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* Copyright 2019 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrShaderUtils_DEFINED
#define GrShaderUtils_DEFINED
#include "include/core/SkTypes.h"
#include "include/gpu/GrContextOptions.h"
#include "include/private/SkSLProgramKind.h"
#include "include/private/SkSLString.h"
namespace GrShaderUtils {
SkSL::String PrettyPrint(const SkSL::String& string);
void VisitLineByLine(const SkSL::String& text,
const std::function<void(int lineNumber, const char* lineText)>&);
// Prints shaders one line at the time. This ensures they don't get truncated by the adb log.
inline void PrintLineByLine(const SkSL::String& text) {
VisitLineByLine(text, [](int lineNumber, const char* lineText) {
SkDebugf("%4i\t%s\n", lineNumber, lineText);
// Combines raw shader and error text into an easier-to-read error message with line numbers.
SkSL::String BuildShaderErrorMessage(const char* shader, const char* errors);
GrContextOptions::ShaderErrorHandler* DefaultShaderErrorHandler();
void PrintShaderBanner(SkSL::ProgramKind programKind);
} // namespace GrShaderUtils