|  |  | 
|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #include "gm.h" | 
|  | #include "SkRandom.h" | 
|  |  | 
|  | namespace skiagm { | 
|  |  | 
|  | class PointsGM : public GM { | 
|  | public: | 
|  | PointsGM() {} | 
|  |  | 
|  | protected: | 
|  |  | 
|  | SkString onShortName() override { | 
|  | return SkString("points"); | 
|  | } | 
|  |  | 
|  | SkISize onISize() override { | 
|  | return SkISize::Make(640, 490); | 
|  | } | 
|  |  | 
|  | static void fill_pts(SkPoint pts[], size_t n, SkRandom* rand) { | 
|  | for (size_t i = 0; i < n; i++) { | 
|  | // Compute these independently and store in variables, rather | 
|  | // than in the parameter-passing expression, to get consistent | 
|  | // evaluation order across compilers. | 
|  | SkScalar y = rand->nextUScalar1() * 480; | 
|  | SkScalar x = rand->nextUScalar1() * 640; | 
|  | pts[i].set(x, y); | 
|  | } | 
|  | } | 
|  |  | 
|  | void onDraw(SkCanvas* canvas) override { | 
|  | canvas->translate(SK_Scalar1, SK_Scalar1); | 
|  |  | 
|  | SkRandom rand; | 
|  | SkPaint  p0, p1, p2, p3; | 
|  | const size_t n = 99; | 
|  |  | 
|  | p0.setColor(SK_ColorRED); | 
|  | p1.setColor(SK_ColorGREEN); | 
|  | p2.setColor(SK_ColorBLUE); | 
|  | p3.setColor(SK_ColorWHITE); | 
|  |  | 
|  | p0.setStrokeWidth(SkIntToScalar(4)); | 
|  | p2.setStrokeCap(SkPaint::kRound_Cap); | 
|  | p2.setStrokeWidth(SkIntToScalar(6)); | 
|  |  | 
|  | SkPoint* pts = new SkPoint[n]; | 
|  | fill_pts(pts, n, &rand); | 
|  |  | 
|  | canvas->drawPoints(SkCanvas::kPolygon_PointMode, n, pts, p0); | 
|  | canvas->drawPoints(SkCanvas::kLines_PointMode, n, pts, p1); | 
|  | canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p2); | 
|  | canvas->drawPoints(SkCanvas::kPoints_PointMode, n, pts, p3); | 
|  |  | 
|  | delete[] pts; | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GM INHERITED; | 
|  | }; | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | static GM* MyFactory(void*) { return new PointsGM; } | 
|  | static GMRegistry reg(MyFactory); | 
|  |  | 
|  | } |