| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkPathOpsPoint_DEFINED |
| #define SkPathOpsPoint_DEFINED |
| |
| #include "SkPathOpsTypes.h" |
| #include "SkPoint.h" |
| |
| inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) { |
| return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY); |
| } |
| |
| struct SkDVector { |
| double fX; |
| double fY; |
| |
| void set(const SkVector& pt) { |
| fX = pt.fX; |
| fY = pt.fY; |
| } |
| |
| friend SkDPoint operator+(const SkDPoint& a, const SkDVector& b); |
| |
| void operator+=(const SkDVector& v) { |
| fX += v.fX; |
| fY += v.fY; |
| } |
| |
| void operator-=(const SkDVector& v) { |
| fX -= v.fX; |
| fY -= v.fY; |
| } |
| |
| void operator/=(const double s) { |
| fX /= s; |
| fY /= s; |
| } |
| |
| void operator*=(const double s) { |
| fX *= s; |
| fY *= s; |
| } |
| |
| SkVector asSkVector() const { |
| SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; |
| return v; |
| } |
| |
| double cross(const SkDVector& a) const { |
| return fX * a.fY - fY * a.fX; |
| } |
| |
| // similar to cross, this bastardization considers nearly coincident to be zero |
| double crossCheck(const SkDVector& a) const { |
| double xy = fX * a.fY; |
| double yx = fY * a.fX; |
| return AlmostEqualUlps(xy, yx) ? 0 : xy - yx; |
| } |
| |
| double dot(const SkDVector& a) const { |
| return fX * a.fX + fY * a.fY; |
| } |
| |
| double length() const { |
| return sqrt(lengthSquared()); |
| } |
| |
| double lengthSquared() const { |
| return fX * fX + fY * fY; |
| } |
| }; |
| |
| struct SkDPoint { |
| double fX; |
| double fY; |
| |
| void set(const SkPoint& pt) { |
| fX = pt.fX; |
| fY = pt.fY; |
| } |
| |
| friend SkDVector operator-(const SkDPoint& a, const SkDPoint& b); |
| |
| friend bool operator==(const SkDPoint& a, const SkDPoint& b) { |
| return a.fX == b.fX && a.fY == b.fY; |
| } |
| |
| friend bool operator!=(const SkDPoint& a, const SkDPoint& b) { |
| return a.fX != b.fX || a.fY != b.fY; |
| } |
| |
| void operator=(const SkPoint& pt) { |
| fX = pt.fX; |
| fY = pt.fY; |
| } |
| |
| void operator+=(const SkDVector& v) { |
| fX += v.fX; |
| fY += v.fY; |
| } |
| |
| void operator-=(const SkDVector& v) { |
| fX -= v.fX; |
| fY -= v.fY; |
| } |
| |
| // note: this can not be implemented with |
| // return approximately_equal(a.fY, fY) && approximately_equal(a.fX, fX); |
| // because that will not take the magnitude of the values into account |
| bool approximatelyEqual(const SkDPoint& a) const { |
| if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { |
| return true; |
| } |
| if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { |
| return false; |
| } |
| double dist = distance(a); // OPTIMIZATION: can we compare against distSq instead ? |
| double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| largest = SkTMax(largest, -tiniest); |
| return AlmostBequalUlps(largest, largest + dist); // is the dist within ULPS tolerance? |
| } |
| |
| bool approximatelyEqual(const SkPoint& a) const { |
| SkDPoint dA; |
| dA.set(a); |
| return approximatelyEqual(dA); |
| } |
| |
| static bool ApproximatelyEqual(const SkPoint& a, const SkPoint& b) { |
| if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY)) { |
| return true; |
| } |
| if (!RoughlyEqualUlps(a.fX, b.fX) || !RoughlyEqualUlps(a.fY, b.fY)) { |
| return false; |
| } |
| SkDPoint dA, dB; |
| dA.set(a); |
| dB.set(b); |
| double dist = dA.distance(dB); // OPTIMIZATION: can we compare against distSq instead ? |
| float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY); |
| float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY); |
| largest = SkTMax(largest, -tiniest); |
| return AlmostBequalUlps((double) largest, largest + dist); // is dist within ULPS tolerance? |
| } |
| |
| static bool RoughlyEqual(const SkPoint& a, const SkPoint& b) { |
| if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY)) { |
| return true; |
| } |
| return RoughlyEqualUlps(a.fX, b.fX) && RoughlyEqualUlps(a.fY, b.fY); |
| } |
| |
| bool approximatelyPEqual(const SkDPoint& a) const { |
| if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { |
| return true; |
| } |
| if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { |
| return false; |
| } |
| double dist = distance(a); // OPTIMIZATION: can we compare against distSq instead ? |
| double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| largest = SkTMax(largest, -tiniest); |
| return AlmostPequalUlps(largest, largest + dist); // is the dist within ULPS tolerance? |
| } |
| |
| bool approximatelyDEqual(const SkDPoint& a) const { |
| if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) { |
| return true; |
| } |
| if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) { |
| return false; |
| } |
| double dist = distance(a); // OPTIMIZATION: can we compare against distSq instead ? |
| double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| largest = SkTMax(largest, -tiniest); |
| return AlmostDequalUlps(largest, largest + dist); // is the dist within ULPS tolerance? |
| } |
| |
| bool approximatelyZero() const { |
| return approximately_zero(fX) && approximately_zero(fY); |
| } |
| |
| SkPoint asSkPoint() const { |
| SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)}; |
| return pt; |
| } |
| |
| double distance(const SkDPoint& a) const { |
| SkDVector temp = *this - a; |
| return temp.length(); |
| } |
| |
| double distanceSquared(const SkDPoint& a) const { |
| SkDVector temp = *this - a; |
| return temp.lengthSquared(); |
| } |
| |
| static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) { |
| SkDPoint result; |
| result.fX = (a.fX + b.fX) / 2; |
| result.fY = (a.fY + b.fY) / 2; |
| return result; |
| } |
| |
| bool moreRoughlyEqual(const SkDPoint& a) const { |
| if (roughly_equal(fX, a.fX) && roughly_equal(fY, a.fY)) { |
| return true; |
| } |
| double dist = distance(a); // OPTIMIZATION: can we compare against distSq instead ? |
| double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY); |
| double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY); |
| largest = SkTMax(largest, -tiniest); |
| return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance? |
| } |
| |
| bool roughlyEqual(const SkDPoint& a) const { |
| return roughly_equal(a.fY, fY) && roughly_equal(a.fX, fX); |
| } |
| |
| // utilities callable by the user from the debugger when the implementation code is linked in |
| void dump() const; |
| static void Dump(const SkPoint& pt); |
| static void DumpHex(const SkPoint& pt); |
| }; |
| |
| #endif |