out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
mat2 _1_m22 = mat3x2(32.0) * mat2x3(23.0); | |
_1_m22 *= _1_m22; | |
mat3 _2_m33 = mat4x3(44.0) * mat3x4(34.0); | |
_2_m33 *= _2_m33; | |
mat4 _3_m44 = mat2x4(24.0) * mat4x2(42.0); | |
_3_m44 *= _3_m44; | |
mat2 _5_m22 = mat3x2(32.0) * mat2x3(23.0); | |
_5_m22 *= _5_m22; | |
mat3 _6_m33 = mat4x3(44.0) * mat3x4(34.0); | |
_6_m33 *= _6_m33; | |
mat4 _7_m44 = mat2x4(24.0) * mat4x2(42.0); | |
_7_m44 *= _7_m44; | |
return colorGreen; | |
} |