#version 400 | |
out vec4 sk_FragColor; | |
uniform vec4 color; | |
void main() { | |
vec4 _0_returny; | |
for (int _1_loop = 0;_1_loop < 1; _1_loop++) { | |
if (color.x > color.y) { | |
_0_returny = color.xxxx; | |
continue; | |
} | |
if (color.y > color.z) { | |
_0_returny = color.yyyy; | |
continue; | |
} | |
{ | |
_0_returny = color.zzzz; | |
continue; | |
} | |
} | |
sk_FragColor = _0_returny; | |
} |