blob: 9a9cce5f78094733c9ab2ed4a31de77141aba0c1 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkImage.h"
#include "include/core/SkSurface.h"
#include "include/core/SkSurfaceCharacterization.h"
#include "tests/Test.h"
DEF_GPUTEST(GrDDLImage_MakeSubset, reporter, options) {
sk_gpu_test::GrContextFactory factory(options);
for (int ct = 0; ct < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++ct) {
auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(ct);
auto dContext = factory.get(contextType);
if (!dContext) {
continue;
}
SkIRect subsetBounds = SkIRect::MakeLTRB(4,4,8,8);
SkImageInfo ii = SkImageInfo::Make(16, 16, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
// Raster image:
SkBitmap bm;
bm.setInfo(ii);
bm.allocPixels();
bm.eraseColor(SK_ColorBLACK);
bm.setImmutable();
auto rasterImg = SkImage::MakeFromBitmap(bm);
REPORTER_ASSERT(reporter, rasterImg->isValid(static_cast<GrRecordingContext*>(nullptr)));
// raster + context:
auto subImg1 = rasterImg->makeSubset(subsetBounds, dContext);
REPORTER_ASSERT(reporter, subImg1->isValid(dContext));
// raster + no context:
auto subImg2 = rasterImg->makeSubset(subsetBounds, nullptr);
REPORTER_ASSERT(reporter, subImg2->isValid(static_cast<GrRecordingContext*>(nullptr)));
// Texture image:
auto surf = SkSurface::MakeRenderTarget(dContext, SkBudgeted::kNo, ii);
SkSurfaceCharacterization sc;
REPORTER_ASSERT(reporter, surf->characterize(&sc));
GrBackendTexture tex = dContext->createBackendTexture(sc);
auto gpuImage = SkImage::MakeFromTexture(dContext, tex, kTopLeft_GrSurfaceOrigin,
ii.colorType(), ii.alphaType(),
ii.refColorSpace());
REPORTER_ASSERT(reporter, gpuImage->isValid(dContext));
// gpu image + context:
auto subImg5 = gpuImage->makeSubset(subsetBounds, dContext);
REPORTER_ASSERT(reporter, subImg5->isValid(dContext));
// gpu image + nullptr:
REPORTER_ASSERT(reporter, !gpuImage->makeSubset(subsetBounds, nullptr));
dContext->flush();
dContext->submit(true);
dContext->deleteBackendTexture(tex);
}
}