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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_VulkanUtils_DEFINED
#define skgpu_graphite_VulkanUtils_DEFINED
#include "include/gpu/vk/VulkanTypes.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/vk/VulkanInterface.h"
// Helper macros to call functions on the VulkanInterface
#define VULKAN_CALL(IFACE, X) (IFACE)->fFunctions.f##X
// TODO: This needs to add checks for device lost on calls. See Ganesh version
#define VULKAN_CALL_RESULT(IFACE, RESULT, X) \
do { \
(RESULT) = VULKAN_CALL(IFACE, X); \
SkASSERT(VK_SUCCESS == RESULT || VK_ERROR_DEVICE_LOST == RESULT); \
if (RESULT != VK_SUCCESS) { \
SKGPU_LOG_E("Failed vulkan call. Error: %d," #X "\n", RESULT); \
} \
} while (false)
// same as VULKAN_CALL but checks for success
#define VULKAN_CALL_ERRCHECK(IFACE, X) \
VkResult SK_MACRO_APPEND_LINE(ret); \
VULKAN_CALL_RESULT(IFACE, SK_MACRO_APPEND_LINE(ret), X)
#define VULKAN_CALL_RESULT_NOCHECK(IFACE, RESULT, X) \
do { \
(RESULT) = VULKAN_CALL(IFACE, X); \
} while (false)
#endif // skgpu_graphite_VulkanUtils_DEFINED