| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKSL_UTIL |
| #define SKSL_UTIL |
| |
| #include "include/sksl/SkSLVersion.h" |
| #include "src/core/SkSLTypeShared.h" |
| #include "src/sksl/SkSLGLSL.h" |
| |
| #include <memory> |
| |
| #ifndef SKSL_STANDALONE |
| #include "include/core/SkTypes.h" |
| #endif // SKSL_STANDALONE |
| |
| namespace SkSL { |
| |
| class Context; |
| class OutputStream; |
| class StringStream; |
| class Type; |
| |
| struct ShaderCaps { |
| /** |
| * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires |
| * special layout qualifiers in the fragment shader. |
| */ |
| enum AdvBlendEqInteraction { |
| kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension |
| kAutomatic_AdvBlendEqInteraction, //<! No interaction required |
| kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out |
| |
| kLast_AdvBlendEqInteraction = kGeneralEnable_AdvBlendEqInteraction |
| }; |
| |
| bool mustEnableAdvBlendEqs() const { |
| return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
| } |
| |
| bool mustDeclareFragmentShaderOutput() const { |
| return fGLSLGeneration > SkSL::GLSLGeneration::k110; |
| } |
| |
| // Returns the string of an extension that must be enabled in the shader to support |
| // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling |
| // this function, the caller should check that shaderDerivativeSupport exists. |
| const char* shaderDerivativeExtensionString() const { |
| SkASSERT(this->fShaderDerivativeSupport); |
| return fShaderDerivativeExtensionString; |
| } |
| |
| // This returns the name of an extension that must be enabled in the shader to support external |
| // textures. In some cases, two extensions must be enabled - the second extension is returned |
| // by secondExternalTextureExtensionString(). If that function returns nullptr, then only one |
| // extension is required. |
| const char* externalTextureExtensionString() const { |
| SkASSERT(this->fExternalTextureSupport); |
| return fExternalTextureExtensionString; |
| } |
| |
| const char* secondExternalTextureExtensionString() const { |
| SkASSERT(this->fExternalTextureSupport); |
| return fSecondExternalTextureExtensionString; |
| } |
| |
| /** |
| * SkSL 300 requires support for derivatives, nonsquare matrices and bitwise integer operations. |
| */ |
| SkSL::Version supportedSkSLVerion() const { |
| if (fShaderDerivativeSupport && fNonsquareMatrixSupport && fIntegerSupport && |
| fGLSLGeneration >= SkSL::GLSLGeneration::k330) { |
| return SkSL::Version::k300; |
| } |
| return SkSL::Version::k100; |
| } |
| |
| bool supportsDistanceFieldText() const { return fShaderDerivativeSupport; } |
| |
| SkSL::GLSLGeneration fGLSLGeneration = SkSL::GLSLGeneration::k330; |
| |
| bool fShaderDerivativeSupport = false; |
| /** Indicates true 32-bit integer support, with unsigned types and bitwise operations */ |
| bool fIntegerSupport = false; |
| bool fNonsquareMatrixSupport = false; |
| /** asinh(), acosh(), atanh() */ |
| bool fInverseHyperbolicSupport = false; |
| bool fFBFetchSupport = false; |
| bool fFBFetchNeedsCustomOutput = false; |
| bool fUsesPrecisionModifiers = false; |
| bool fFlatInterpolationSupport = false; |
| bool fNoPerspectiveInterpolationSupport = false; |
| bool fSampleMaskSupport = false; |
| bool fExternalTextureSupport = false; |
| bool fFloatIs32Bits = true; |
| |
| // Used by SkSL to know when to generate polyfills. |
| bool fBuiltinFMASupport = false; |
| bool fBuiltinDeterminantSupport = false; |
| |
| // Used for specific driver bug work arounds |
| bool fCanUseMinAndAbsTogether = true; |
| bool fCanUseFractForNegativeValues = true; |
| bool fMustForceNegatedAtanParamToFloat = false; |
| bool fMustForceNegatedLdexpParamToMultiply = false; // http://skbug.com/12076 |
| // Returns whether a device incorrectly implements atan(y,x) as atan(y/x) |
| bool fAtan2ImplementedAsAtanYOverX = false; |
| // If this returns true some operation (could be a no op) must be called between floor and abs |
| // to make sure the driver compiler doesn't inline them together which can cause a driver bug in |
| // the shader. |
| bool fMustDoOpBetweenFloorAndAbs = false; |
| // The D3D shader compiler, when targeting PS 3.0 (ie within ANGLE) fails to compile certain |
| // constructs. See detailed comments in GrGLCaps.cpp. |
| bool fMustGuardDivisionEvenAfterExplicitZeroCheck = false; |
| // If false, SkSL uses a workaround so that sk_FragCoord doesn't actually query gl_FragCoord |
| bool fCanUseFragCoord = true; |
| // If true, short ints can't represent every integer in the 16-bit two's complement range as |
| // required by the spec. SKSL will always emit full ints. |
| bool fIncompleteShortIntPrecision = false; |
| // If true, then conditions in for loops need "&& true" to work around driver bugs. |
| bool fAddAndTrueToLoopCondition = false; |
| // If true, then expressions such as "x && y" or "x || y" are rewritten as ternary to work |
| // around driver bugs. |
| bool fUnfoldShortCircuitAsTernary = false; |
| bool fEmulateAbsIntFunction = false; |
| bool fRewriteDoWhileLoops = false; |
| bool fRewriteSwitchStatements = false; |
| bool fRemovePowWithConstantExponent = false; |
| // The Android emulator claims samplerExternalOES is an unknown type if a default precision |
| // statement is made for the type. |
| bool fNoDefaultPrecisionForExternalSamplers = false; |
| // ARM GPUs calculate `matrix * vector` in SPIR-V at full precision, even when the inputs are |
| // RelaxedPrecision. Rewriting the multiply as a sum of vector*scalar fixes this. (skia:11769) |
| bool fRewriteMatrixVectorMultiply = false; |
| // Rewrites matrix equality comparisons to avoid an Adreno driver bug. (skia:11308) |
| bool fRewriteMatrixComparisons = false; |
| |
| // This controls behavior of the SkSL compiler, not the code we generate. By default, SkSL pools |
| // IR nodes per-program. To debug memory corruption, it can be helpful to disable that feature. |
| bool fUseNodePools = true; |
| |
| const char* fVersionDeclString = ""; |
| |
| const char* fShaderDerivativeExtensionString = nullptr; |
| const char* fExternalTextureExtensionString = nullptr; |
| const char* fSecondExternalTextureExtensionString = nullptr; |
| const char* fFBFetchColorName = nullptr; |
| |
| AdvBlendEqInteraction fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction; |
| }; |
| |
| // Various sets of caps for use in tests |
| class ShaderCapsFactory { |
| public: |
| static std::unique_ptr<ShaderCaps> Default() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fShaderDerivativeSupport = true; |
| result->fBuiltinDeterminantSupport = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> Standalone() { |
| return MakeShaderCaps(); |
| } |
| |
| static std::unique_ptr<ShaderCaps> AddAndTrueToLoopCondition() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fAddAndTrueToLoopCondition = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> CannotUseFractForNegativeValues() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fCanUseFractForNegativeValues = false; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> CannotUseFragCoord() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fCanUseFragCoord = false; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> CannotUseMinAndAbsTogether() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fCanUseMinAndAbsTogether = false; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> EmulateAbsIntFunction() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fEmulateAbsIntFunction = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> FramebufferFetchSupport() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fFBFetchSupport = true; |
| result->fFBFetchColorName = "gl_LastFragData[0]"; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> IncompleteShortIntPrecision() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 310es"; |
| result->fUsesPrecisionModifiers = true; |
| result->fIncompleteShortIntPrecision = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> MustForceNegatedAtanParamToFloat() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fMustForceNegatedAtanParamToFloat = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> MustForceNegatedLdexpParamToMultiply() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fMustForceNegatedLdexpParamToMultiply = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> MustGuardDivisionEvenAfterExplicitZeroCheck() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fMustGuardDivisionEvenAfterExplicitZeroCheck = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RemovePowWithConstantExponent() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRemovePowWithConstantExponent = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteDoWhileLoops() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRewriteDoWhileLoops = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteMatrixComparisons() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fRewriteMatrixComparisons = true; |
| result->fUsesPrecisionModifiers = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteMatrixVectorMultiply() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRewriteMatrixVectorMultiply = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> RewriteSwitchStatements() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fRewriteSwitchStatements = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> SampleMaskSupport() { |
| std::unique_ptr<ShaderCaps> result = Default(); |
| result->fSampleMaskSupport = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> ShaderDerivativeExtensionString() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fShaderDerivativeSupport = true; |
| result->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; |
| result->fUsesPrecisionModifiers = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> UnfoldShortCircuitAsTernary() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fUnfoldShortCircuitAsTernary = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> UsesPrecisionModifiers() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 400"; |
| result->fUsesPrecisionModifiers = true; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> Version110() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 110"; |
| result->fGLSLGeneration = SkSL::GLSLGeneration::k110; |
| return result; |
| } |
| |
| static std::unique_ptr<ShaderCaps> Version450Core() { |
| std::unique_ptr<ShaderCaps> result = MakeShaderCaps(); |
| result->fVersionDeclString = "#version 450 core"; |
| return result; |
| } |
| |
| private: |
| static std::unique_ptr<ShaderCaps> MakeShaderCaps(); |
| }; |
| |
| #if !defined(SKSL_STANDALONE) && (SK_SUPPORT_GPU || defined(SK_GRAPHITE_ENABLED)) |
| bool type_to_sksltype(const Context& context, const Type& type, SkSLType* outType); |
| #endif |
| |
| void write_stringstream(const StringStream& d, OutputStream& out); |
| |
| } // namespace SkSL |
| |
| #endif // SKSL_UTIL |