| // Reduced set of intrinsics that are available to public SkSL (RuntimeEffect and Interpreter) |
| |
| // See "The OpenGL ES Shading Language, Section 8" |
| |
| // 8.1 : Angle and Trigonometry Functions |
| $genType radians($genType degrees); |
| $genHType radians($genHType degrees); |
| $genType degrees($genType radians); |
| $genHType degrees($genHType radians); |
| |
| $genType sin($genType angle); |
| $genHType sin($genHType angle); |
| $genType cos($genType angle); |
| $genHType cos($genHType angle); |
| $genType tan($genType angle); |
| $genHType tan($genHType angle); |
| |
| $genType asin($genType x); |
| $genHType asin($genHType x); |
| $genType acos($genType x); |
| $genHType acos($genHType x); |
| $genType atan($genType y, $genType x); |
| $genHType atan($genHType y, $genHType x); |
| $genType atan($genType y_over_x); |
| $genHType atan($genHType y_over_x); |
| |
| // 8.1 : Angle and Trigonometry Functions (GLSL ES 3.0) |
| $es3 $genType sinh($genType x); |
| $es3 $genHType sinh($genHType x); |
| $es3 $genType cosh($genType x); |
| $es3 $genHType cosh($genHType x); |
| $es3 $genType tanh($genType x); |
| $es3 $genHType tanh($genHType x); |
| $es3 $genType asinh($genType x); |
| $es3 $genHType asinh($genHType x); |
| $es3 $genType acosh($genType x); |
| $es3 $genHType acosh($genHType x); |
| $es3 $genType atanh($genType x); |
| $es3 $genHType atanh($genHType x); |
| |
| // 8.2 : Exponential Functions |
| $genType pow($genType x, $genType y); |
| $genHType pow($genHType x, $genHType y); |
| $genType exp($genType x); |
| $genHType exp($genHType x); |
| $genType log($genType x); |
| $genHType log($genHType x); |
| $genType exp2($genType x); |
| $genHType exp2($genHType x); |
| $genType log2($genType x); |
| $genHType log2($genHType x); |
| |
| $genType sqrt($genType x); |
| $genHType sqrt($genHType x); |
| $genType inversesqrt($genType x); |
| $genHType inversesqrt($genHType x); |
| |
| // 8.3 : Common Functions |
| $genType abs($genType x); |
| $genHType abs($genHType x); |
| $genType sign($genType x); |
| $genHType sign($genHType x); |
| $genType floor($genType x); |
| $genHType floor($genHType x); |
| $genType ceil($genType x); |
| $genHType ceil($genHType x); |
| $genType fract($genType x); |
| $genHType fract($genHType x); |
| $genType mod($genType x, float y); |
| $genType mod($genType x, $genType y); |
| $genHType mod($genHType x, half y); |
| $genHType mod($genHType x, $genHType y); |
| |
| $genType min($genType x, $genType y); |
| $genType min($genType x, float y); |
| $genHType min($genHType x, $genHType y); |
| $genHType min($genHType x, half y); |
| $genType max($genType x, $genType y); |
| $genType max($genType x, float y); |
| $genHType max($genHType x, $genHType y); |
| $genHType max($genHType x, half y); |
| $genType clamp($genType x, $genType minVal, $genType maxVal); |
| $genType clamp($genType x, float minVal, float maxVal); |
| $genHType clamp($genHType x, $genHType minVal, $genHType maxVal); |
| $genHType clamp($genHType x, half minVal, half maxVal); |
| $genType saturate($genType x); // SkSL extension |
| $genHType saturate($genHType x); // SkSL extension |
| $genType mix($genType x, $genType y, $genType a); |
| $genType mix($genType x, $genType y, float a); |
| $genHType mix($genHType x, $genHType y, $genHType a); |
| $genHType mix($genHType x, $genHType y, half a); |
| $genType step($genType edge, $genType x); |
| $genType step(float edge, $genType x); |
| $genHType step($genHType edge, $genHType x); |
| $genHType step(half edge, $genHType x); |
| $genType smoothstep($genType edge0, $genType edge1, $genType x); |
| $genType smoothstep(float edge0, float edge1, $genType x); |
| $genHType smoothstep($genHType edge0, $genHType edge1, $genHType x); |
| $genHType smoothstep(half edge0, half edge1, $genHType x); |
| |
| // 8.3 : Common Functions (GLSL ES 3.0) |
| $es3 $genIType abs($genIType x); |
| $es3 $genIType sign($genIType x); |
| $es3 $genIType floatBitsToInt ($genType value); |
| $es3 $genUType floatBitsToUint($genType value); |
| $es3 $genType intBitsToFloat ($genIType value); |
| $es3 $genType uintBitsToFloat($genUType value); |
| $es3 $genType trunc($genType x); |
| $es3 $genHType trunc($genHType x); |
| $es3 $genType round($genType x); |
| $es3 $genHType round($genHType x); |
| $es3 $genType roundEven($genType x); |
| $es3 $genHType roundEven($genHType x); |
| $es3 $genIType min($genIType x, $genIType y); |
| $es3 $genIType min($genIType x, int y); |
| $es3 $genIType max($genIType x, $genIType y); |
| $es3 $genIType max($genIType x, int y); |
| $es3 $genIType clamp($genIType x, $genIType minVal, $genIType maxVal); |
| $es3 $genIType clamp($genIType x, int minVal, int maxVal); |
| $es3 $genUType clamp($genUType x, $genUType minVal, $genUType maxVal); |
| $es3 $genUType clamp($genUType x, uint minVal, uint maxVal); |
| $es3 $genType mix($genType x, $genType y, $genBType a); |
| $es3 $genHType mix($genHType x, $genHType y, $genBType a); |
| |
| // 8.3 : Common Functions (GLSL ES 3.0) -- cannot be used in constant-expressions |
| $es3 $genBType isnan($genType x); |
| $es3 $genBType isnan($genHType x); |
| $es3 $genBType isinf($genType x); |
| $es3 $genBType isinf($genHType x); |
| $es3 $genType modf($genType x, out $genType i); |
| $es3 $genHType modf($genHType x, out $genHType i); |
| |
| // 8.4 : Floating-Point Pack and Unpack Functions (GLSL ES 3.0) |
| $es3 uint packUnorm2x16(float2 v); |
| $es3 float2 unpackUnorm2x16(uint p); |
| |
| // 8.5 : Geometric Functions |
| float length($genType x); |
| half length($genHType x); |
| float distance($genType p0, $genType p1); |
| half distance($genHType p0, $genHType p1); |
| float dot($genType x, $genType y); |
| half dot($genHType x, $genHType y); |
| float3 cross(float3 x, float3 y); |
| half3 cross(half3 x, half3 y); |
| $genType normalize($genType x); |
| $genHType normalize($genHType x); |
| $genType faceforward($genType N, $genType I, $genType Nref); |
| $genHType faceforward($genHType N, $genHType I, $genHType Nref); |
| $genType reflect($genType I, $genType N); |
| $genHType reflect($genHType I, $genHType N); |
| $genType refract($genType I, $genType N, float eta); |
| $genHType refract($genHType I, $genHType N, half eta); |
| |
| // 8.6 : Matrix Functions |
| $squareMat matrixCompMult($squareMat x, $squareMat y); |
| $squareHMat matrixCompMult($squareHMat x, $squareHMat y); |
| $es3 $mat matrixCompMult($mat x, $mat y); |
| $es3 $hmat matrixCompMult($hmat x, $hmat y); |
| |
| // 8.6 : Matrix Functions (GLSL 1.4, poly-filled by SkSL as needed) |
| $squareMat inverse($squareMat m); |
| $squareHMat inverse($squareHMat m); |
| |
| // 8.6 : Matrix Functions (GLSL ES 3.0) |
| $es3 float determinant($squareMat m); |
| $es3 half determinant($squareHMat m); |
| $es3 $squareMat transpose($squareMat m); |
| $es3 $squareHMat transpose($squareHMat m); |
| $es3 float2x3 transpose(float3x2 m); |
| $es3 half2x3 transpose(half3x2 m); |
| $es3 float2x4 transpose(float4x2 m); |
| $es3 half2x4 transpose(half4x2 m); |
| $es3 float3x2 transpose(float2x3 m); |
| $es3 half3x2 transpose(half2x3 m); |
| $es3 float3x4 transpose(float4x3 m); |
| $es3 half3x4 transpose(half4x3 m); |
| $es3 float4x2 transpose(float2x4 m); |
| $es3 half4x2 transpose(half2x4 m); |
| $es3 float4x3 transpose(float3x4 m); |
| $es3 half4x3 transpose(half3x4 m); |
| $es3 $squareMat outerProduct($vec c, $vec r); |
| $es3 $squareHMat outerProduct($hvec c, $hvec r); |
| $es3 float2x3 outerProduct(float3 c, float2 r); |
| $es3 half2x3 outerProduct(half3 c, half2 r); |
| $es3 float3x2 outerProduct(float2 c, float3 r); |
| $es3 half3x2 outerProduct(half2 c, half3 r); |
| $es3 float2x4 outerProduct(float4 c, float2 r); |
| $es3 half2x4 outerProduct(half4 c, half2 r); |
| $es3 float4x2 outerProduct(float2 c, float4 r); |
| $es3 half4x2 outerProduct(half2 c, half4 r); |
| $es3 float3x4 outerProduct(float4 c, float3 r); |
| $es3 half3x4 outerProduct(half4 c, half3 r); |
| $es3 float4x3 outerProduct(float3 c, float4 r); |
| $es3 half4x3 outerProduct(half3 c, half4 r); |
| |
| // 8.7 : Vector Relational Functions |
| $bvec lessThan($vec x, $vec y); |
| $bvec lessThan($hvec x, $hvec y); |
| $bvec lessThan($ivec x, $ivec y); |
| $bvec lessThanEqual($vec x, $vec y); |
| $bvec lessThanEqual($hvec x, $hvec y); |
| $bvec lessThanEqual($ivec x, $ivec y); |
| $bvec greaterThan($vec x, $vec y); |
| $bvec greaterThan($hvec x, $hvec y); |
| $bvec greaterThan($ivec x, $ivec y); |
| $bvec greaterThanEqual($vec x, $vec y); |
| $bvec greaterThanEqual($hvec x, $hvec y); |
| $bvec greaterThanEqual($ivec x, $ivec y); |
| $bvec equal($vec x, $vec y); |
| $bvec equal($hvec x, $hvec y); |
| $bvec equal($ivec x, $ivec y); |
| $bvec equal($bvec x, $bvec y); |
| $bvec notEqual($vec x, $vec y); |
| $bvec notEqual($hvec x, $hvec y); |
| $bvec notEqual($ivec x, $ivec y); |
| $bvec notEqual($bvec x, $bvec y); |
| |
| bool any($bvec x); |
| bool all($bvec x); |
| $bvec not($bvec x); |
| |
| // 8.9 : Fragment Processing Functions (GLSL ES 3.0) |
| $es3 $genType dFdx($genType p); |
| $es3 $genType dFdy($genType p); |
| $es3 $genHType dFdx($genHType p); |
| $es3 $genHType dFdy($genHType p); |
| $es3 $genType fwidth($genType p); |
| $es3 $genHType fwidth($genHType p); |
| |
| |
| // SkSL intrinsics that are not part of GLSL: |
| // The max() guards against division by zero when the incoming color is transparent black |
| half4 unpremul(half4 color) { return half4 (color.rgb / max(color.a, 0.0001), color.a); } |
| float4 unpremul(float4 color) { return float4(color.rgb / max(color.a, 0.0001), color.a); } |
| |
| // Color space transformation, between the working (destination) space and fixed (known) spaces: |
| half3 toLinearSrgb(half3 color); |
| half3 fromLinearSrgb(half3 color); |
| |
| // SkSL intrinsics that reflect Skia's C++ object model: |
| half4 $eval(float2 coords, shader s); |
| half4 $eval(half4 color, colorFilter f); |
| half4 $eval(half4 src, half4 dst, blender b); |