blob: fe63329da409aab310f0af73326f767f326eee61 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMtlPipelineStateDataManager_DEFINED
#define GrMtlPipelineStateDataManager_DEFINED
#include "src/core/SkAutoMalloc.h"
#include "src/gpu/GrUniformDataManager.h"
#include "src/gpu/mtl/GrMtlUniformHandler.h"
#import <Metal/Metal.h>
class GrMtlBuffer;
class GrMtlGpu;
class GrMtlPipelineStateDataManager : public GrUniformDataManager {
public:
typedef GrMtlUniformHandler::UniformInfoArray UniformInfoArray;
GrMtlPipelineStateDataManager(const UniformInfoArray&,
uint32_t uniformSize);
void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
// matrices are column-major, the first one uploads a single matrix, the latter uploads
// arrayCount matrices into a uniform array.
void setMatrix2f(UniformHandle, const float matrix[]) const override;
void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
// for nvpr only
void setPathFragmentInputTransform(VaryingHandle u, int components,
const SkMatrix& matrix) const override {
SK_ABORT("Only supported in NVPR, which is not in Metal");
}
void uploadAndBindUniformBuffers(GrMtlGpu* gpu,
id<MTLRenderCommandEncoder> renderCmdEncoder) const;
void resetDirtyBits();
private:
typedef GrUniformDataManager INHERITED;
};
#endif