| // defines built-in functions supported by SkSL when running on a GPU |
| |
| $genType radians($genType degrees); |
| $genType degrees($genType radians); |
| $genType sin($genType angle); |
| $genType cos($genType angle); |
| $genType tan($genType angle); |
| $genType asin($genType x); |
| $genType acos($genType x); |
| $genType atan($genType y, $genType x); |
| $genType atan($genType y_over_x); |
| $genType sinh($genType x); |
| $genType cosh($genType x); |
| $genType tanh($genType x); |
| $genType asinh($genType x); |
| $genType acosh($genType x); |
| $genType atanh($genType x); |
| $genType pow($genType x, $genType y); |
| $genType exp($genType x); |
| $genType log($genType x); |
| $genType exp2($genType x); |
| $genType log2($genType x); |
| $genType sqrt($genType x); |
| $genHType radians($genHType degrees); |
| $genHType degrees($genHType radians); |
| $genHType sin($genHType angle); |
| $genHType cos($genHType angle); |
| $genHType tan($genHType angle); |
| $genHType asin($genHType x); |
| $genHType acos($genHType x); |
| $genHType atan($genHType y, $genHType x); |
| $genHType atan($genHType y_over_x); |
| $genHType sinh($genHType x); |
| $genHType cosh($genHType x); |
| $genHType tanh($genHType x); |
| $genHType asinh($genHType x); |
| $genHType acosh($genHType x); |
| $genHType atanh($genHType x); |
| $genHType pow($genHType x, $genHType y); |
| $genHType exp($genHType x); |
| $genHType log($genHType x); |
| $genHType exp2($genHType x); |
| $genHType log2($genHType x); |
| $genHType sqrt($genHType x); |
| $genType inversesqrt($genType x); |
| $genHType inversesqrt($genHType x); |
| $genType abs($genType x); |
| $genHType abs($genHType x); |
| $genIType abs($genIType x); |
| $genType sign($genType x); |
| $genHType sign($genHType x); |
| $genIType sign($genIType x); |
| $genType floor($genType x); |
| $genHType floor($genHType x); |
| $genType trunc($genType x); |
| $genHType trunc($genHType x); |
| $genType round($genType x); |
| $genHType round($genHType x); |
| $genType roundEven($genType x); |
| $genHType roundEven($genHType x); |
| $genType ceil($genType x); |
| $genHType ceil($genHType x); |
| $genType fract($genType x); |
| $genHType fract($genHType x); |
| $genType mod($genType x, float y); |
| $genType mod($genType x, $genType y); |
| $genHType mod($genHType x, half y); |
| $genHType mod($genHType x, $genHType y); |
| $genType modf($genType x, out $genType i); |
| $genHType modf($genHType x, out $genHType i); |
| $genType min($genType x, $genType y); |
| $genType min($genType x, float y); |
| $genHType min($genHType x, $genHType y); |
| $genHType min($genHType x, half y); |
| $genIType min($genIType x, $genIType y); |
| $genIType min($genIType x, int y); |
| $genType max($genType x, $genType y); |
| $genType max($genType x, float y); |
| $genHType max($genHType x, $genHType y); |
| $genHType max($genHType x, half y); |
| $genIType max($genIType x, $genIType y); |
| $genIType max($genIType x, int y); |
| $genType clamp($genType x, $genType minVal, $genType maxVal); |
| $genType clamp($genType x, float minVal, float maxVal); |
| $genHType clamp($genHType x, $genHType minVal, $genHType maxVal); |
| $genHType clamp($genHType x, half minVal, half maxVal); |
| $genIType clamp($genIType x, $genIType minVal, $genIType maxVal); |
| $genIType clamp($genIType x, int minVal, int maxVal); |
| $genUType clamp($genUType x, $genUType minVal, $genUType maxVal); |
| $genUType clamp($genUType x, uint minVal, uint maxVal); |
| $genType saturate($genType x); |
| $genHType saturate($genHType x); |
| $genType mix($genType x, $genType y, $genType a); |
| $genType mix($genType x, $genType y, float a); |
| $genHType mix($genHType x, $genHType y, $genHType a); |
| $genHType mix($genHType x, $genHType y, half a); |
| $genType mix($genType x, $genType y, $genBType a); |
| $genHType mix($genHType x, $genHType y, $genBType a); |
| $genIType mix($genIType x, $genIType y, $genBType a); |
| $genBType mix($genBType x, $genBType y, $genBType a); |
| $genType step($genType edge, $genType x); |
| $genType step(float edge, $genType x); |
| $genHType step($genHType edge, $genHType x); |
| $genHType step(half edge, $genHType x); |
| $genType smoothstep($genType edge0, $genType edge1, $genType x); |
| $genType smoothstep(float edge0, float edge1, $genType x); |
| $genHType smoothstep($genHType edge0, $genHType edge1, $genHType x); |
| $genHType smoothstep(half edge0, half edge1, $genHType x); |
| $genBType isnan($genType x); |
| $genBType isinf($genType x); |
| $genIType floatBitsToInt($genType value); |
| $genUType floatBitsToUint($genType value); |
| $genType intBitsToFloat($genIType value); |
| $genType uintBitsToFloat($genUType value); |
| $genType fma($genType a, $genType b, $genType c); |
| $genHType fma($genHType a, $genHType b, $genHType c); |
| sk_has_side_effects $genType frexp($genType x, out $genIType exp); |
| sk_has_side_effects $genHType frexp($genHType x, out $genIType exp); |
| $genType ldexp($genType x, in $genIType exp); |
| $genHType ldexp($genHType x, in $genIType exp); |
| uint packUnorm2x16(float2 v); |
| uint packSnorm2x16(float2 v); |
| uint packUnorm4x8(float4 v); |
| uint packSnorm4x8(float4 v); |
| float2 unpackUnorm2x16(uint p); |
| float2 unpackSnorm2x16(uint p); |
| float4 unpackUnorm4x8(uint p); |
| float4 unpackSnorm4x8(uint p); |
| uint packHalf2x16(float2 v); |
| float2 unpackHalf2x16(uint v); |
| float length($genType x); |
| half length($genHType x); |
| float distance($genType p0, $genType p1); |
| half distance($genHType p0, $genHType p1); |
| float dot($genType x, $genType y); |
| half dot($genHType x, $genHType y); |
| float3 cross(float3 x, float3 y); |
| half3 cross(half3 x, half3 y); |
| $genType normalize($genType x); |
| $genHType normalize($genHType x); |
| $genType faceforward($genType N, $genType I, $genType Nref); |
| $genHType faceforward($genHType N, $genHType I, $genHType Nref); |
| $genType reflect($genType I, $genType N); |
| $genHType reflect($genHType I, $genHType N); |
| $genType refract($genType I, $genType N, float eta); |
| $genHType refract($genHType I, $genHType N, half eta); |
| $mat matrixCompMult($mat x, $mat y); |
| $hmat matrixCompMult($hmat x, $hmat y); |
| $squareMat outerProduct($vec c, $vec r); |
| float2x3 outerProduct(float3 c, float2 r); |
| float3x2 outerProduct(float2 c, float3 r); |
| float2x4 outerProduct(float4 c, float2 r); |
| float4x2 outerProduct(float2 c, float4 r); |
| float3x4 outerProduct(float4 c, float3 r); |
| float4x3 outerProduct(float3 c, float4 r); |
| $squareHMat outerProduct($hvec c, $hvec r); |
| half2x3 outerProduct(half3 c, half2 r); |
| half3x2 outerProduct(half2 c, half3 r); |
| half2x4 outerProduct(half4 c, half2 r); |
| half4x2 outerProduct(half2 c, half4 r); |
| half3x4 outerProduct(half4 c, half3 r); |
| half4x3 outerProduct(half3 c, half4 r); |
| $squareMat transpose($squareMat m); |
| float2x3 transpose(float3x2 m); |
| float3x2 transpose(float2x3 m); |
| float2x4 transpose(float4x2 m); |
| float4x2 transpose(float2x4 m); |
| float3x4 transpose(float4x3 m); |
| float4x3 transpose(float3x4 m); |
| $squareHMat transpose($squareHMat m); |
| half2x3 transpose(half3x2 m); |
| half3x2 transpose(half2x3 m); |
| half2x4 transpose(half4x2 m); |
| half4x2 transpose(half2x4 m); |
| half3x4 transpose(half4x3 m); |
| half4x3 transpose(half3x4 m); |
| float determinant($squareMat m); |
| half determinant($squareHMat m); |
| $squareMat inverse($squareMat m); |
| $squareHMat inverse($squareHMat m); |
| $bvec lessThan($vec x, $vec y); |
| $bvec lessThan($hvec x, $hvec y); |
| $bvec lessThan($ivec x, $ivec y); |
| $bvec lessThan($svec x, $svec y); |
| $bvec lessThan($usvec x, $usvec y); |
| $bvec lessThan($uvec x, $uvec y); |
| $bvec lessThanEqual($vec x, $vec y); |
| $bvec lessThanEqual($hvec x, $hvec y); |
| $bvec lessThanEqual($ivec x, $ivec y); |
| $bvec lessThanEqual($uvec x, $uvec y); |
| $bvec lessThanEqual($svec x, $svec y); |
| $bvec lessThanEqual($usvec x, $usvec y); |
| $bvec greaterThan($vec x, $vec y); |
| $bvec greaterThan($hvec x, $hvec y); |
| $bvec greaterThan($ivec x, $ivec y); |
| $bvec greaterThan($uvec x, $uvec y); |
| $bvec greaterThan($svec x, $svec y); |
| $bvec greaterThan($usvec x, $usvec y); |
| $bvec greaterThanEqual($vec x, $vec y); |
| $bvec greaterThanEqual($hvec x, $hvec y); |
| $bvec greaterThanEqual($ivec x, $ivec y); |
| $bvec greaterThanEqual($uvec x, $uvec y); |
| $bvec greaterThanEqual($svec x, $svec y); |
| $bvec greaterThanEqual($usvec x, $usvec y); |
| $bvec equal($vec x, $vec y); |
| $bvec equal($hvec x, $hvec y); |
| $bvec equal($ivec x, $ivec y); |
| $bvec equal($uvec x, $uvec y); |
| $bvec equal($svec x, $svec y); |
| $bvec equal($usvec x, $usvec y); |
| $bvec equal($bvec x, $bvec y); |
| $bvec notEqual($vec x, $vec y); |
| $bvec notEqual($hvec x, $hvec y); |
| $bvec notEqual($ivec x, $ivec y); |
| $bvec notEqual($uvec x, $uvec y); |
| $bvec notEqual($svec x, $svec y); |
| $bvec notEqual($usvec x, $usvec y); |
| $bvec notEqual($bvec x, $bvec y); |
| bool any($bvec x); |
| bool all($bvec x); |
| $bvec not($bvec x); |
| |
| $genIType bitCount($genIType value); |
| $genIType bitCount($genUType value); |
| $genIType findLSB($genIType value); |
| $genIType findLSB($genUType value); |
| $genIType findMSB($genIType value); |
| $genIType findMSB($genUType value); |
| |
| sampler2D makeSampler2D(texture2D texture, sampler s); |
| int2 textureSize(sampler2DRect s); |
| |
| half4 sample(sampler1D s, float P); |
| half4 sample(sampler1D s, float P, float bias); |
| half4 sample(sampler2D s, float2 P); |
| int4 sample(isampler2D s, float2 P); |
| half4 sample(samplerExternalOES s, float2 P, float bias); |
| half4 sample(samplerExternalOES s, float2 P); |
| |
| half4 sample(sampler2DRect s, float2 P); |
| half4 sample(sampler2DRect s, float3 P); |
| |
| // Currently we do not support the generic types of loading subpassInput so we have some explicit |
| // versions that we currently use |
| half4 subpassLoad(subpassInput subpass); |
| half4 subpassLoad(subpassInputMS subpass, int sample); |
| |
| half4 sample(sampler1D s, float2 P); |
| half4 sample(sampler1D s, float2 P, float bias); |
| half4 sample(sampler2D s, float3 P); |
| half4 sample(sampler2D s, float3 P, float bias); |
| |
| $genType dFdx($genType p); |
| $genType dFdy($genType p); |
| $genHType dFdx($genHType p); |
| $genHType dFdy($genHType p); |
| $genType fwidth($genType p); |
| $genHType fwidth($genHType p); |
| float interpolateAtSample(float interpolant, int sample); |
| float2 interpolateAtSample(float2 interpolant, int sample); |
| float3 interpolateAtSample(float3 interpolant, int sample); |
| float4 interpolateAtSample(float4 interpolant, int sample); |
| float interpolateAtOffset(float interpolant, float2 offset); |
| float2 interpolateAtOffset(float2 interpolant, float2 offset); |
| float3 interpolateAtOffset(float3 interpolant, float2 offset); |
| float4 interpolateAtOffset(float4 interpolant, float2 offset); |
| |
| // Definitions of functions implementing all of the SkBlendMode blends. |
| |
| half4 blend_clear(half4 src, half4 dst) { return half4(0); } |
| |
| half4 blend_src(half4 src, half4 dst) { return src; } |
| |
| half4 blend_dst(half4 src, half4 dst) { return dst; } |
| |
| half4 blend_src_over(half4 src, half4 dst) { return src + (1 - src.a)*dst; } |
| |
| half4 blend_dst_over(half4 src, half4 dst) { return (1 - dst.a)*src + dst; } |
| |
| half4 blend_src_in(half4 src, half4 dst) { return src*dst.a; } |
| |
| half4 blend_dst_in(half4 src, half4 dst) { return dst*src.a; } |
| |
| half4 blend_src_out(half4 src, half4 dst) { return (1 - dst.a)*src; } |
| |
| half4 blend_dst_out(half4 src, half4 dst) { return (1 - src.a)*dst; } |
| |
| half4 blend_src_atop(half4 src, half4 dst) { return dst.a*src + (1 - src.a)*dst; } |
| |
| half4 blend_dst_atop(half4 src, half4 dst) { return (1 - dst.a) * src + src.a*dst; } |
| |
| half4 blend_xor(half4 src, half4 dst) { return (1 - dst.a)*src + (1 - src.a)*dst; } |
| |
| half4 blend_plus(half4 src, half4 dst) { return min(src + dst, 1); } |
| |
| // This multi-purpose Porter-Duff blend function can perform any of the thirteen blends above, |
| // when passed one of the following values for BlendOp: |
| // - SrcOver: half4(1, 0, 0, -1) |
| // - DstOver: half4(0, 1, -1, 0) |
| // - SrcIn: half4(0, 0, 1, 0) |
| // - DstIn: half4(0, 0, 0, 1) |
| // - SrcOut: half4(0, 0, -1, 0) |
| // - DstOut: half4(0, 0, 0, -1) |
| // - SrcATop: half4(0, 0, 1, -1) |
| // - DstATop: half4(0, 0, -1, 1) |
| // - Xor: half4(0, 0, -1, -1) |
| // - Plus: half4(1, 1, 0, 0) |
| half4 blend_porter_duff(half4 src, half4 dst, half4 blendOp) { |
| half2 coeff = blendOp.xy + (blendOp.zw * (half2(dst.a, src.a) + min(blendOp.zw, 0))); |
| return min(half4(1), src * coeff.x + dst * coeff.y); |
| } |
| |
| half4 blend_modulate(half4 src, half4 dst) { return src*dst; } |
| |
| half4 blend_screen(half4 src, half4 dst) { return src + (1 - src)*dst; } |
| |
| half $blend_overlay_component(half2 s, half2 d) { |
| return (2*d.x <= d.y) ? 2*s.x*d.x |
| : s.y*d.y - 2*(d.y - d.x)*(s.y - s.x); |
| } |
| |
| half4 blend_overlay(half4 src, half4 dst) { |
| half4 result = half4($blend_overlay_component(src.ra, dst.ra), |
| $blend_overlay_component(src.ga, dst.ga), |
| $blend_overlay_component(src.ba, dst.ba), |
| src.a + (1 - src.a)*dst.a); |
| result.rgb += dst.rgb*(1 - src.a) + src.rgb*(1 - dst.a); |
| return result; |
| } |
| |
| half4 blend_overlay(half4 a, half4 b, half flip) { |
| return blend_overlay(bool(flip) ? b : a, bool(flip) ? a : b); |
| } |
| |
| half4 blend_lighten(half4 src, half4 dst) { |
| half4 result = blend_src_over(src, dst); |
| result.rgb = max(result.rgb, (1 - dst.a)*src.rgb + dst.rgb); |
| return result; |
| } |
| |
| half4 blend_darken(half4 src, half4 dst, half mode /* darken: 1, lighten: -1 */) { |
| half4 a = blend_src_over(src, dst); |
| half3 b = (1 - dst.a) * src.rgb + dst.rgb; // DstOver.rgb |
| a.rgb = mode * min(a.rgb * mode, b.rgb * mode); |
| return a; |
| } |
| |
| half4 blend_darken(half4 src, half4 dst) { |
| return blend_darken(src, dst, 1); |
| } |
| |
| half $guarded_divide(half n, half d) { |
| return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck |
| ? n/(d + 0.00000001) |
| : n/d; |
| } |
| |
| half3 $guarded_divide(half3 n, half d) { |
| return sk_Caps.mustGuardDivisionEvenAfterExplicitZeroCheck |
| ? n/(d + 0.00000001) |
| : n/d; |
| } |
| |
| half $color_dodge_component(half2 s, half2 d) { |
| if (d.x == 0) { |
| return s.x*(1 - d.y); |
| } else { |
| half delta = s.y - s.x; |
| if (delta == 0) { |
| return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y); |
| } else { |
| delta = min(d.y, $guarded_divide(d.x*s.y, delta)); |
| return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y); |
| } |
| } |
| } |
| |
| half4 blend_color_dodge(half4 src, half4 dst) { |
| return half4($color_dodge_component(src.ra, dst.ra), |
| $color_dodge_component(src.ga, dst.ga), |
| $color_dodge_component(src.ba, dst.ba), |
| src.a + (1 - src.a)*dst.a); |
| } |
| |
| half $color_burn_component(half2 s, half2 d) { |
| if (d.y == d.x) { |
| return s.y*d.y + s.x*(1 - d.y) + d.x*(1 - s.y); |
| } else if (s.x == 0) { |
| return d.x*(1 - s.y); |
| } else { |
| half delta = max(0, d.y - $guarded_divide((d.y - d.x)*s.y, s.x)); |
| return delta*s.y + s.x*(1 - d.y) + d.x*(1 - s.y); |
| } |
| } |
| |
| half4 blend_color_burn(half4 src, half4 dst) { |
| return half4($color_burn_component(src.ra, dst.ra), |
| $color_burn_component(src.ga, dst.ga), |
| $color_burn_component(src.ba, dst.ba), |
| src.a + (1 - src.a)*dst.a); |
| } |
| |
| half4 blend_hard_light(half4 src, half4 dst) { |
| return blend_overlay(dst, src); |
| } |
| |
| half $soft_light_component(half2 s, half2 d) { |
| if (2*s.x <= s.y) { |
| return $guarded_divide(d.x*d.x*(s.y - 2*s.x), d.y) + (1 - d.y)*s.x + d.x*(-s.y + 2*s.x + 1); |
| } else if (4.0 * d.x <= d.y) { |
| half DSqd = d.x*d.x; |
| half DCub = DSqd*d.x; |
| half DaSqd = d.y*d.y; |
| half DaCub = DaSqd*d.y; |
| return $guarded_divide(DaSqd*(s.x - d.x*(3*s.y - 6*s.x - 1)) + 12*d.y*DSqd*(s.y - 2*s.x) |
| - 16*DCub * (s.y - 2*s.x) - DaCub*s.x, DaSqd); |
| } else { |
| return d.x*(s.y - 2*s.x + 1) + s.x - sqrt(d.y*d.x)*(s.y - 2*s.x) - d.y*s.x; |
| } |
| } |
| |
| half4 blend_soft_light(half4 src, half4 dst) { |
| return (dst.a == 0) ? src : half4($soft_light_component(src.ra, dst.ra), |
| $soft_light_component(src.ga, dst.ga), |
| $soft_light_component(src.ba, dst.ba), |
| src.a + (1 - src.a)*dst.a); |
| } |
| |
| half4 blend_difference(half4 src, half4 dst) { |
| return half4(src.rgb + dst.rgb - 2*min(src.rgb*dst.a, dst.rgb*src.a), |
| src.a + (1 - src.a)*dst.a); |
| } |
| |
| half4 blend_exclusion(half4 src, half4 dst) { |
| return half4(dst.rgb + src.rgb - 2*dst.rgb*src.rgb, src.a + (1 - src.a)*dst.a); |
| } |
| |
| half4 blend_multiply(half4 src, half4 dst) { |
| return half4((1 - src.a)*dst.rgb + (1 - dst.a)*src.rgb + src.rgb*dst.rgb, |
| src.a + (1 - src.a)*dst.a); |
| } |
| |
| half $blend_color_luminance(half3 color) { return dot(half3(0.3, 0.59, 0.11), color); } |
| |
| half3 $blend_set_color_luminance(half3 hueSatColor, half alpha, half3 lumColor) { |
| half lum = $blend_color_luminance(lumColor); |
| half3 result = lum - $blend_color_luminance(hueSatColor) + hueSatColor; |
| half minComp = min(min(result.r, result.g), result.b); |
| half maxComp = max(max(result.r, result.g), result.b); |
| if (minComp < 0 && lum != minComp) { |
| result = lum + (result - lum) * $guarded_divide(lum, (lum - minComp)); |
| } |
| if (maxComp > alpha && maxComp != lum) { |
| result = lum + $guarded_divide((result - lum) * (alpha - lum), (maxComp - lum)); |
| } |
| return result; |
| } |
| |
| half $blend_color_saturation(half3 color) { |
| return max(max(color.r, color.g), color.b) - min(min(color.r, color.g), color.b); |
| } |
| |
| half3 $blend_set_color_saturation(half3 color, half3 satColor) { |
| half mn = min(min(color.r, color.g), color.b); |
| half mx = max(max(color.r, color.g), color.b); |
| |
| return (mx > mn) ? ((color - mn) * $blend_color_saturation(satColor)) / (mx - mn) |
| : half3(0); |
| } |
| |
| half4 blend_hslc(half4 src, half4 dst, half2 flipSat) { |
| half alpha = dst.a * src.a; |
| half3 sda = src.rgb * dst.a; |
| half3 dsa = dst.rgb * src.a; |
| half3 l = bool(flipSat.x) ? dsa : sda; |
| half3 r = bool(flipSat.x) ? sda : dsa; |
| if (bool(flipSat.y)) { |
| l = $blend_set_color_saturation(l, r); |
| r = dsa; |
| } |
| return half4($blend_set_color_luminance(l, alpha, r) + dst.rgb - dsa + src.rgb - sda, |
| src.a + dst.a - alpha); |
| } |
| |
| half4 blend_hue(half4 src, half4 dst) { |
| return blend_hslc(src, dst, half2(0, 1)); |
| } |
| |
| half4 blend_saturation(half4 src, half4 dst) { |
| return blend_hslc(src, dst, half2(1)); |
| } |
| |
| half4 blend_color(half4 src, half4 dst) { |
| return blend_hslc(src, dst, half2(0)); |
| } |
| |
| half4 blend_luminosity(half4 src, half4 dst) { |
| return blend_hslc(src, dst, half2(1, 0)); |
| } |
| |
| // The max() guards against division by zero when the incoming color is transparent black |
| half4 unpremul(half4 color) { return half4(color.rgb / max(color.a, 0.0001), color.a); } |
| float4 unpremul(float4 color) { return float4(color.rgb / max(color.a, 0.0001), color.a); } |
| |
| float2 proj(float3 p) { return p.xy / p.z; } |
| |
| // Implement cross() as a determinant to communicate our intent more clearly to the compiler. |
| // NOTE: Due to precision issues, it might be the case that cross(a, a) != 0. |
| float cross_length_2d(float2 a, float2 b) { |
| return sk_Caps.builtinDeterminantSupport ? determinant(float2x2(a, b)) |
| : a.x*b.y - a.y*b.x; |
| } |
| |
| half cross_length_2d(half2 a, half2 b) { |
| return sk_Caps.builtinDeterminantSupport ? determinant(half2x2(a, b)) |
| : a.x*b.y - a.y*b.x; |
| } |