL::ProgramKind kind = fBaseProgram->fConfig->fKind; |
| |
| // Attempt to recompile the program's source with optimizations off. This ensures that the |
| // Debugger shows results on every line, even for things that could be optimized away (static |
| // branches, unused variables, etc). If recompilation fails, we fall back to the original code. |
| SkSL::Compiler compiler(SkSL::ShaderCapsFactory::Standalone()); |
| SkSL::ProgramSettings settings = MakeSettings(options); |
| std::unique_ptr<SkSL::Program> program = |
| compiler.convertProgram(kind, *fBaseProgram->fSource, settings); |
| |
| if (!program) { |
| // Turning off compiler optimizations can theoretically expose a program error that |
| // had been optimized away (e.g. "all control paths return a value" might be found on a path |
| // that is completely eliminated in the optimized program). |
| // If this happens, the debugger will just have to show the optimized code. |
| return sk_ref_sp(this); |
| } |
| |
| SkRuntimeEffect::Result result = MakeInternal(std::move(program), options, kind); |
| if (!result.effect) { |
| // Nothing in MakeInternal should change as a result of optimizations being toggled. |
| SkDEBUGFAILF("makeUnoptimizedClone: MakeInternal failed\n%s", |
| result.errorText.c_str()); |
| return sk_ref_sp(this); |
| } |
| |
| return result.effect; |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) { |
| auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeColorFilter |
| : SkSL::ProgramKind::kRuntimeColorFilter; |
| auto result = MakeFromSource(std::move(sksl), options, programKind); |
| SkASSERT(!result.effect || result.effect->allowColorFilter()); |
| return result; |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) { |
| auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeShader |
| : SkSL::ProgramKind::kRuntimeShader; |
| auto result = MakeFromSource(std::move(sksl), options, programKind); |
| SkASSERT(!result.effect || result.effect->allowShader()); |
| return result; |
| } |
| |
| SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(SkString sksl, const Options& options) { |
| auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeBlender |
| : SkSL::ProgramKind::kRuntimeBlender; |
| auto result = MakeFromSource(std::move(sksl), options, programKind); |
| SkASSERT(!result.effect || result.effect->allowBlender()); |
| return result; |
| } |
| |
| sk_sp<SkRuntimeEffect> SkMakeCachedRuntimeEffect( |
| SkRuntimeEffect::Result (*make)(SkString sksl, const SkRuntimeEffect::Options&), |
| SkString sksl) { |
| SK_BEGIN_REQUIRE_DENSE |
| struct Key { |
| uint32_t skslHashA; |
| uint32_t skslHashB; |
| |
| bool operator==(const Key& that) const { |
| return this->skslHashA == that.skslHashA |
| && this->skslHashB == that.skslHashB; |
| } |
| |
| explicit Key(const SkString& sksl) |
| : skslHashA(SkOpts::hash(sksl.c_str(), sksl.size(), 0)) |
| , skslHashB(SkOpts::hash(sksl.c_str(), sksl.size(), 1)) {} |
| }; |
| SK_END_REQUIRE_DENSE |
| |
| static auto* mutex = new SkMutex; |
| static auto* cache = new SkLRUCache<Key, sk_sp<SkRuntimeEffect>>(11/*totally arbitrary*/); |
| |
| Key key(sksl); |
| { |
| SkAutoMutexExclusive _(*mutex); |
| if (sk_sp<SkRuntimeEffect>* found = cache->find(key)) { |
| return *found; |
| } |
| } |
| |
| SkRuntimeEffect::Options options; |
| SkRuntimeEffectPriv::AllowPrivateAccess(&options); |
| |
| auto [effect, err] = make(std::move(sksl), options); |
| if (!effect) { |
| SkDEBUGFAILF("%s", err.c_str()); |
| return nullptr; |
| } |
| SkASSERT(err.isEmpty()); |
| |
| { |
| SkAutoMutexExclusive _(*mutex); |
| cache->insert_or_update(key, effect); |
| } |
| return effect; |
| } |
| |
| static size_t uniform_element_size(SkRuntimeEffect::Uniform::Type type) { |
| switch (type) { |
| case SkRuntimeEffect::Uniform::Type::kFloat: return sizeof(float); |
| case SkRuntimeEffect::Uniform::Type::kFloat2: return sizeof(float) * 2; |
| case SkRuntimeEffect::Uniform::Type::kFloat3: return sizeof(float) * 3; |
| case SkRuntimeEffect::Uniform::Type::kFloat4: return sizeof(float) * 4; |
| |
| case SkRuntimeEffect::Uniform::Type::kFloat2x2: return sizeof(float) * 4; |
| case SkRuntimeEffect::Uniform::Type::kFloat3x3: return sizeof(float) * 9; |
| case SkRuntimeEffect::Uniform::Type::kFloat4x4: return sizeof(float) * 16; |
| |
| case SkRuntimeEffect::Uniform::Type::kInt: return sizeof(int); |
| case SkRuntimeEffect::Uniform::Type::kInt2: return sizeof(int) * 2; |
| case SkRuntimeEffect::Uniform::Type::kInt3: return sizeof(int) * 3; |
| case SkRuntimeEffect::Uniform::Type::kInt4: return sizeof(int) * 4; |
| default: SkUNREACHABLE; |
| } |
| } |
| |
| size_t SkRuntimeEffect::Uniform::sizeInBytes() const { |
| static_assert(sizeof(int) == sizeof(float)); |
| return uniform_element_size(this->type) * this->count; |
| } |
| |
| SkRuntimeEffect::SkRuntimeEffect(std::unique_ptr<SkSL::Program> baseProgram, |
| const Options& options, |
| const SkSL::FunctionDefinition& main, |
| std::vector<Uniform>&& uniforms, |
| std::vector<Child>&& children, |
| std::vector<SkSL::SampleUsage>&& sampleUsages, |
| uint32_t flags) |
| : fHash(SkOpts::hash_fn(baseProgram->fSource->c_str(), baseProgram->fSource->size(), 0)) |
| , fBaseProgram(std::move(baseProgram)) |
| , fMain(main) |
| , fUniforms(std::move(uniforms)) |
| , fChildren(std::move(children)) |
| , fSampleUsages(std::move(sampleUsages)) |
| , fFlags(flags) { |
| SkASSERT(fBaseProgram); |
| SkASSERT(fChildren.size() == fSampleUsages.size()); |
| |
| // Everything from SkRuntimeEffect::Options which could influence the compiled result needs to |
| // be accounted for in `fHash`. If you've added a new field to Options and caused the static- |
| // assert below to trigger, please incorporate your field into `fHash` and update KnownOptions |
| // to match the layout of Options. |
| struct KnownOptions { |
| bool forceUnoptimized, allowPrivateAccess; |
| SkSL::Version maxVersionAllowed; |
| }; |
| static_assert(sizeof(Options) == sizeof(KnownOptions)); |
| fHash = SkOpts::hash_fn(&options.forceUnoptimized, |
| sizeof(options.forceUnoptimized), fHash); |
| fHash = SkOpts::hash_fn(&options.allowPrivateAccess, |
| sizeof(options.allowPrivateAccess), fHash); |
| fHash = SkOpts::hash_fn(&options.maxVersionAllowed, |
| sizeof(options.maxVersionAllowed), fHash); |
| |
| fFilterColorProgram = SkFilterColorProgram::Make(this); |
| } |
| |
| SkRuntimeEffect::~SkRuntimeEffect() = default; |
| |
| const std::string& SkRuntimeEffect::source() const { |
| return *fBaseProgram->fSource; |
| } |
| |
| size_t SkRuntimeEffect::uniformSize() const { |
| return fUniforms.empty() ? 0 |
| : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes()); |
| } |
| |
| const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(std::string_view name) const { |
| auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name](const Uniform& u) { |
| return u.name == name; |
| }); |
| return iter == fUniforms.end() ? nullptr : &(*iter); |
| } |
| |
| const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(std::string_view name) const { |
| auto iter = std::find_if(fChildren.begin(), fChildren.end(), [name](const Child& c) { |
| return c.name == name; |
| }); |
| return iter == fChildren.end() ? nullptr : &(*iter); |
| } |
| |
| std::unique_ptr<SkFilterColorProgram> SkFilterColorProgram::Make(const SkRuntimeEffect* effect) { |
| // Our per-effect program technique is only possible (and necessary) for color filters |
| if (!effect->allowColorFilter()) { |
| return nullptr; |
| } |
| |
| // TODO(skia:10479): Can we support this? When the color filter is invoked like this, there |
| // may not be a real working space? If there is, we'd need to add it as a parameter to eval, |
| // and then coordinate where the relevant uniforms go. For now, just fall back to the slow |
| // path if we see these intrinsics being called. |
| if (effect->usesColorTransform()) { |
| return nullptr; |
| } |
| |
| // We require that any children are color filters (not shaders or blenders). In theory, we could |
| // detect the coords being passed to shader children, and replicate those calls, but that's very |
| // complicated, and has diminishing returns. (eg, for table lookup color filters). |
| if (!std::all_of(effect->fChildren.begin(), |
| effect->fChildren.end(), |
| [](const SkRuntimeEffect::Child& c) { |
| return c.type == ChildType::kColorFilter; |
| })) { |
| return nullptr; |
| } |
| |
| skvm::Builder p; |
| |
| // For SkSL uniforms, we reserve space and allocate skvm Uniform ids for each one. When we run |
| // the program, these ids will be loads from the *first* arg ptr, the uniform data of the |
| // specific color filter instance. |
| skvm::Uniforms skslUniforms{p.uniform(), 0}; |
| const size_t uniformCount = effect->uniformSize() / 4; |
| std::vector<skvm::Val> uniform; |
| uniform.reserve(uniformCount); |
| for (size_t i = 0; i < uniformCount; i++) { |
| uniform.push_back(p.uniform32(skslUniforms.push(/*placeholder*/ 0)).id); |
| } |
| |
| // We reserve a uniform color for each child invocation. While processing the SkSL, we record |
| // the index of the child, and the color being filtered (in a SampleCall struct). |
| // When we run this program later, we use the SampleCall to evaluate the correct child, and |
| // populate these uniform values. These Uniform ids are loads from the *second* arg ptr. |
| // If the color being passed is too complex for us to describe and re-create using SampleCall, |
| // we are unable to use this per-effect program, and callers will need to fall back to another |
| // (slower) implementation. |
| skvm::Uniforms childColorUniforms{p.uniform(), 0}; |
| skvm::Color inputColor = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms); |
| std::vector<SkFilterColorProgram::SampleCall> sampleCalls; |
| |
| class Callbacks : public SkSL::SkVMCallbacks { |
| public: |
| Callbacks(skvm::Builder* builder, |
| const skvm::Uniforms* skslUniforms, |
| skvm::Uniforms* childColorUniforms, |
| skvm::Color inputColor, |
| std::vector<SkFilterColorProgram::SampleCall>* sampleCalls) |
| : fBuilder(builder) |
| , fSkslUniforms(skslUniforms) |
| , fChildColorUniforms(childColorUniforms) |
| , fInputColor(inputColor) |
| , fSampleCalls(sampleCalls) {} |
| |
| bool isSimpleUniform(skvm::Color c, int* baseOffset) { |
| skvm::Uniform ur, ug, ub, ua; |
| if (!fBuilder->allUniform(c.r.id, &ur, c.g.id, &ug, c.b.id, &ub, c.a.id, &ua)) { |
| return false; |
| } |
| skvm::Ptr uniPtr = fSkslUniforms->base; |
| if (ur.ptr != uniPtr || ug.ptr != uniPtr || ub.ptr != uniPtr || ua.ptr != uniPtr) { |
| return false; |
| } |
| *baseOffset = ur.offset; |
| return ug.offset == ur.offset + 4 && |
| ub.offset == ur.offset + 8 && |
| ua.offset == ur.offset + 12; |
| } |
| |
| static bool IDsEqual(skvm::Color x, skvm::Color y) { |
| return x.r.id == y.r.id && x.g.id == y.g.id && x.b.id == y.b.id && x.a.id == y.a.id; |
| } |
| |
| skvm::Color sampleColorFilter(int ix, skvm::Color c) override { |
| skvm::Color result = |
| fBuilder->uniformColor(/*placeholder*/ SkColors::kWhite, fChildColorUniforms); |
| SkFilterColorProgram::SampleCall call; |
| call.fChild = ix; |
| if (IDsEqual(c, fInputColor)) { |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kInputColor; |
| } else if (fBuilder->allImm(c.r.id, &call.fImm.fR, |
| c.g.id, &call.fImm.fG, |
| c.b.id, &call.fImm.fB, |
| c.a.id, &call.fImm.fA)) { |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kImmediate; |
| } else if (auto it = std::find_if(fChildColors.begin(), |
| fChildColors.end(), |
| [&](skvm::Color x) { return IDsEqual(x, c); }); |
| it != fChildColors.end()) { |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kPrevious; |
| call.fPrevious = SkTo<int>(it - fChildColors.begin()); |
| } else if (isSimpleUniform(c, &call.fOffset)) { |
| call.fKind = SkFilterColorProgram::SampleCall::Kind::kUniform; |
| } else { |
| fAllSampleCallsSupported = false; |
| } |
| fSampleCalls->push_back(call); |
| fChildColors.push_back(result); |
| return result; |
| } |
| |
| // We did an early return from this function if we saw any child that wasn't a shader, so |
| // it should be impossible for either of these callbacks to occur: |
| skvm::Color sampleShader(int, skvm::Coord) override { |
| SkDEBUGFAIL("Unexpected child type"); |
| return {}; |
| } |
| skvm::Color sampleBlender(int, skvm::Color, skvm::Color) override { |
| SkDEBUGFAIL("Unexpected child type"); |
| return {}; |
| } |
| |
| // We did an early return from this function if we saw any call to these intrinsics, so it |
| // should be impossible for either of these callbacks to occur: |
| skvm::Color toLinearSrgb(skvm::Color color) override { |
| SkDEBUGFAIL("Unexpected color transform intrinsic"); |
| return {}; |
| } |
| skvm::Color fromLinearSrgb(skvm::Color color) override { |
| SkDEBUGFAIL("Unexpected color transform intrinsic"); |
| return {}; |
| } |
| |
| skvm::Builder* fBuilder; |
| const skvm::Uniforms* fSkslUniforms; |
| skvm::Uniforms* fChildColorUniforms; |
| skvm::Color fInputColor; |
| std::vector<SkFilterColorProgram::SampleCall>* fSampleCalls; |
| |
| std::vector<skvm::Color> fChildColors; |
| bool fAllSampleCallsSupported = true; |
| }; |
| Callbacks callbacks(&p, &skslUniforms, &childColorUniforms, inputColor, &sampleCalls); |
| |
| // Emit the skvm instructions for the SkSL |
| skvm::Coord zeroCoord = {p.splat(0.0f), p.splat(0.0f)}; |
| skvm::Color result = SkSL::ProgramToSkVM(*effect->fBaseProgram, |
| effect->fMain, |
| &p, |
| /*debugTrace=*/nullptr, |
| SkSpan(uniform), |
| /*device=*/zeroCoord, |
| /*local=*/zeroCoord, |
| inputColor, |
| inputColor, |
| &callbacks); |
| |
| // Then store the result to the *third* arg ptr |
| p.store({skvm::PixelFormat::FLOAT, 32, 32, 32, 32, 0, 32, 64, 96}, |
| p.varying<skvm::F32>(), result); |
| |
| if (!callbacks.fAllSampleCallsSupported) { |
| return nullptr; |
| } |
| |
| // This is conservative. If a filter gets the input color by sampling a null child, we'll |
| // return an (acceptable) false negative. All internal runtime color filters should work. |
| bool alphaUnchanged = (inputColor.a.id == result.a.id); |
| |
| // We'll use this program to filter one color at a time, don't bother with jit |
| return std::unique_ptr<SkFilterColorProgram>( |
| new SkFilterColorProgram(p.done(/*debug_name=*/nullptr, /*allow_jit=*/false), |
| std::move(sampleCalls), |
| alphaUnchanged)); |
| } |
| |
| SkFilterColorProgram::SkFilterColorProgram(skvm::Program program, |
| std::vector<SampleCall> sampleCalls, |
| bool alphaUnchanged) |
| : fProgram(std::move(program)) |
| , fSampleCalls(std::move(sampleCalls)) |
| , fAlphaUnchanged(alphaUnchanged) {} |
| |
| SkPMColor4f SkFilterColorProgram::eval( |
| const SkPMColor4f& inColor, |
| const void* uniformData, |
| std::function<SkPMColor4f(int, SkPMColor4f)> evalChild) const { |
| // Our program defines sampling any child as returning a uniform color. Assemble a buffer |
| // containing those colors. The first entry is always the input color. Subsequent entries |
| // are for each sample call, based on the information in fSampleCalls. For any null children, |
| // the sample result is just the passed-in color. |
| SkSTArray<4, SkPMColor4f, true> childColors; |
| childColors.push_back(inColor); |
| for (const auto& s : fSampleCalls) { |
| SkPMColor4f passedColor = inColor; |
| switch (s.fKind) { |
| case SampleCall::Kind::kInputColor: break; |
| case SampleCall::Kind::kImmediate: passedColor = s.fImm; break; |
| case SampleCall::Kind::kPrevious: passedColor = childColors[s.fPrevious + 1]; break; |
| case SampleCall::Kind::kUniform: |
| passedColor = *SkTAddOffset<const SkPMColor4f>(uniformData, s.fOffset); |
| break; |
| } |
| childColors.push_back(evalChild(s.fChild, passedColor)); |
| } |
| |
| SkPMColor4f result; |
| fProgram.eval(1, uniformData, childColors.begin(), result.vec()); |
| return result; |
| } |
| |
| const SkFilterColorProgram* SkRuntimeEffect::getFilterColorProgram() const { |
| return fFilterColorProgram.get(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #if defined(SK_GANESH) |
| static GrFPResult make_effect_fp(sk_sp<SkRuntimeEffect> effect, |
| const char* name, |
| sk_sp<const SkData> uniforms, |
| std::unique_ptr<GrFragmentProcessor> inputFP, |
| std::unique_ptr<GrFragmentProcessor> destColorFP, |
| SkSpan<const SkRuntimeEffect::ChildPtr> children, |
| const GrFPArgs& childArgs) { |
| SkSTArray<8, std::unique_ptr<GrFragmentProcessor>> childFPs; |
| for (const auto& child : children) { |
| std::optional<ChildType> type = child.type(); |
| if (type == ChildType::kShader) { |
| // Convert a SkShader into a child FP. |
| SkShaderBase::MatrixRec mRec(SkMatrix::I()); |
| mRec.markTotalMatrixInvalid(); |
| auto childFP = as_SB(child.shader())->asFragmentProcessor(childArgs, mRec); |
| if (!childFP) { |
| return GrFPFailure(std::move(inputFP)); |
| } |
| childFPs.push_back(std::move(childFP)); |
| } else if (type == ChildType::kColorFilter) { |
| // Convert a SkColorFilter into a child FP. |
| auto [success, childFP] = as_CFB(child.colorFilter()) |
| ->asFragmentProcessor(/*inputFP=*/nullptr, |
| childArgs.fContext, |
| *childArgs.fDstColorInfo, |
| childArgs.fSurfaceProps); |
| if (!success) { |
| return GrFPFailure(std::move(inputFP)); |
| } |
| childFPs.push_back(std::move(childFP)); |
| } else if (type == ChildType::kBlender) { |
| // Convert a SkBlender into a child FP. |
| auto childFP = as_BB(child.blender())->asFragmentProcessor( |
| /*srcFP=*/nullptr, |
| GrFragmentProcessor::DestColor(), |
| childArgs); |
| if (!childFP) { |
| return GrFPFailure(std::move(inputFP)); |
| } |
| childFPs.push_back(std::move(childFP)); |
| } else { |
| // We have a null child effect. |
| childFPs.push_back(nullptr); |
| } |
| } |
| auto fp = GrSkSLFP::MakeWithData(std::move(effect), |
| name, |
| childArgs.fDstColorInfo->refColorSpace(), |
| std::move(inputFP), |
| std::move(destColorFP), |
| std::move(uniforms), |
| SkSpan(childFPs)); |
| SkASSERT(fp); |
| return GrFPSuccess(std::move(fp)); |
| } |
| #endif |
| |
| #if defined(SK_GRAPHITE) |
| static void add_children_to_key(SkSpan<const SkRuntimeEffect::ChildPtr> children, |
| SkSpan<const SkRuntimeEffect::Child> childInfo, |
| const skgpu::graphite::KeyContext& keyContext, |
| skgpu::graphite::PaintParamsKeyBuilder* builder, |
| skgpu::graphite::PipelineDataGatherer* gatherer) { |
| using namespace skgpu::graphite; |
| |
| SkASSERT(children.size() == childInfo.size()); |
| |
| for (size_t index = 0; index < children.size(); ++index) { |
| const SkRuntimeEffect::ChildPtr& child = children[index]; |
| std::optional<ChildType> type = child.type(); |
| if (type == ChildType::kShader) { |
| as_SB(child.shader())->addToKey(keyContext, builder, gatherer); |
| } else if (type == ChildType::kColorFilter) { |
| as_CFB(child.colorFilter())->addToKey(keyContext, builder, gatherer); |
| } else if (type == ChildType::kBlender) { |
| as_BB(child.blender()) |
| ->addToKey(keyContext, builder, gatherer, DstColorType::kChildOutput); |
| } else { |
| // We don't have a child effect. Substitute in a no-op effect. |
| switch (childInfo[index].type) { |
| case ChildType::kShader: |
| case ChildType::kColorFilter: |
| // A "passthrough" shader returns the input color as-is. |
| PassthroughShaderBlock::BeginBlock(keyContext, builder, gatherer); |
| builder->endBlock(); |
| break; |
| |
| case ChildType::kBlender: |
| // A "passthrough" blender performs `blend_src_over(src, dest)`. |
| PassthroughBlenderBlock::BeginBlock(keyContext, builder, gatherer); |
| builder->endBlock(); |
| break; |
| } |
| } |
| } |
| } |
| #endif |
| |
| class RuntimeEffectVMCallbacks : public SkSL::SkVMCallbacks { |
| public: |
| RuntimeEffectVMCallbacks(skvm::Builder* builder, |
| skvm::Uniforms* uniforms, |
| SkArenaAlloc* alloc, |
| const std::vector<SkRuntimeEffect::ChildPtr>& children, |
| const SkShaderBase::MatrixRec& mRec, |
| skvm::Color inColor, |
| const SkColorInfo& colorInfo) |
| : fBuilder(builder) |
| , fUniforms(uniforms) |
| , fAlloc(alloc) |
| , fChildren(children) |
| , fMRec(mRec) |
| , fInColor(inColor) |
| , fColorInfo(colorInfo) {} |
| |
| skvm::Color sampleShader(int ix, skvm::Coord coord) override { |
| // We haven't tracked device coords and the runtime effect could have arbitrarily |
| // manipulated the passed coords. We should be in a state where any pending matrix was |
| // already applied before the runtime effect's code could have manipulated the coords |
| // and the total matrix from child shader to device space is flagged as unknown. |
| SkASSERT(!fMRec.hasPendingMatrix()); |
| SkASSERT(!fMRec.totalMatrixIsValid()); |
| if (SkShader* shader = fChildren[ix].shader()) { |
| return as_SB(shader)->program(fBuilder, |
| coord, |
| coord, |
| fInColor, |
| fMRec, |
| fColorInfo, |
| fUniforms, |
| fAlloc); |
| } |
| return fInColor; |
| } |
| |
| skvm::Color sampleColorFilter(int ix, skvm::Color color) override { |
| if (SkColorFilter* colorFilter = fChildren[ix].colorFilter()) { |
| return as_CFB(colorFilter)->program(fBuilder, color, fColorInfo, fUniforms, fAlloc); |
| } |
| return color; |
| } |
| |
| skvm::Color sampleBlender(int ix, skvm::Color src, skvm::Color dst) override { |
| if (SkBlender* blender = fChildren[ix].blender()) { |
| return as_BB(blender)->program(fBuilder, src, dst, fColorInfo, fUniforms, fAlloc); |
| } |
| return blend(SkBlendMode::kSrcOver, src, dst); |
| } |
| |
| skvm::Color toLinearSrgb(skvm::Color color) override { |
| if (!fColorInfo.colorSpace()) { |
| // These intrinsics do nothing when color management is disabled |
| return color; |
| } |
| return SkColorSpaceXformSteps{fColorInfo.colorSpace(), kUnpremul_SkAlphaType, |
| sk_srgb_linear_singleton(), kUnpremul_SkAlphaType} |
| .program(fBuilder, fUniforms, color); |
| } |
| |
| skvm::Color fromLinearSrgb(skvm::Color color) override { |
| if (!fColorInfo.colorSpace()) { |
| // These intrinsics do nothing when color management is disabled |
| return color; |
| } |
| return SkColorSpaceXformSteps{sk_srgb_linear_singleton(), kUnpremul_SkAlphaType, |
| fColorInfo.colorSpace(), kUnpremul_SkAlphaType} |
| .program(fBuilder, fUniforms, color); |
| } |
| |
| skvm::Builder* fBuilder; |
| skvm::Uniforms* fUniforms; |
| SkArenaAlloc* fAlloc; |
| const std::vector<SkRuntimeEffect::ChildPtr>& fChildren; |
| const SkShaderBase::MatrixRec& fMRec; |
| const skvm::Color fInColor; |
| const SkColorInfo& fColorInfo; |
| }; |
| |
| class SkRuntimeColorFilter : public SkColorFilterBase { |
| public: |
| SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect, |
| sk_sp<const SkData> uniforms, |
| SkSpan<SkRuntimeEffect::ChildPtr> children) |
| : fEffect(std::move(effect)) |
| , fUniforms(std::move(uniforms)) |
| , fChildren(children.begin(), children.end()) {} |
| |
| #if defined(SK_GANESH) |
| GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP, |
| GrRecordingContext* context, |
| const GrColorInfo& colorInfo, |
| const SkSurfaceProps& props) const override { |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| fUniforms, |
| colorInfo.colorSpace()); |
| SkASSERT(uniforms); |
| |
| GrFPArgs childArgs(context, &colorInfo, props); |
| return make_effect_fp(fEffect, |
| "runtime_color_filter", |
| std::move(uniforms), |
| std::move(inputFP), |
| /*destColorFP=*/nullptr, |
| SkSpan(fChildren), |
| childArgs); |
| } |
| #endif |
| |
| #if defined(SK_GRAPHITE) |
| void addToKey(const skgpu::graphite::KeyContext& keyContext, |
| skgpu::graphite::PaintParamsKeyBuilder* builder, |
| skgpu::graphite::PipelineDataGatherer* gatherer) const override { |
| using namespace skgpu::graphite; |
| |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| fUniforms, |
| keyContext.dstColorInfo().colorSpace()); |
| SkASSERT(uniforms); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, |
| { fEffect, std::move(uniforms) }); |
| |
| add_children_to_key(fChildren, fEffect->children(), keyContext, builder, gatherer); |
| |
| builder->endBlock(); |
| } |
| #endif |
| |
| bool appendStages(const SkStageRec& rec, bool) const override { |
| #ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE |
| if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) { |
| // SkRP has support for many parts of #version 300 already, but for now, we restrict its |
| // usage in runtime effects to just #version 100. |
| return false; |
| } |
| if (const SkSL::RP::Program* program = fEffect->getRPProgram()) { |
| SkSpan<const float> uniforms = uniforms_as_span(fEffect->uniforms(), |
| fUniforms, |
| rec.fDstCS, |
| rec.fAlloc); |
| SkShaderBase::MatrixRec matrix(SkMatrix::I()); |
| matrix.markCTMApplied(); |
| RuntimeEffectRPCallbacks callbacks(rec, matrix, fChildren, fEffect->fSampleUsages); |
| bool success = program->appendStages(rec.fPipeline, rec.fAlloc, &callbacks, uniforms); |
| return success; |
| } |
| #endif |
| return false; |
| } |
| |
| skvm::Color onProgram(skvm::Builder* p, skvm::Color c, |
| const SkColorInfo& colorInfo, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { |
| SkASSERT(SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), |
| fEffect.get())); |
| |
| sk_sp<const SkData> inputs = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| fUniforms, |
| colorInfo.colorSpace()); |
| SkASSERT(inputs); |
| |
| SkShaderBase::MatrixRec mRec(SkMatrix::I()); |
| mRec.markTotalMatrixInvalid(); |
| RuntimeEffectVMCallbacks callbacks(p, uniforms, alloc, fChildren, mRec, c, colorInfo); |
| std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(), |
| *inputs); |
| |
| // There should be no way for the color filter to use device coords, but we need to supply |
| // something. (Uninitialized values can trigger asserts in skvm::Builder). |
| skvm::Coord zeroCoord = { p->splat(0.0f), p->splat(0.0f) }; |
| return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p,/*debugTrace=*/nullptr, |
| SkSpan(uniform), /*device=*/zeroCoord, /*local=*/zeroCoord, |
| c, c, &callbacks); |
| } |
| |
| SkPMColor4f onFilterColor4f(const SkPMColor4f& color, SkColorSpace* dstCS) const override { |
| // Get the generic program for filtering a single color |
| const SkFilterColorProgram* program = fEffect->getFilterColorProgram(); |
| if (!program) { |
| // We were unable to build a cached (per-effect) program. Use the base-class fallback, |
| // which builds a program for the specific filter instance. |
| return SkColorFilterBase::onFilterColor4f(color, dstCS); |
| } |
| |
| // Get our specific uniform values |
| sk_sp<const SkData> inputs = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| fUniforms, |
| dstCS); |
| SkASSERT(inputs); |
| |
| auto evalChild = [&](int index, SkPMColor4f inColor) { |
| const auto& child = fChildren[index]; |
| |
| // SkFilterColorProgram::Make has guaranteed that any children will be color filters. |
| SkASSERT(!child.shader()); |
| SkASSERT(!child.blender()); |
| if (SkColorFilter* colorFilter = child.colorFilter()) { |
| return as_CFB(colorFilter)->onFilterColor4f(inColor, dstCS); |
| } |
| return inColor; |
| }; |
| |
| return program->eval(color, inputs->data(), evalChild); |
| } |
| |
| bool onIsAlphaUnchanged() const override { |
| return fEffect->getFilterColorProgram() && |
| fEffect->getFilterColorProgram()->isAlphaUnchanged(); |
| } |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| buffer.writeString(fEffect->source().c_str()); |
| buffer.writeDataAsByteArray(fUniforms.get()); |
| write_child_effects(buffer, fChildren); |
| } |
| |
| SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); } |
| |
| SK_FLATTENABLE_HOOKS(SkRuntimeColorFilter) |
| |
| private: |
| sk_sp<SkRuntimeEffect> fEffect; |
| sk_sp<const SkData> fUniforms; |
| std::vector<SkRuntimeEffect::ChildPtr> fChildren; |
| }; |
| |
| sk_sp<SkFlattenable> SkRuntimeColorFilter::CreateProc(SkReadBuffer& buffer) { |
| SkString sksl; |
| buffer.readString(&sksl); |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); |
| |
| auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, std::move(sksl)); |
| #if !SK_LENIENT_SKSL_DESERIALIZATION |
| if (!buffer.validate(effect != nullptr)) { |
| return nullptr; |
| } |
| #endif |
| |
| SkSTArray<4, SkRuntimeEffect::ChildPtr> children; |
| if (!read_child_effects(buffer, effect.get(), &children)) { |
| return nullptr; |
| } |
| |
| #if SK_LENIENT_SKSL_DESERIALIZATION |
| if (!effect) { |
| SkDebugf("Serialized SkSL failed to compile. Ignoring/dropping SkSL color filter.\n"); |
| return nullptr; |
| } |
| #endif |
| |
| return effect->makeColorFilter(std::move(uniforms), SkSpan(children)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| using UniformsCallback = SkRuntimeEffectPriv::UniformsCallback; |
| |
| class SkRTShader : public SkShaderBase { |
| public: |
| SkRTShader(sk_sp<SkRuntimeEffect> effect, |
| sk_sp<SkSL::SkVMDebugTrace> debugTrace, |
| sk_sp<const SkData> uniforms, |
| SkSpan<SkRuntimeEffect::ChildPtr> children) |
| : fEffect(std::move(effect)) |
| , fDebugTrace(std::move(debugTrace)) |
| , fUniformData(std::move(uniforms)) |
| , fChildren(children.begin(), children.end()) {} |
| |
| SkRTShader(sk_sp<SkRuntimeEffect> effect, |
| sk_sp<SkSL::SkVMDebugTrace> debugTrace, |
| UniformsCallback uniformsCallback, |
| SkSpan<SkRuntimeEffect::ChildPtr> children) |
| : fEffect(std::move(effect)) |
| , fDebugTrace(std::move(debugTrace)) |
| , fUniformsCallback(std::move(uniformsCallback)) |
| , fChildren(children.begin(), children.end()) {} |
| |
| SkRuntimeEffect::TracedShader makeTracedClone(const SkIPoint& coord) { |
| sk_sp<SkRuntimeEffect> unoptimized = fEffect->makeUnoptimizedClone(); |
| sk_sp<SkSL::SkVMDebugTrace> debugTrace = make_skvm_debug_trace(unoptimized.get(), coord); |
| auto debugShader = sk_make_sp<SkRTShader>( |
| unoptimized, debugTrace, this->uniformData(nullptr), SkSpan(fChildren)); |
| |
| return SkRuntimeEffect::TracedShader{std::move(debugShader), std::move(debugTrace)}; |
| } |
| |
| bool isOpaque() const override { return fEffect->alwaysOpaque(); } |
| |
| #if defined(SK_GANESH) |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args, |
| const MatrixRec& mRec) const override { |
| if (!SkRuntimeEffectPriv::CanDraw(args.fContext->priv().caps(), fEffect.get())) { |
| return nullptr; |
| } |
| |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| this->uniformData(args.fDstColorInfo->colorSpace()), |
| args.fDstColorInfo->colorSpace()); |
| SkASSERT(uniforms); |
| |
| bool success; |
| std::unique_ptr<GrFragmentProcessor> fp; |
| std::tie(success, fp) = make_effect_fp(fEffect, |
| "runtime_shader", |
| std::move(uniforms), |
| /*inputFP=*/nullptr, |
| /*destColorFP=*/nullptr, |
| SkSpan(fChildren), |
| args); |
| if (!success) { |
| return nullptr; |
| } |
| |
| std::tie(success, fp) = mRec.apply(std::move(fp)); |
| if (!success) { |
| return nullptr; |
| } |
| return fp; |
| } |
| #endif |
| |
| #if defined(SK_GRAPHITE) |
| void addToKey(const skgpu::graphite::KeyContext& keyContext, |
| skgpu::graphite::PaintParamsKeyBuilder* builder, |
| skgpu::graphite::PipelineDataGatherer* gatherer) const override { |
| using namespace skgpu::graphite; |
| |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| this->uniformData(keyContext.dstColorInfo().colorSpace()), |
| keyContext.dstColorInfo().colorSpace()); |
| SkASSERT(uniforms); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, |
| { fEffect, std::move(uniforms) }); |
| |
| add_children_to_key(fChildren, fEffect->children(), keyContext, builder, gatherer); |
| |
| builder->endBlock(); |
| } |
| #endif |
| |
| bool appendStages(const SkStageRec& rec, const MatrixRec& mRec) const override { |
| #ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE |
| if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) { |
| // SkRP has support for many parts of #version 300 already, but for now, we restrict its |
| // usage in runtime effects to just #version 100. |
| return false; |
| } |
| if (fDebugTrace) { |
| // SkRP doesn't support debug traces yet; fall back to SkVM until this is implemented. |
| return false; |
| } |
| if (const SkSL::RP::Program* program = fEffect->getRPProgram()) { |
| std::optional<MatrixRec> newMRec = mRec.apply(rec); |
| if (!newMRec.has_value()) { |
| return false; |
| } |
| SkSpan<const float> uniforms = uniforms_as_span(fEffect->uniforms(), |
| this->uniformData(rec.fDstCS), |
| rec.fDstCS, |
| rec.fAlloc); |
| RuntimeEffectRPCallbacks callbacks(rec, *newMRec, fChildren, fEffect->fSampleUsages); |
| bool success = program->appendStages(rec.fPipeline, rec.fAlloc, &callbacks, uniforms); |
| return success; |
| } |
| #endif |
| return false; |
| } |
| |
| skvm::Color program(skvm::Builder* p, |
| skvm::Coord device, |
| skvm::Coord local, |
| skvm::Color paint, |
| const MatrixRec& mRec, |
| const SkColorInfo& colorInfo, |
| skvm::Uniforms* uniforms, |
| SkArenaAlloc* alloc) const override { |
| if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) { |
| return {}; |
| } |
| |
| sk_sp<const SkData> inputs = |
| SkRuntimeEffectPriv::TransformUniforms(fEffect->uniforms(), |
| this->uniformData(colorInfo.colorSpace()), |
| colorInfo.colorSpace()); |
| SkASSERT(inputs); |
| |
| // Ensure any pending transform is applied before running the runtime shader's code, which |
| // gets to use and manipulate the coordinates. |
| std::optional<MatrixRec> newMRec = mRec.apply(p, &local, uniforms); |
| if (!newMRec.has_value()) { |
| return {}; |
| } |
| // We could omit this for children that are only sampled with passthrough coords. |
| newMRec->markTotalMatrixInvalid(); |
| |
| RuntimeEffectVMCallbacks callbacks(p, |
| uniforms, |
| alloc, |
| fChildren, |
| *newMRec, |
| paint, |
| colorInfo); |
| std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(), |
| *inputs); |
| |
| return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, fDebugTrace.get(), |
| SkSpan(uniform), device, local, paint, paint, &callbacks); |
| } |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| buffer.writeString(fEffect->source().c_str()); |
| buffer.writeDataAsByteArray(this->uniformData(nullptr).get()); |
| write_child_effects(buffer, fChildren); |
| } |
| |
| SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); } |
| |
| SK_FLATTENABLE_HOOKS(SkRTShader) |
| |
| private: |
| enum Flags { |
| kHasLegacyLocalMatrix_Flag = 1 << 1, |
| }; |
| |
| sk_sp<const SkData> uniformData(const SkColorSpace* dstCS) const { |
| if (fUniformData) { |
| return fUniformData; |
| } |
| |
| SkASSERT(fUniformsCallback); |
| sk_sp<const SkData> uniforms = fUniformsCallback({dstCS}); |
| SkASSERT(uniforms && uniforms->size() == fEffect->uniformSize()); |
| return uniforms; |
| } |
| |
| sk_sp<SkRuntimeEffect> fEffect; |
| sk_sp<SkSL::SkVMDebugTrace> fDebugTrace; |
| sk_sp<const SkData> fUniformData; |
| UniformsCallback fUniformsCallback; |
| std::vector<SkRuntimeEffect::ChildPtr> fChildren; |
| }; |
| |
| sk_sp<SkFlattenable> SkRTShader::CreateProc(SkReadBuffer& buffer) { |
| SkString sksl; |
| buffer.readString(&sksl); |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); |
| |
| SkTLazy<SkMatrix> localM; |
| if (buffer.isVersionLT(SkPicturePriv::kNoShaderLocalMatrix)) { |
| uint32_t flags = buffer.read32(); |
| if (flags & kHasLegacyLocalMatrix_Flag) { |
| buffer.readMatrix(localM.init()); |
| } |
| } |
| |
| auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForShader, std::move(sksl)); |
| #if !SK_LENIENT_SKSL_DESERIALIZATION |
| if (!buffer.validate(effect != nullptr)) { |
| return nullptr; |
| } |
| #endif |
| |
| SkSTArray<4, SkRuntimeEffect::ChildPtr> children; |
| if (!read_child_effects(buffer, effect.get(), &children)) { |
| return nullptr; |
| } |
| |
| #if SK_LENIENT_SKSL_DESERIALIZATION |
| if (!effect) { |
| // If any children were SkShaders, return the first one. This is a reasonable fallback. |
| for (int i = 0; i < children.size(); i++) { |
| if (children[i].shader()) { |
| SkDebugf("Serialized SkSL failed to compile. Replacing shader with child %d.\n", i); |
| return sk_ref_sp(children[i].shader()); |
| } |
| } |
| |
| // We don't know what to do, so just return nullptr (but *don't* poison the buffer). |
| SkDebugf("Serialized SkSL failed to compile. Ignoring/dropping SkSL shader.\n"); |
| return nullptr; |
| } |
| #endif |
| |
| return effect->makeShader(std::move(uniforms), SkSpan(children), localM.getMaybeNull()); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| class SkRuntimeBlender : public SkBlenderBase { |
| public: |
| SkRuntimeBlender(sk_sp<SkRuntimeEffect> effect, |
| sk_sp<const SkData> uniforms, |
| SkSpan<SkRuntimeEffect::ChildPtr> children) |
| : fEffect(std::move(effect)) |
| , fUniforms(std::move(uniforms)) |
| , fChildren(children.begin(), children.end()) {} |
| |
| SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); } |
| |
| bool appendStages(const SkStageRec& rec) const override { |
| #ifdef SK_ENABLE_SKSL_IN_RASTER_PIPELINE |
| if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) { |
| // SkRP has support for many parts of #version 300 already, but for now, we restrict its |
| // usage in runtime effects to just #version 100. |
| return false; |
| } |
| if (const SkSL::RP::Program* program = fEffect->getRPProgram()) { |
| SkSpan<const float> uniforms = uniforms_as_span(fEffect->uniforms(), |
| fUniforms, |
| rec.fDstCS, |
| rec.fAlloc); |
| SkShaderBase::MatrixRec matrix(SkMatrix::I()); |
| matrix.markCTMApplied(); |
| RuntimeEffectRPCallbacks callbacks(rec, matrix, fChildren, fEffect->fSampleUsages); |
| bool success = program->appendStages(rec.fPipeline, rec.fAlloc, &callbacks, uniforms); |
| return success; |
| } |
| #endif |
| return false; |
| } |
| |
| skvm::Color onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst, |
| const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, |
| SkArenaAlloc* alloc) const override { |
| if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), fEffect.get())) { |
| return {}; |
| } |
| |
| sk_sp<const SkData> inputs = SkRuntimeEffectPriv::TransformUniforms(fEffect->uniforms(), |
| fUniforms, |
| colorInfo.colorSpace()); |
| SkASSERT(inputs); |
| |
| SkShaderBase::MatrixRec mRec(SkMatrix::I()); |
| mRec.markTotalMatrixInvalid(); |
| RuntimeEffectVMCallbacks callbacks(p, uniforms, alloc, fChildren, mRec, src, colorInfo); |
| std::vector<skvm::Val> uniform = make_skvm_uniforms(p, uniforms, fEffect->uniformSize(), |
| *inputs); |
| |
| // Emit the blend function as an SkVM program. |
| skvm::Coord zeroCoord = {p->splat(0.0f), p->splat(0.0f)}; |
| return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p,/*debugTrace=*/nullptr, |
| SkSpan(uniform), /*device=*/zeroCoord, /*local=*/zeroCoord, |
| src, dst, &callbacks); |
| } |
| |
| #if defined(SK_GANESH) |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor( |
| std::unique_ptr<GrFragmentProcessor> srcFP, |
| std::unique_ptr<GrFragmentProcessor> dstFP, |
| const GrFPArgs& args) const override { |
| if (!SkRuntimeEffectPriv::CanDraw(args.fContext->priv().caps(), fEffect.get())) { |
| return nullptr; |
| } |
| |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| fUniforms, |
| args.fDstColorInfo->colorSpace()); |
| SkASSERT(uniforms); |
| auto [success, fp] = make_effect_fp(fEffect, |
| "runtime_blender", |
| std::move(uniforms), |
| std::move(srcFP), |
| std::move(dstFP), |
| SkSpan(fChildren), |
| args); |
| |
| return success ? std::move(fp) : nullptr; |
| } |
| #endif |
| |
| #if defined(SK_GRAPHITE) |
| void addToKey(const skgpu::graphite::KeyContext& keyContext, |
| skgpu::graphite::PaintParamsKeyBuilder* builder, |
| skgpu::graphite::PipelineDataGatherer* gatherer, |
| skgpu::graphite::DstColorType dstColorType) const override { |
| using namespace skgpu::graphite; |
| SkASSERT(dstColorType == DstColorType::kSurface || |
| dstColorType == DstColorType::kChildOutput); |
| |
| sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( |
| fEffect->uniforms(), |
| fUniforms, |
| keyContext.dstColorInfo().colorSpace()); |
| SkASSERT(uniforms); |
| |
| // TODO(b/238757201): Pass into RuntimeEffectBlock::BeginBlock that this runtime effect |
| // needs a dst read, if dstColorType == kSurface. |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, |
| { fEffect, std::move(uniforms) }); |
| |
| add_children_to_key(fChildren, fEffect->children(), keyContext, builder, gatherer); |
| |
| builder->endBlock(); |
| } |
| #endif |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| buffer.writeString(fEffect->source().c_str()); |
| buffer.writeDataAsByteArray(fUniforms.get()); |
| write_child_effects(buffer, fChildren); |
| } |
| |
| SK_FLATTENABLE_HOOKS(SkRuntimeBlender) |
| |
| private: |
| using INHERITED = SkBlenderBase; |
| |
| sk_sp<SkRuntimeEffect> fEffect; |
| sk_sp<const SkData> fUniforms; |
| std::vector<SkRuntimeEffect::ChildPtr> fChildren; |
| }; |
| |
| sk_sp<SkFlattenable> SkRuntimeBlender::CreateProc(SkReadBuffer& buffer) { |
| SkString sksl; |
| buffer.readString(&sksl); |
| sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); |
| |
| auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForBlender, std::move(sksl)); |
| #if !SK_LENIENT_SKSL_DESERIALIZATION |
| if (!buffer.validate(effect != nullptr)) { |
| return nullptr; |
| } |
| #endif |
| |
| SkSTArray<4, SkRuntimeEffect::ChildPtr> children; |
| if (!read_child_effects(buffer, effect.get(), &children)) { |
| return nullptr; |
| } |
| |
| #if SK_LENIENT_SKSL_DESERIALIZATION |
| if (!effect) { |
| SkDebugf("Serialized SkSL failed to compile. Ignoring/dropping SkSL blender.\n"); |
| return nullptr; |
| } |
| #endif |
| |
| return effect->makeBlender(std::move(uniforms), SkSpan(children)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkShader> SkRuntimeEffectPriv::MakeDeferredShader(const SkRuntimeEffect* effect, |
| UniformsCallback uniformsCallback, |
| SkSpan<SkRuntimeEffect::ChildPtr> children, |
| const SkMatrix* localMatrix) { |
| if (!effect->allowShader()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(effect->fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniformsCallback) { |
| return nullptr; |
| } |
| return SkLocalMatrixShader::MakeWrapped<SkRTShader>(localMatrix, |
| sk_ref_sp(effect), |
| /*debugTrace=*/nullptr, |
| std::move(uniformsCallback), |
| children); |
| } |
| |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, |
| sk_sp<SkShader> childShaders[], |
| size_t childCount, |
| const SkMatrix* localMatrix) const { |
| SkSTArray<4, ChildPtr> children(childCount); |
| for (size_t i = 0; i < childCount; ++i) { |
| children.emplace_back(childShaders[i]); |
| } |
| return this->makeShader(std::move(uniforms), SkSpan(children), localMatrix); |
| } |
| |
| sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<const SkData> uniforms, |
| SkSpan<ChildPtr> children, |
| const SkMatrix* localMatrix) const { |
| if (!this->allowShader()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| if (uniforms->size() != this->uniformSize()) { |
| return nullptr; |
| } |
| return SkLocalMatrixShader::MakeWrapped<SkRTShader>(localMatrix, |
| sk_ref_sp(this), |
| /*debugTrace=*/nullptr, |
| std::move(uniforms), |
| children); |
| } |
| |
| sk_sp<SkImage> SkRuntimeEffect::makeImage(GrRecordingContext* rContext, |
| sk_sp<const SkData> uniforms, |
| SkSpan<ChildPtr> children, |
| const SkMatrix* localMatrix, |
| SkImageInfo resultInfo, |
| bool mipmapped) const { |
| if (resultInfo.alphaType() == kUnpremul_SkAlphaType || |
| resultInfo.alphaType() == kUnknown_SkAlphaType) { |
| return nullptr; |
| } |
| sk_sp<SkSurface> surface; |
| if (rContext) { |
| #if defined(SK_GANESH) |
| if (!rContext->priv().caps()->mipmapSupport()) { |
| mipmapped = false; |
| } |
| surface = SkSurface::MakeRenderTarget(rContext, |
| skgpu::Budgeted::kYes, |
| resultInfo, |
| 1, |
| kTopLeft_GrSurfaceOrigin, |
| nullptr, |
| mipmapped); |
| #endif |
| } else { |
| surface = SkSurface::MakeRaster(resultInfo); |
| } |
| if (!surface) { |
| return nullptr; |
| } |
| SkCanvas* canvas = surface->getCanvas(); |
| auto shader = this->makeShader(std::move(uniforms), children, localMatrix); |
| if (!shader) { |
| return nullptr; |
| } |
| SkPaint paint; |
| paint.setShader(std::move(shader)); |
| paint.setBlendMode(SkBlendMode::kSrc); |
| canvas->drawPaint(paint); |
| return surface->makeImageSnapshot(); |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, |
| sk_sp<SkColorFilter> childColorFilters[], |
| size_t childCount) const { |
| SkSTArray<4, ChildPtr> children(childCount); |
| for (size_t i = 0; i < childCount; ++i) { |
| children.emplace_back(childColorFilters[i]); |
| } |
| return this->makeColorFilter(std::move(uniforms), SkSpan(children)); |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms, |
| SkSpan<ChildPtr> children) const { |
| if (!this->allowColorFilter()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| if (uniforms->size() != this->uniformSize()) { |
| return nullptr; |
| } |
| return sk_make_sp<SkRuntimeColorFilter>(sk_ref_sp(this), std::move(uniforms), children); |
| } |
| |
| sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<const SkData> uniforms) const { |
| return this->makeColorFilter(std::move(uniforms), /*children=*/{}); |
| } |
| |
| sk_sp<SkBlender> SkRuntimeEffect::makeBlender(sk_sp<const SkData> uniforms, |
| SkSpan<ChildPtr> children) const { |
| if (!this->allowBlender()) { |
| return nullptr; |
| } |
| if (!verify_child_effects(fChildren, children)) { |
| return nullptr; |
| } |
| if (!uniforms) { |
| uniforms = SkData::MakeEmpty(); |
| } |
| if (uniforms->size() != this->uniformSize()) { |
| return nullptr; |
| } |
| return sk_make_sp<SkRuntimeBlender>(sk_ref_sp(this), std::move(uniforms), children); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkRuntimeEffect::TracedShader SkRuntimeEffect::MakeTraced(sk_sp<SkShader> shader, |
| const SkIPoint& traceCoord) { |
| SkRuntimeEffect* effect = as_SB(shader)->asRuntimeEffect(); |
| if (!effect) { |
| return TracedShader{nullptr, nullptr}; |
| } |
| // An SkShader with an attached SkRuntimeEffect must be an SkRTShader. |
| SkRTShader* rtShader = static_cast<SkRTShader*>(shader.get()); |
| return rtShader->makeTracedClone(traceCoord); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| std::optional<ChildType> SkRuntimeEffect::ChildPtr::type() const { |
| if (fChild) { |
| switch (fChild->getFlattenableType()) { |
| case SkFlattenable::kSkShader_Type: |
| return ChildType::kShader; |
| case SkFlattenable::kSkColorFilter_Type: |
| return ChildType::kColorFilter; |
| case SkFlattenable::kSkBlender_Type: |
| return ChildType::kBlender; |
| default: |
| break; |
| } |
| } |
| return std::nullopt; |
| } |
| |
| SkShader* SkRuntimeEffect::ChildPtr::shader() const { |
| return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkShader_Type) |
| ? static_cast<SkShader*>(fChild.get()) |
| : nullptr; |
| } |
| |
| SkColorFilter* SkRuntimeEffect::ChildPtr::colorFilter() const { |
| return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkColorFilter_Type) |
| ? static_cast<SkColorFilter*>(fChild.get()) |
| : nullptr; |
| } |
| |
| SkBlender* SkRuntimeEffect::ChildPtr::blender() const { |
| return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkBlender_Type) |
| ? static_cast<SkBlender*>(fChild.get()) |
| : nullptr; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void SkRuntimeEffect::RegisterFlattenables() { |
| SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter); |
| SK_REGISTER_FLATTENABLE(SkRTShader); |
| SK_REGISTER_FLATTENABLE(SkRuntimeBlender); |
| } |
| |
| SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect) |
| : INHERITED(std::move(effect)) {} |
| |
| SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default; |
| |
| sk_sp<SkImage> SkRuntimeShaderBuilder::makeImage(GrRecordingContext* recordingContext, |
| const SkMatrix* localMatrix, |
| SkImageInfo resultInfo, |
| bool mipmapped) { |
| return this->effect()->makeImage(recordingContext, |
| this->uniforms(), |
| this->children(), |
| localMatrix, |
| resultInfo, |
| mipmapped); |
| } |
| |
| sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix) { |
| return this->effect()->makeShader(this->uniforms(), this->children(), localMatrix); |
| } |
| |
| SkRuntimeBlendBuilder::SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect> effect) |
| : INHERITED(std::move(effect)) {} |
| |
| SkRuntimeBlendBuilder::~SkRuntimeBlendBuilder() = default; |
| |
| sk_sp<SkBlender> SkRuntimeBlendBuilder::makeBlender() { |
| return this->effect()->makeBlender(this->uniforms(), this->children()); |
| } |
| |
| SkRuntimeColorFilterBuilder::SkRuntimeColorFilterBuilder(sk_sp<SkRuntimeEffect> effect) |
| : INHERITED(std::move(effect)) {} |
| |
| SkRuntimeColorFilterBuilder::~SkRuntimeColorFilterBuilder() = default; |
| |
| sk_sp<SkColorFilter> SkRuntimeColorFilterBuilder::makeColorFilter() { |
| return this->effect()->makeColorFilter(this->uniforms(), this->children()); |
| } |
| |
| #endif // SK_ENABLE_SKSL |