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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrDistanceFieldTextureEffect.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "SkDistanceFieldGen.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
// Assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2
#define SK_DistanceFieldAAFactor "0.7071"
struct DistanceFieldBatchTracker {
GrGPInput fInputColorType;
GrColor fColor;
bool fUsesLocalCoords;
};
class GrGLDistanceFieldTextureEffect : public GrGLGeometryProcessor {
public:
GrGLDistanceFieldTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
, fTextureSize(SkISize::Make(-1,-1))
#ifdef SK_GAMMA_APPLY_TO_A8
, fLuminance(-1.0f)
#endif
{}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldTextureEffect>();
const DistanceFieldBatchTracker& local = args.fBT.cast<DistanceFieldBatchTracker>();
GrGLGPBuilder* pb = args.fPB;
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
// Setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
dfTexEffect.inColor(), &fColorUniform);
// setup uniform viewMatrix
this->addUniformViewMatrix(pb);
// Setup position
SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
dfTexEffect.viewMatrix(), this->uViewM());
// emit transforms
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"TextureSize", &textureSizeUniName);
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppend("\tfloat texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
"uv",
kVec2f_GrSLType);
fsBuilder->codeAppend(".r;\n");
fsBuilder->codeAppend("\tfloat distance = "
SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
// we adjust for the effect of the transformation on the distance by using
// the length of the gradient of the texture coordinates. We use st coordinates
// to ensure we're mapping 1:1 from texel space to pixel space.
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 st = uv*%s;\n", textureSizeUniName);
fsBuilder->codeAppend("\tfloat afwidth;\n");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// this gives us a smooth step across approximately one fragment
fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));\n");
} else {
fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
fsBuilder->codeAppend("\tvec2 uv_grad;\n");
if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) {
// this is to compensate for the Adreno, which likes to drop tiles on division by 0
fsBuilder->codeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
fsBuilder->codeAppend("\tif (uv_len2 < 0.0001) {\n");
fsBuilder->codeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
fsBuilder->codeAppend("\t} else {\n");
fsBuilder->codeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
fsBuilder->codeAppend("\t}\n");
} else {
fsBuilder->codeAppend("\tuv_grad = normalize(uv);\n");
}
fsBuilder->codeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
// this gives us a smooth step across approximately one fragment
fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*length(grad);\n");
}
fsBuilder->codeAppend("\tfloat val = smoothstep(-afwidth, afwidth, distance);\n");
#ifdef SK_GAMMA_APPLY_TO_A8
// adjust based on gamma
const char* luminanceUniName = NULL;
// width, height, 1/(3*width)
fLuminanceUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType, kDefault_GrSLPrecision,
"Luminance", &luminanceUniName);
fsBuilder->codeAppendf("\tuv = vec2(val, %s);\n", luminanceUniName);
fsBuilder->codeAppend("\tvec4 gammaColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType);
fsBuilder->codeAppend(";\n");
fsBuilder->codeAppend("\tval = gammaColor.r;\n");
#endif
fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
}
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& proc,
const GrBatchTracker& bt) SK_OVERRIDE {
SkASSERT(fTextureSizeUni.isValid());
GrTexture* texture = proc.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
pdman.set2f(fTextureSizeUni,
SkIntToScalar(fTextureSize.width()),
SkIntToScalar(fTextureSize.height()));
}
#ifdef SK_GAMMA_APPLY_TO_A8
const GrDistanceFieldTextureEffect& dfTexEffect =
proc.cast<GrDistanceFieldTextureEffect>();
float luminance = dfTexEffect.getLuminance();
if (luminance != fLuminance) {
pdman.set1f(fLuminanceUni, luminance);
fLuminance = luminance;
}
#endif
this->setUniformViewMatrix(pdman, proc.viewMatrix());
const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>();
if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
GrGLfloat c[4];
GrColorToRGBAFloat(local.fColor, c);
pdman.set4fv(fColorUniform, 1, c);
fColor = local.fColor;
}
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldTextureEffect& dfTexEffect = gp.cast<GrDistanceFieldTextureEffect>();
const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>();
uint32_t key = dfTexEffect.getFlags();
key |= local.fInputColorType << 16;
key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
key |= ComputePosKey(gp.viewMatrix()) << 25;
b->add32(key);
}
private:
GrColor fColor;
UniformHandle fColorUniform;
UniformHandle fTextureSizeUni;
SkISize fTextureSize;
UniformHandle fLuminanceUni;
#ifdef SK_GAMMA_APPLY_TO_A8
float fLuminance;
#endif
typedef GrGLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrColor color,
const SkMatrix& viewMatrix,
GrTexture* texture,
const GrTextureParams& params,
#ifdef SK_GAMMA_APPLY_TO_A8
GrTexture* gamma,
const GrTextureParams& gammaParams,
float luminance,
#endif
uint32_t flags, bool opaqueVertexColors)
: INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors)
, fTextureAccess(texture, params)
#ifdef SK_GAMMA_APPLY_TO_A8
, fGammaTextureAccess(gamma, gammaParams)
, fLuminance(luminance)
#endif
, fFlags(flags & kNonLCD_DistanceFieldEffectMask)
, fInColor(NULL) {
SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
this->initClassID<GrDistanceFieldTextureEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
if (flags & kColorAttr_DistanceFieldEffectFlag) {
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
#ifdef SK_GAMMA_APPLY_TO_A8
this->addTextureAccess(&fGammaTextureAccess);
#endif
}
bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) const {
const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureEffect>();
return
#ifdef SK_GAMMA_APPLY_TO_A8
fLuminance == cte.fLuminance &&
#endif
fFlags == cte.fFlags;
}
void GrDistanceFieldTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const {
out->setUnknownSingleComponent();
}
void GrDistanceFieldTextureEffect::getGLProcessorKey(const GrBatchTracker& bt,
const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDistanceFieldTextureEffect::GenKey(*this, bt, caps, b);
}
GrGLPrimitiveProcessor*
GrDistanceFieldTextureEffect::createGLInstance(const GrBatchTracker& bt,
const GrGLCaps&) const {
return SkNEW_ARGS(GrGLDistanceFieldTextureEffect, (*this, bt));
}
void GrDistanceFieldTextureEffect::initBatchTracker(GrBatchTracker* bt, const GrPipelineInfo& init) const {
DistanceFieldBatchTracker* local = bt->cast<DistanceFieldBatchTracker>();
local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init,
SkToBool(fInColor));
local->fUsesLocalCoords = init.fUsesLocalCoords;
}
bool GrDistanceFieldTextureEffect::onCanMakeEqual(const GrBatchTracker& m,
const GrGeometryProcessor& that,
const GrBatchTracker& t) const {
const DistanceFieldBatchTracker& mine = m.cast<DistanceFieldBatchTracker>();
const DistanceFieldBatchTracker& theirs = t.cast<DistanceFieldBatchTracker>();
return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords,
that, theirs.fUsesLocalCoords) &&
CanCombineOutput(mine.fInputColorType, mine.fColor,
theirs.fInputColorType, theirs.fColor);
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldTextureEffect);
GrGeometryProcessor* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
#ifdef SK_GAMMA_APPLY_TO_A8
int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
#endif
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
SkShader::TileMode tileModes[] = {
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
};
GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
#ifdef SK_GAMMA_APPLY_TO_A8
GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
#endif
return GrDistanceFieldTextureEffect::Create(GrRandomColor(random),
GrProcessorUnitTest::TestMatrix(random),
textures[texIdx], params,
#ifdef SK_GAMMA_APPLY_TO_A8
textures[texIdx2], params2,
random->nextF(),
#endif
random->nextBool() ?
kSimilarity_DistanceFieldEffectFlag : 0,
random->nextBool());
}
///////////////////////////////////////////////////////////////////////////////
struct DistanceFieldNoGammaBatchTracker {
GrGPInput fInputColorType;
GrColor fColor;
bool fUsesLocalCoords;
};
class GrGLDistanceFieldNoGammaTextureEffect : public GrGLGeometryProcessor {
public:
GrGLDistanceFieldNoGammaTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL), fTextureSize(SkISize::Make(-1, -1)) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldNoGammaTextureEffect>();
const DistanceFieldNoGammaBatchTracker& local =
args.fBT.cast<DistanceFieldNoGammaBatchTracker>();
GrGLGPBuilder* pb = args.fPB;
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor,
dfTexEffect.inColor(), &fColorUniform);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
// setup uniform viewMatrix
this->addUniformViewMatrix(pb);
// Setup position
SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
dfTexEffect.viewMatrix(), this->uViewM());
// emit transforms
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"TextureSize", &textureSizeUniName);
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
fsBuilder->codeAppend("float texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
"uv",
kVec2f_GrSLType);
fsBuilder->codeAppend(".r;");
fsBuilder->codeAppend("float distance = "
SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
// we adjust for the effect of the transformation on the distance by using
// the length of the gradient of the texture coordinates. We use st coordinates
// to ensure we're mapping 1:1 from texel space to pixel space.
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
fsBuilder->codeAppend("float afwidth;");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
// this gives us a smooth step across approximately one fragment
fsBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdx(st.x));");
} else {
fsBuilder->codeAppend("vec2 Jdx = dFdx(st);");
fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
fsBuilder->codeAppend("vec2 uv_grad;");
if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) {
// this is to compensate for the Adreno, which likes to drop tiles on division by 0
fsBuilder->codeAppend("float uv_len2 = dot(uv, uv);");
fsBuilder->codeAppend("if (uv_len2 < 0.0001) {");
fsBuilder->codeAppend("uv_grad = vec2(0.7071, 0.7071);");
fsBuilder->codeAppend("} else {");
fsBuilder->codeAppend("uv_grad = uv*inversesqrt(uv_len2);");
fsBuilder->codeAppend("}");
} else {
fsBuilder->codeAppend("uv_grad = normalize(uv);");
}
fsBuilder->codeAppend("vec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,");
fsBuilder->codeAppend(" uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);");
// this gives us a smooth step across approximately one fragment
fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
}
fsBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");
fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
}
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& proc,
const GrBatchTracker& bt) SK_OVERRIDE {
SkASSERT(fTextureSizeUni.isValid());
GrTexture* texture = proc.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
pdman.set2f(fTextureSizeUni,
SkIntToScalar(fTextureSize.width()),
SkIntToScalar(fTextureSize.height()));
}
this->setUniformViewMatrix(pdman, proc.viewMatrix());
const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
GrGLfloat c[4];
GrColorToRGBAFloat(local.fColor, c);
pdman.set4fv(fColorUniform, 1, c);
fColor = local.fColor;
}
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldNoGammaTextureEffect& dfTexEffect =
gp.cast<GrDistanceFieldNoGammaTextureEffect>();
const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
uint32_t key = dfTexEffect.getFlags();
key |= local.fInputColorType << 16;
key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
key |= ComputePosKey(gp.viewMatrix()) << 25;
b->add32(key);
}
private:
UniformHandle fColorUniform;
UniformHandle fTextureSizeUni;
GrColor fColor;
SkISize fTextureSize;
typedef GrGLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrDistanceFieldNoGammaTextureEffect::GrDistanceFieldNoGammaTextureEffect(
GrColor color,
const SkMatrix& viewMatrix,
GrTexture* texture,
const GrTextureParams& params,
uint32_t flags,
bool opaqueVertexColors)
: INHERITED(color, viewMatrix, SkMatrix::I(), opaqueVertexColors)
, fTextureAccess(texture, params)
, fFlags(flags & kNonLCD_DistanceFieldEffectMask)
, fInColor(NULL) {
SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
this->initClassID<GrDistanceFieldNoGammaTextureEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
if (flags & kColorAttr_DistanceFieldEffectFlag) {
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
this->setHasVertexColor();
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}
bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& other) const {
const GrDistanceFieldNoGammaTextureEffect& cte =
other.cast<GrDistanceFieldNoGammaTextureEffect>();
return fFlags == cte.fFlags;
}
void GrDistanceFieldNoGammaTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const{
out->setUnknownSingleComponent();
}
void GrDistanceFieldNoGammaTextureEffect::getGLProcessorKey(const GrBatchTracker& bt,
const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDistanceFieldNoGammaTextureEffect::GenKey(*this, bt, caps, b);
}
GrGLPrimitiveProcessor*
GrDistanceFieldNoGammaTextureEffect::createGLInstance(const GrBatchTracker& bt,
const GrGLCaps&) const {
return SkNEW_ARGS(GrGLDistanceFieldNoGammaTextureEffect, (*this, bt));
}
void GrDistanceFieldNoGammaTextureEffect::initBatchTracker(GrBatchTracker* bt,
const GrPipelineInfo& init) const {
DistanceFieldNoGammaBatchTracker* local = bt->cast<DistanceFieldNoGammaBatchTracker>();
local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init,
SkToBool(fInColor));
local->fUsesLocalCoords = init.fUsesLocalCoords;
}
bool GrDistanceFieldNoGammaTextureEffect::onCanMakeEqual(const GrBatchTracker& m,
const GrGeometryProcessor& that,
const GrBatchTracker& t) const {
const DistanceFieldNoGammaBatchTracker& mine = m.cast<DistanceFieldNoGammaBatchTracker>();
const DistanceFieldNoGammaBatchTracker& theirs = t.cast<DistanceFieldNoGammaBatchTracker>();
return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords,
that, theirs.fUsesLocalCoords) &&
CanCombineOutput(mine.fInputColorType, mine.fColor,
theirs.fInputColorType, theirs.fColor);
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldNoGammaTextureEffect);
GrGeometryProcessor* GrDistanceFieldNoGammaTextureEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx
: GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
SkShader::TileMode tileModes[] = {
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
};
GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode
: GrTextureParams::kNone_FilterMode);
return GrDistanceFieldNoGammaTextureEffect::Create(GrRandomColor(random),
GrProcessorUnitTest::TestMatrix(random),
textures[texIdx],
params,
random->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0, random->nextBool());
}
///////////////////////////////////////////////////////////////////////////////
struct DistanceFieldLCDBatchTracker {
GrGPInput fInputColorType;
GrColor fColor;
bool fUsesLocalCoords;
};
class GrGLDistanceFieldLCDTextureEffect : public GrGLGeometryProcessor {
public:
GrGLDistanceFieldLCDTextureEffect(const GrGeometryProcessor&,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL)
, fTextureSize(SkISize::Make(-1,-1))
, fTextColor(GrColor_ILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) SK_OVERRIDE{
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
const DistanceFieldLCDBatchTracker& local = args.fBT.cast<DistanceFieldLCDBatchTracker>();
GrGLGPBuilder* pb = args.fPB;
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
// emit attributes
vsBuilder->emitAttributes(dfTexEffect);
GrGLVertToFrag v(kVec2f_GrSLType);
args.fPB->addVarying("TextureCoords", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords()->fName);
// setup pass through color
this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, NULL,
&fColorUniform);
// setup uniform viewMatrix
this->addUniformViewMatrix(pb);
// Setup position
SetupPosition(vsBuilder, gpArgs, dfTexEffect.inPosition()->fName,
dfTexEffect.viewMatrix(), this->uViewM());
// emit transforms
this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
dfTexEffect.localMatrix(), args.fTransformsIn, args.fTransformsOut);
const char* textureSizeUniName = NULL;
// width, height, 1/(3*width)
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"TextureSize", &textureSizeUniName);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
// create LCD offset adjusted by inverse of transform
// Use highp to work around aliasing issues
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
pb->ctxInfo().standard()));
fsBuilder->codeAppendf("vec2 st = uv*%s.xy;\n", textureSizeUniName);
bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
if (isUniformScale) {
fsBuilder->codeAppend("\tfloat dx = dFdx(st.x);\n");
fsBuilder->codeAppendf("\tvec2 offset = vec2(dx*%s.z, 0.0);\n", textureSizeUniName);
} else {
fsBuilder->codeAppend("\tvec2 Jdx = dFdx(st);\n");
fsBuilder->codeAppend("\tvec2 Jdy = dFdy(st);\n");
fsBuilder->codeAppendf("\tvec2 offset = %s.z*Jdx;\n", textureSizeUniName);
}
// green is distance to uv center
fsBuilder->codeAppend("\tvec4 texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType);
fsBuilder->codeAppend(";\n");
fsBuilder->codeAppend("\tvec3 distance;\n");
fsBuilder->codeAppend("\tdistance.y = texColor.r;\n");
// red is distance to left offset
fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n");
fsBuilder->codeAppend("\ttexColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
fsBuilder->codeAppend(";\n");
fsBuilder->codeAppend("\tdistance.x = texColor.r;\n");
// blue is distance to right offset
fsBuilder->codeAppend("\tuv_adjusted = uv + offset;\n");
fsBuilder->codeAppend("\ttexColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
fsBuilder->codeAppend(";\n");
fsBuilder->codeAppend("\tdistance.z = texColor.r;\n");
fsBuilder->codeAppend("\tdistance = "
"vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceFieldThreshold"));");
// we adjust for the effect of the transformation on the distance by using
// the length of the gradient of the texture coordinates. We use st coordinates
// to ensure we're mapping 1:1 from texel space to pixel space.
// To be strictly correct, we should compute the anti-aliasing factor separately
// for each color component. However, this is only important when using perspective
// transformations, and even then using a single factor seems like a reasonable
// trade-off between quality and speed.
fsBuilder->codeAppend("\tfloat afwidth;\n");
if (isUniformScale) {
// this gives us a smooth step across approximately one fragment
fsBuilder->codeAppend("\tafwidth = abs(" SK_DistanceFieldAAFactor "*dx);\n");
} else {
fsBuilder->codeAppend("\tvec2 uv_grad;\n");
if (args.fPB->ctxInfo().caps()->dropsTileOnZeroDivide()) {
// this is to compensate for the Adreno, which likes to drop tiles on division by 0
fsBuilder->codeAppend("\tfloat uv_len2 = dot(uv, uv);\n");
fsBuilder->codeAppend("\tif (uv_len2 < 0.0001) {\n");
fsBuilder->codeAppend("\t\tuv_grad = vec2(0.7071, 0.7071);\n");
fsBuilder->codeAppend("\t} else {\n");
fsBuilder->codeAppend("\t\tuv_grad = uv*inversesqrt(uv_len2);\n");
fsBuilder->codeAppend("\t}\n");
} else {
fsBuilder->codeAppend("\tuv_grad = normalize(uv);\n");
}
fsBuilder->codeAppend("\tvec2 grad = vec2(uv_grad.x*Jdx.x + uv_grad.y*Jdy.x,\n");
fsBuilder->codeAppend("\t uv_grad.x*Jdx.y + uv_grad.y*Jdy.y);\n");
// this gives us a smooth step across approximately one fragment
fsBuilder->codeAppend("\tafwidth = " SK_DistanceFieldAAFactor "*length(grad);\n");
}
fsBuilder->codeAppend("\tvec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);\n");
// adjust based on gamma
const char* textColorUniName = NULL;
// width, height, 1/(3*width)
fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec3f_GrSLType, kDefault_GrSLPrecision,
"TextColor", &textColorUniName);
fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName);
fsBuilder->codeAppend("float gammaColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType);
fsBuilder->codeAppend(".r;\n");
fsBuilder->codeAppend("\tval.x = gammaColor;\n");
fsBuilder->codeAppendf("\tuv = vec2(val.y, %s.y);\n", textColorUniName);
fsBuilder->codeAppend("\tgammaColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType);
fsBuilder->codeAppend(".r;\n");
fsBuilder->codeAppend("\tval.y = gammaColor;\n");
fsBuilder->codeAppendf("\tuv = vec2(val.z, %s.z);\n", textColorUniName);
fsBuilder->codeAppend("\tgammaColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[1], "uv", kVec2f_GrSLType);
fsBuilder->codeAppend(".r;\n");
fsBuilder->codeAppend("\tval.z = gammaColor;\n");
fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
}
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& processor,
const GrBatchTracker& bt) SK_OVERRIDE {
SkASSERT(fTextureSizeUni.isValid());
SkASSERT(fTextColorUni.isValid());
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
processor.cast<GrDistanceFieldLCDTextureEffect>();
GrTexture* texture = processor.texture(0);
if (texture->width() != fTextureSize.width() ||
texture->height() != fTextureSize.height()) {
fTextureSize = SkISize::Make(texture->width(), texture->height());
float delta = 1.0f/(3.0f*texture->width());
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
delta = -delta;
}
pdman.set3f(fTextureSizeUni,
SkIntToScalar(fTextureSize.width()),
SkIntToScalar(fTextureSize.height()),
delta);
}
GrColor textColor = dfTexEffect.getTextColor();
if (textColor != fTextColor) {
static const float ONE_OVER_255 = 1.f / 255.f;
pdman.set3f(fTextColorUni,
GrColorUnpackR(textColor) * ONE_OVER_255,
GrColorUnpackG(textColor) * ONE_OVER_255,
GrColorUnpackB(textColor) * ONE_OVER_255);
fTextColor = textColor;
}
this->setUniformViewMatrix(pdman, processor.viewMatrix());
const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>();
if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
GrGLfloat c[4];
GrColorToRGBAFloat(local.fColor, c);
pdman.set4fv(fColorUniform, 1, c);
fColor = local.fColor;
}
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLCaps&,
GrProcessorKeyBuilder* b) {
const GrDistanceFieldLCDTextureEffect& dfTexEffect =
gp.cast<GrDistanceFieldLCDTextureEffect>();
const DistanceFieldLCDBatchTracker& local = bt.cast<DistanceFieldLCDBatchTracker>();
uint32_t key = dfTexEffect.getFlags();
key |= local.fInputColorType << 16;
key |= local.fUsesLocalCoords && gp.localMatrix().hasPerspective() ? 0x1 << 24: 0x0;
key |= ComputePosKey(gp.viewMatrix()) << 25;
b->add32(key);
}
private:
GrColor fColor;
UniformHandle fColorUniform;
UniformHandle fTextureSizeUni;
SkISize fTextureSize;
UniformHandle fTextColorUni;
SkColor fTextColor;
typedef GrGLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrDistanceFieldLCDTextureEffect::GrDistanceFieldLCDTextureEffect(
GrColor color, const SkMatrix& viewMatrix,
GrTexture* texture, const GrTextureParams& params,
GrTexture* gamma, const GrTextureParams& gParams,
SkColor textColor,
uint32_t flags)
: INHERITED(color, viewMatrix, SkMatrix::I())
, fTextureAccess(texture, params)
, fGammaTextureAccess(gamma, gParams)
, fTextColor(textColor)
, fFlags(flags & kLCD_DistanceFieldEffectMask){
SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag));
this->initClassID<GrDistanceFieldLCDTextureEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2f_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
this->addTextureAccess(&fGammaTextureAccess);
}
bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other) const {
const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTextureEffect>();
return (fTextColor == cte.fTextColor &&
fFlags == cte.fFlags);
}
void GrDistanceFieldLCDTextureEffect::onGetInvariantOutputCoverage(GrInitInvariantOutput* out) const {
out->setUnknownFourComponents();
out->setUsingLCDCoverage();
}
void GrDistanceFieldLCDTextureEffect::getGLProcessorKey(const GrBatchTracker& bt,
const GrGLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLDistanceFieldLCDTextureEffect::GenKey(*this, bt, caps, b);
}
GrGLPrimitiveProcessor*
GrDistanceFieldLCDTextureEffect::createGLInstance(const GrBatchTracker& bt,
const GrGLCaps&) const {
return SkNEW_ARGS(GrGLDistanceFieldLCDTextureEffect, (*this, bt));
}
void GrDistanceFieldLCDTextureEffect::initBatchTracker(GrBatchTracker* bt,
const GrPipelineInfo& init) const {
DistanceFieldLCDBatchTracker* local = bt->cast<DistanceFieldLCDBatchTracker>();
local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init, false);
local->fUsesLocalCoords = init.fUsesLocalCoords;
}
bool GrDistanceFieldLCDTextureEffect::onCanMakeEqual(const GrBatchTracker& m,
const GrGeometryProcessor& that,
const GrBatchTracker& t) const {
const DistanceFieldLCDBatchTracker& mine = m.cast<DistanceFieldLCDBatchTracker>();
const DistanceFieldLCDBatchTracker& theirs = t.cast<DistanceFieldLCDBatchTracker>();
return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords,
that, theirs.fUsesLocalCoords) &&
CanCombineOutput(mine.fInputColorType, mine.fColor,
theirs.fInputColorType, theirs.fColor);
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextureEffect);
GrGeometryProcessor* GrDistanceFieldLCDTextureEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
int texIdx2 = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
SkShader::TileMode tileModes[] = {
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
};
GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
GrTextureParams params2(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
GrColor textColor = GrColorPackRGBA(random->nextULessThan(256),
random->nextULessThan(256),
random->nextULessThan(256),
random->nextULessThan(256));
uint32_t flags = kUseLCD_DistanceFieldEffectFlag;
flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0;
flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
return GrDistanceFieldLCDTextureEffect::Create(GrRandomColor(random),
GrProcessorUnitTest::TestMatrix(random),
textures[texIdx], params,
textures[texIdx2], params2,
textColor,
flags);
}