blob: e3cc5c11e543c75a84a82894e7395ff7e8327935 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec2 ah;
uniform vec2 bh;
uniform vec2 af;
uniform vec2 bf;
void main() {
sk_FragColor.x = ah.x * bh.y - ah.y * bh.x;
sk_FragColor.y = af.x * bf.y - af.y * bf.x;
}