blob: 59f54970b64e370e951bcbda2ffc551158234eb4 [file] [log] [blame]
layout(binding=0) inout texture2D tex;
half4 desaturate(half4 color) {
color.rgb = half3(dot(color.rgb, half3(0.22, 0.67, 0.11)));
return color;
}
void main() {
if (sk_ThreadPosition.x < width(tex) && sk_ThreadPosition.y < height(tex)) {
write(tex, sk_ThreadPosition.xy, desaturate(read(tex, sk_ThreadPosition.xy)));
}
}