blob: 84a8d48cbc057c5337ca1ddc7dfb137e73b73953 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrResourceCache2.h"
#include "GrGpuResource.h"
#include "SkChecksum.h"
#include "SkGr.h"
#include "SkMessageBus.h"
DECLARE_SKMESSAGEBUS_MESSAGE(GrResourceInvalidatedMessage);
//////////////////////////////////////////////////////////////////////////////
GrScratchKey::ResourceType GrScratchKey::GenerateResourceType() {
static int32_t gType = INHERITED::kInvalidDomain + 1;
int32_t type = sk_atomic_inc(&gType);
if (type > SK_MaxU16) {
SkFAIL("Too many Resource Types");
}
return static_cast<ResourceType>(type);
}
GrContentKey::Domain GrContentKey::GenerateDomain() {
static int32_t gDomain = INHERITED::kInvalidDomain + 1;
int32_t domain = sk_atomic_inc(&gDomain);
if (domain > SK_MaxU16) {
SkFAIL("Too many Content Key Domains");
}
return static_cast<Domain>(domain);
}
uint32_t GrResourceKeyHash(const uint32_t* data, size_t size) {
return SkChecksum::Compute(data, size);
}
//////////////////////////////////////////////////////////////////////////////
class GrResourceCache2::AutoValidate : ::SkNoncopyable {
public:
AutoValidate(GrResourceCache2* cache) : fCache(cache) { cache->validate(); }
~AutoValidate() { fCache->validate(); }
private:
GrResourceCache2* fCache;
};
//////////////////////////////////////////////////////////////////////////////
static const int kDefaultMaxCount = 2 * (1 << 10);
static const size_t kDefaultMaxSize = 96 * (1 << 20);
GrResourceCache2::GrResourceCache2()
: fMaxCount(kDefaultMaxCount)
, fMaxBytes(kDefaultMaxSize)
#if GR_CACHE_STATS
, fHighWaterCount(0)
, fHighWaterBytes(0)
, fBudgetedHighWaterCount(0)
, fBudgetedHighWaterBytes(0)
#endif
, fCount(0)
, fBytes(0)
, fBudgetedCount(0)
, fBudgetedBytes(0)
, fPurging(false)
, fNewlyPurgeableResourceWhilePurging(false)
, fOverBudgetCB(NULL)
, fOverBudgetData(NULL) {
}
GrResourceCache2::~GrResourceCache2() {
this->releaseAll();
}
void GrResourceCache2::setLimits(int count, size_t bytes) {
fMaxCount = count;
fMaxBytes = bytes;
this->purgeAsNeeded();
}
void GrResourceCache2::insertResource(GrGpuResource* resource) {
SkASSERT(resource);
SkASSERT(!resource->wasDestroyed());
SkASSERT(!this->isInCache(resource));
SkASSERT(!fPurging);
fResources.addToHead(resource);
size_t size = resource->gpuMemorySize();
++fCount;
fBytes += size;
#if GR_CACHE_STATS
fHighWaterCount = SkTMax(fCount, fHighWaterCount);
fHighWaterBytes = SkTMax(fBytes, fHighWaterBytes);
#endif
if (resource->cacheAccess().isBudgeted()) {
++fBudgetedCount;
fBudgetedBytes += size;
#if GR_CACHE_STATS
fBudgetedHighWaterCount = SkTMax(fBudgetedCount, fBudgetedHighWaterCount);
fBudgetedHighWaterBytes = SkTMax(fBudgetedBytes, fBudgetedHighWaterBytes);
#endif
}
if (resource->cacheAccess().getScratchKey().isValid()) {
SkASSERT(!resource->cacheAccess().isWrapped());
fScratchMap.insert(resource->cacheAccess().getScratchKey(), resource);
}
this->purgeAsNeeded();
}
void GrResourceCache2::removeResource(GrGpuResource* resource) {
SkASSERT(this->isInCache(resource));
size_t size = resource->gpuMemorySize();
--fCount;
fBytes -= size;
if (resource->cacheAccess().isBudgeted()) {
--fBudgetedCount;
fBudgetedBytes -= size;
}
fResources.remove(resource);
if (resource->cacheAccess().getScratchKey().isValid()) {
fScratchMap.remove(resource->cacheAccess().getScratchKey(), resource);
}
if (resource->getContentKey().isValid()) {
fContentHash.remove(resource->getContentKey());
}
this->validate();
}
void GrResourceCache2::abandonAll() {
AutoValidate av(this);
SkASSERT(!fPurging);
while (GrGpuResource* head = fResources.head()) {
SkASSERT(!head->wasDestroyed());
head->cacheAccess().abandon();
// abandon should have already removed this from the list.
SkASSERT(head != fResources.head());
}
SkASSERT(!fScratchMap.count());
SkASSERT(!fContentHash.count());
SkASSERT(!fCount);
SkASSERT(!fBytes);
SkASSERT(!fBudgetedCount);
SkASSERT(!fBudgetedBytes);
}
void GrResourceCache2::releaseAll() {
AutoValidate av(this);
SkASSERT(!fPurging);
while (GrGpuResource* head = fResources.head()) {
SkASSERT(!head->wasDestroyed());
head->cacheAccess().release();
// release should have already removed this from the list.
SkASSERT(head != fResources.head());
}
SkASSERT(!fScratchMap.count());
SkASSERT(!fCount);
SkASSERT(!fBytes);
SkASSERT(!fBudgetedCount);
SkASSERT(!fBudgetedBytes);
}
class GrResourceCache2::AvailableForScratchUse {
public:
AvailableForScratchUse(bool rejectPendingIO) : fRejectPendingIO(rejectPendingIO) { }
bool operator()(const GrGpuResource* resource) const {
if (resource->internalHasRef() || !resource->cacheAccess().isScratch()) {
return false;
}
return !fRejectPendingIO || !resource->internalHasPendingIO();
}
private:
bool fRejectPendingIO;
};
GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrScratchKey& scratchKey,
uint32_t flags) {
SkASSERT(!fPurging);
SkASSERT(scratchKey.isValid());
GrGpuResource* resource;
if (flags & (kPreferNoPendingIO_ScratchFlag | kRequireNoPendingIO_ScratchFlag)) {
resource = fScratchMap.find(scratchKey, AvailableForScratchUse(true));
if (resource) {
resource->ref();
this->makeResourceMRU(resource);
this->validate();
return resource;
} else if (flags & kRequireNoPendingIO_ScratchFlag) {
return NULL;
}
// TODO: fail here when kPrefer is specified, we didn't find a resource without pending io,
// but there is still space in our budget for the resource.
}
resource = fScratchMap.find(scratchKey, AvailableForScratchUse(false));
if (resource) {
resource->ref();
this->makeResourceMRU(resource);
this->validate();
}
return resource;
}
void GrResourceCache2::willRemoveScratchKey(const GrGpuResource* resource) {
SkASSERT(resource->cacheAccess().getScratchKey().isValid());
fScratchMap.remove(resource->cacheAccess().getScratchKey(), resource);
}
bool GrResourceCache2::didSetContentKey(GrGpuResource* resource) {
SkASSERT(!fPurging);
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
SkASSERT(resource->getContentKey().isValid());
GrGpuResource* res = fContentHash.find(resource->getContentKey());
if (NULL != res) {
return false;
}
fContentHash.add(resource);
this->validate();
return true;
}
void GrResourceCache2::makeResourceMRU(GrGpuResource* resource) {
SkASSERT(!fPurging);
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
fResources.remove(resource);
fResources.addToHead(resource);
}
void GrResourceCache2::notifyPurgeable(GrGpuResource* resource) {
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
SkASSERT(resource->isPurgeable());
// We can't purge if in the middle of purging because purge is iterating. Instead record
// that additional resources became purgeable.
if (fPurging) {
fNewlyPurgeableResourceWhilePurging = true;
return;
}
bool release = false;
if (resource->cacheAccess().isWrapped()) {
release = true;
} else if (!resource->cacheAccess().isBudgeted()) {
// Check whether this resource could still be used as a scratch resource.
if (resource->cacheAccess().getScratchKey().isValid()) {
// We won't purge an existing resource to make room for this one.
bool underBudget = fBudgetedCount < fMaxCount &&
fBudgetedBytes + resource->gpuMemorySize() <= fMaxBytes;
if (underBudget) {
resource->cacheAccess().makeBudgeted();
} else {
release = true;
}
} else {
release = true;
}
} else {
// Purge the resource if we're over budget
bool overBudget = fBudgetedCount > fMaxCount || fBudgetedBytes > fMaxBytes;
// Also purge if the resource has neither a valid scratch key nor a content key.
bool noKey = !resource->cacheAccess().getScratchKey().isValid() &&
!resource->getContentKey().isValid();
if (overBudget || noKey) {
release = true;
}
}
if (release) {
SkDEBUGCODE(int beforeCount = fCount;)
resource->cacheAccess().release();
// We should at least free this resource, perhaps dependent resources as well.
SkASSERT(fCount < beforeCount);
}
this->validate();
}
void GrResourceCache2::didChangeGpuMemorySize(const GrGpuResource* resource, size_t oldSize) {
// SkASSERT(!fPurging); GrPathRange increases size during flush. :(
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
ptrdiff_t delta = resource->gpuMemorySize() - oldSize;
fBytes += delta;
#if GR_CACHE_STATS
fHighWaterBytes = SkTMax(fBytes, fHighWaterBytes);
#endif
if (resource->cacheAccess().isBudgeted()) {
fBudgetedBytes += delta;
#if GR_CACHE_STATS
fBudgetedHighWaterBytes = SkTMax(fBudgetedBytes, fBudgetedHighWaterBytes);
#endif
}
this->purgeAsNeeded();
this->validate();
}
void GrResourceCache2::didChangeBudgetStatus(GrGpuResource* resource) {
SkASSERT(!fPurging);
SkASSERT(resource);
SkASSERT(this->isInCache(resource));
size_t size = resource->gpuMemorySize();
if (resource->cacheAccess().isBudgeted()) {
++fBudgetedCount;
fBudgetedBytes += size;
#if GR_CACHE_STATS
fBudgetedHighWaterBytes = SkTMax(fBudgetedBytes, fBudgetedHighWaterBytes);
fBudgetedHighWaterCount = SkTMax(fBudgetedCount, fBudgetedHighWaterCount);
#endif
this->purgeAsNeeded();
} else {
--fBudgetedCount;
fBudgetedBytes -= size;
}
this->validate();
}
void GrResourceCache2::internalPurgeAsNeeded() {
SkASSERT(!fPurging);
SkASSERT(!fNewlyPurgeableResourceWhilePurging);
SkASSERT(fBudgetedCount > fMaxCount || fBudgetedBytes > fMaxBytes);
fPurging = true;
bool overBudget = true;
do {
fNewlyPurgeableResourceWhilePurging = false;
ResourceList::Iter resourceIter;
GrGpuResource* resource = resourceIter.init(fResources,
ResourceList::Iter::kTail_IterStart);
while (resource) {
GrGpuResource* prev = resourceIter.prev();
if (resource->isPurgeable()) {
resource->cacheAccess().release();
}
resource = prev;
if (fBudgetedCount <= fMaxCount && fBudgetedBytes <= fMaxBytes) {
overBudget = false;
resource = NULL;
}
}
if (!fNewlyPurgeableResourceWhilePurging && overBudget && fOverBudgetCB) {
// Despite the purge we're still over budget. Call our over budget callback.
(*fOverBudgetCB)(fOverBudgetData);
}
} while (overBudget && fNewlyPurgeableResourceWhilePurging);
fNewlyPurgeableResourceWhilePurging = false;
fPurging = false;
this->validate();
}
void GrResourceCache2::purgeAllUnlocked() {
SkASSERT(!fPurging);
SkASSERT(!fNewlyPurgeableResourceWhilePurging);
fPurging = true;
do {
fNewlyPurgeableResourceWhilePurging = false;
ResourceList::Iter resourceIter;
GrGpuResource* resource =
resourceIter.init(fResources, ResourceList::Iter::kTail_IterStart);
while (resource) {
GrGpuResource* prev = resourceIter.prev();
if (resource->isPurgeable()) {
resource->cacheAccess().release();
}
resource = prev;
}
if (!fNewlyPurgeableResourceWhilePurging && fCount && fOverBudgetCB) {
(*fOverBudgetCB)(fOverBudgetData);
}
} while (fNewlyPurgeableResourceWhilePurging);
fPurging = false;
this->validate();
}
#ifdef SK_DEBUG
void GrResourceCache2::validate() const {
// Reduce the frequency of validations for large resource counts.
static SkRandom gRandom;
int mask = (SkNextPow2(fCount + 1) >> 5) - 1;
if (~mask && (gRandom.nextU() & mask)) {
return;
}
size_t bytes = 0;
int count = 0;
int budgetedCount = 0;
size_t budgetedBytes = 0;
int locked = 0;
int scratch = 0;
int couldBeScratch = 0;
int content = 0;
ResourceList::Iter iter;
GrGpuResource* resource = iter.init(fResources, ResourceList::Iter::kHead_IterStart);
for ( ; resource; resource = iter.next()) {
bytes += resource->gpuMemorySize();
++count;
if (!resource->isPurgeable()) {
++locked;
}
if (resource->cacheAccess().isScratch()) {
SkASSERT(!resource->getContentKey().isValid());
++scratch;
SkASSERT(fScratchMap.countForKey(resource->cacheAccess().getScratchKey()));
SkASSERT(!resource->cacheAccess().isWrapped());
} else if (resource->cacheAccess().getScratchKey().isValid()) {
SkASSERT(!resource->cacheAccess().isBudgeted() ||
resource->getContentKey().isValid());
++couldBeScratch;
SkASSERT(fScratchMap.countForKey(resource->cacheAccess().getScratchKey()));
SkASSERT(!resource->cacheAccess().isWrapped());
}
const GrContentKey& contentKey = resource->getContentKey();
if (contentKey.isValid()) {
++content;
SkASSERT(fContentHash.find(contentKey) == resource);
SkASSERT(!resource->cacheAccess().isWrapped());
SkASSERT(resource->cacheAccess().isBudgeted());
}
if (resource->cacheAccess().isBudgeted()) {
++budgetedCount;
budgetedBytes += resource->gpuMemorySize();
}
}
SkASSERT(fBudgetedCount <= fCount);
SkASSERT(fBudgetedBytes <= fBudgetedBytes);
SkASSERT(bytes == fBytes);
SkASSERT(count == fCount);
SkASSERT(budgetedBytes == fBudgetedBytes);
SkASSERT(budgetedCount == fBudgetedCount);
#if GR_CACHE_STATS
SkASSERT(fBudgetedHighWaterCount <= fHighWaterCount);
SkASSERT(fBudgetedHighWaterBytes <= fHighWaterBytes);
SkASSERT(bytes <= fHighWaterBytes);
SkASSERT(count <= fHighWaterCount);
SkASSERT(budgetedBytes <= fBudgetedHighWaterBytes);
SkASSERT(budgetedCount <= fBudgetedHighWaterCount);
#endif
SkASSERT(content == fContentHash.count());
SkASSERT(scratch + couldBeScratch == fScratchMap.count());
// This assertion is not currently valid because we can be in recursive notifyIsPurgeable()
// calls. This will be fixed when subresource registration is explicit.
// bool overBudget = budgetedBytes > fMaxBytes || budgetedCount > fMaxCount;
// SkASSERT(!overBudget || locked == count || fPurging);
}
#endif