blob: beb517b3f7aca5cc7c45dd86eaab1e2aef530093 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkRasterPipeline.h"
// load needs two variants, one to load 4 values...
static void SK_VECTORCALL load(SkRasterPipeline::Stage* st, size_t x,
Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
auto ptr = st->ctx<const float*>();
v0 = Sk4f{ptr[x+0]};
v1 = Sk4f{ptr[x+1]};
v2 = Sk4f{ptr[x+2]};
v3 = Sk4f{ptr[x+3]};
st->next(x, v0,v1,v2,v3, v4,v5,v6,v7);
}
// ...and one to load a single value.
static void SK_VECTORCALL load_tail(SkRasterPipeline::Stage* st, size_t x,
Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
auto ptr = st->ctx<const float*>();
v0 = Sk4f{ptr[x]};
st->next(x, v0,v1,v2,v3, v4,v5,v6,v7);
}
// square doesn't really care how many of its inputs are active, nor does it need a context.
static void SK_VECTORCALL square(SkRasterPipeline::Stage* st, size_t x,
Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
v0 *= v0;
v1 *= v1;
v2 *= v2;
v3 *= v3;
st->next(x, v0,v1,v2,v3, v4,v5,v6,v7);
}
// Like load, store has a _tail variant. It ends the pipeline by returning.
static void SK_VECTORCALL store(SkRasterPipeline::Stage* st, size_t x,
Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
auto ptr = st->ctx<float*>();
ptr[x+0] = v0[0];
ptr[x+1] = v1[0];
ptr[x+2] = v2[0];
ptr[x+3] = v3[0];
}
static void SK_VECTORCALL store_tail(SkRasterPipeline::Stage* st, size_t x,
Sk4f v0, Sk4f v1, Sk4f v2, Sk4f v3,
Sk4f v4, Sk4f v5, Sk4f v6, Sk4f v7) {
auto ptr = st->ctx<float*>();
ptr[x+0] = v0[0];
}
DEF_TEST(SkRasterPipeline, r) {
// We'll build up and run a simple pipeline that exercises the salient
// mechanics of SkRasterPipeline:
// - context pointers
// - stages sensitive to the number of pixels
// - stages insensitive to the number of pixels
//
// This pipeline loads up some values, squares them, then writes them back to memory.
const float src_vals[] = { 1,2,3,4,5 };
float dst_vals[] = { 0,0,0,0,0 };
SkRasterPipeline p;
p.append(load, load_tail, src_vals);
p.append(square);
p.append(store, store_tail, dst_vals);
p.run(5);
REPORTER_ASSERT(r, dst_vals[0] == 1);
REPORTER_ASSERT(r, dst_vals[1] == 4);
REPORTER_ASSERT(r, dst_vals[2] == 9);
REPORTER_ASSERT(r, dst_vals[3] == 16);
REPORTER_ASSERT(r, dst_vals[4] == 25);
}
DEF_TEST(SkRasterPipeline_empty, r) {
// No asserts... just a test that this is safe to run.
SkRasterPipeline p;
p.run(20);
}
DEF_TEST(SkRasterPipeline_nonsense, r) {
// No asserts... just a test that this is safe to run and terminates.
// square() always calls st->next(); this makes sure we've always got something there to call.
SkRasterPipeline p;
p.append(square);
p.run(20);
}