blob: 2aae1db498e248ea9d324d747984d78c13b57fe5 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkCanvas.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "src/gpu/GrContextPriv.h"
#include "tests/Test.h"
static SkBitmap read_pixels(sk_sp<SkSurface> surface, SkColor initColor) {
SkBitmap bmp;
bmp.allocN32Pixels(surface->width(), surface->height());
bmp.eraseColor(initColor);
if (!surface->readPixels(bmp, 0, 0)) {
SkDebugf("readPixels failed\n");
}
return bmp;
}
static sk_sp<SkSurface> make_surface(GrRecordingContext* rContext) {
SkImageInfo info = SkImageInfo::Make(50, 50, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
return SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info, 4,
kBottomLeft_GrSurfaceOrigin, nullptr);
}
static void test_bug_6653(GrDirectContext* dContext,
skiatest::Reporter* reporter,
const char* label) {
SkRect rect = SkRect::MakeWH(50, 50);
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setStrokeWidth(5);
paint.setStyle(SkPaint::kStroke_Style);
// The one device that fails this test (Galaxy S6) does so in a flaky fashion. Trying many
// times makes it more likely to fail. Also, interacting with the phone (eg swiping between
// different home screens) while the test is running makes it fail close to 100%.
static const int kNumIterations = 50;
for (int i = 0; i < kNumIterations; ++i) {
auto s0 = make_surface(dContext);
if (!s0) {
// MSAA may not be supported
return;
}
auto s1 = make_surface(dContext);
s1->getCanvas()->clear(SK_ColorBLACK);
s1->getCanvas()->drawOval(rect, paint);
SkBitmap b1 = read_pixels(s1, SK_ColorBLACK);
s1 = nullptr;
// The bug requires that all three of the following surfaces are cleared to the same color
auto s2 = make_surface(dContext);
s2->getCanvas()->clear(SK_ColorBLUE);
SkBitmap b2 = read_pixels(s2, SK_ColorBLACK);
s2 = nullptr;
auto s3 = make_surface(dContext);
s3->getCanvas()->clear(SK_ColorBLUE);
SkBitmap b3 = read_pixels(s3, SK_ColorBLACK);
s0->getCanvas()->drawBitmap(b3, 0, 0);
s3 = nullptr;
auto s4 = make_surface(dContext);
s4->getCanvas()->clear(SK_ColorBLUE);
s4->getCanvas()->drawOval(rect, paint);
// When this fails, b4 will "succeed", but return an empty bitmap (containing just the
// clear color). Regardless, b5 will contain the oval that was just drawn, so diffing the
// two bitmaps tests for the failure case. Initialize the bitmaps to different colors so
// that if the readPixels doesn't work, this test will always fail.
SkBitmap b4 = read_pixels(s4, SK_ColorRED);
SkBitmap b5 = read_pixels(s4, SK_ColorGREEN);
bool match = true;
for (int y = 0; y < b4.height() && match; ++y) {
for (int x = 0; x < b4.width() && match; ++x) {
uint32_t pixelA = *b4.getAddr32(x, y);
uint32_t pixelB = *b5.getAddr32(x, y);
if (pixelA != pixelB) {
match = false;
}
}
}
REPORTER_ASSERT(reporter, match, label);
}
}
// Tests that readPixels returns up-to-date results. This has failed on several GPUs,
// from multiple vendors, in MSAA mode.
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(skbug6653, reporter, ctxInfo) {
auto ctx = ctxInfo.directContext();
test_bug_6653(ctx, reporter, "Default");
}