blob: 7ba1862306050d078cfc8c194dd446bef35cc25a [file] [log] [blame]
out vec4 sk_FragColor;
uniform float a;
uniform float b;
uniform float c;
uniform vec4 d;
uniform vec4 e;
uniform vec4 f;
void main() {
sk_FragColor.x = faceforward(a, b, c);
sk_FragColor = faceforward(d, e, f);
}