blob: 1267c80959bb34963aa7836c2878b2a3fd5f7f98 [file] [log] [blame]
fn main(_skParam0: vec2<f32>) -> vec4<f32> {
let xy = _skParam0;
{
var i: i32 = 0;
return vec4<f32>(f32(i));
}
}
@fragment fn runtimeShaderMain(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f32> {
return main(_coords);
}