| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGeometryProcessor.h" |
| |
| #include "GrCoordTransform.h" |
| #include "GrInvariantOutput.h" |
| #include "gl/GrGLGeometryProcessor.h" |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * The key for an individual coord transform is made up of a matrix type, a precision, and a bit |
| * that indicates the source of the input coords. |
| */ |
| enum { |
| kMatrixTypeKeyBits = 1, |
| kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, |
| |
| kPrecisionBits = 2, |
| kPrecisionShift = kMatrixTypeKeyBits, |
| |
| kPositionCoords_Flag = (1 << (kPrecisionShift + kPrecisionBits)), |
| kDeviceCoords_Flag = kPositionCoords_Flag + kPositionCoords_Flag, |
| |
| kTransformKeyBits = kMatrixTypeKeyBits + kPrecisionBits + 2, |
| }; |
| |
| GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits)); |
| |
| /** |
| * We specialize the vertex code for each of these matrix types. |
| */ |
| enum MatrixType { |
| kNoPersp_MatrixType = 0, |
| kGeneral_MatrixType = 1, |
| }; |
| |
| uint32_t |
| GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords) const { |
| uint32_t totalKey = 0; |
| for (int t = 0; t < coords.count(); ++t) { |
| uint32_t key = 0; |
| const GrCoordTransform* coordTransform = coords[t]; |
| if (coordTransform->getMatrix().hasPerspective()) { |
| key |= kGeneral_MatrixType; |
| } else { |
| key |= kNoPersp_MatrixType; |
| } |
| |
| if (kLocal_GrCoordSet == coordTransform->sourceCoords() && |
| !this->hasExplicitLocalCoords()) { |
| key |= kPositionCoords_Flag; |
| } else if (kDevice_GrCoordSet == coordTransform->sourceCoords()) { |
| key |= kDeviceCoords_Flag; |
| } |
| |
| GR_STATIC_ASSERT(kGrSLPrecisionCount <= (1 << kPrecisionBits)); |
| key |= (coordTransform->precision() << kPrecisionShift); |
| |
| key <<= kTransformKeyBits * t; |
| |
| SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap |
| totalKey |= key; |
| } |
| return totalKey; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| void GrGeometryProcessor::getInvariantOutputColor(GrInitInvariantOutput* out) const { |
| if (fHasVertexColor) { |
| if (fOpaqueVertexColors) { |
| out->setUnknownOpaqueFourComponents(); |
| } else { |
| out->setUnknownFourComponents(); |
| } |
| } else { |
| out->setKnownFourComponents(fColor); |
| } |
| this->onGetInvariantOutputColor(out); |
| } |
| |
| void GrGeometryProcessor::getInvariantOutputCoverage(GrInitInvariantOutput* out) const { |
| this->onGetInvariantOutputCoverage(out); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #include "gl/builders/GrGLProgramBuilder.h" |
| |
| SkMatrix GrGLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix, |
| const GrCoordTransform& coordTransform) { |
| SkMatrix combined; |
| // We only apply the localmatrix to localcoords |
| if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
| combined.setConcat(coordTransform.getMatrix(), localMatrix); |
| } else { |
| combined = coordTransform.getMatrix(); |
| } |
| if (coordTransform.reverseY()) { |
| // combined.postScale(1,-1); |
| // combined.postTranslate(0,1); |
| combined.set(SkMatrix::kMSkewY, |
| combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
| combined.set(SkMatrix::kMScaleY, |
| combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
| combined.set(SkMatrix::kMTransY, |
| combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
| } |
| return combined; |
| } |
| |
| void |
| GrGLPrimitiveProcessor::setupColorPassThrough(GrGLGPBuilder* pb, |
| GrGPInput inputType, |
| const char* outputName, |
| const GrGeometryProcessor::Attribute* colorAttr, |
| UniformHandle* colorUniform) { |
| GrGLGPFragmentBuilder* fs = pb->getFragmentShaderBuilder(); |
| if (kUniform_GrGPInput == inputType) { |
| SkASSERT(colorUniform); |
| const char* stagedLocalVarName; |
| *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, |
| kDefault_GrSLPrecision, |
| "Color", |
| &stagedLocalVarName); |
| fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); |
| } else if (kAttribute_GrGPInput == inputType) { |
| SkASSERT(colorAttr); |
| pb->addPassThroughAttribute(colorAttr, outputName); |
| } else if (kAllOnes_GrGPInput == inputType) { |
| fs->codeAppendf("%s = vec4(1);", outputName); |
| } |
| } |
| |
| void GrGLPrimitiveProcessor::addUniformViewMatrix(GrGLGPBuilder* pb) { |
| fViewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
| kMat33f_GrSLType, kDefault_GrSLPrecision, |
| "uViewM", |
| &fViewMatrixName); |
| } |
| |
| void GrGLPrimitiveProcessor::setUniformViewMatrix(const GrGLProgramDataManager& pdman, |
| const SkMatrix& viewMatrix) { |
| if (!fViewMatrix.cheapEqualTo(viewMatrix)) { |
| SkASSERT(fViewMatrixUniform.isValid()); |
| fViewMatrix = viewMatrix; |
| |
| GrGLfloat viewMatrix[3 * 3]; |
| GrGLGetMatrix<3>(viewMatrix, fViewMatrix); |
| pdman.setMatrix3f(fViewMatrixUniform, viewMatrix); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| |
| void GrGLGeometryProcessor::emitCode(EmitArgs& args) { |
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| GrGPArgs gpArgs; |
| this->onEmitCode(args, &gpArgs); |
| vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar); |
| } |
| |
| void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb, |
| const GrShaderVar& posVar, |
| const char* localCoords, |
| const SkMatrix& localMatrix, |
| const TransformsIn& tin, |
| TransformsOut* tout) { |
| GrGLVertexBuilder* vb = pb->getVertexShaderBuilder(); |
| tout->push_back_n(tin.count()); |
| fInstalledTransforms.push_back_n(tin.count()); |
| for (int i = 0; i < tin.count(); i++) { |
| const ProcCoords& coordTransforms = tin[i]; |
| fInstalledTransforms[i].push_back_n(coordTransforms.count()); |
| for (int t = 0; t < coordTransforms.count(); t++) { |
| SkString strUniName("StageMatrix"); |
| strUniName.appendf("_%i_%i", i, t); |
| GrSLType varyingType; |
| |
| GrCoordSet coordType = coordTransforms[t]->sourceCoords(); |
| uint32_t type = coordTransforms[t]->getMatrix().getType(); |
| if (kLocal_GrCoordSet == coordType) { |
| type |= localMatrix.getType(); |
| } |
| varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType : |
| kVec2f_GrSLType; |
| GrSLPrecision precision = coordTransforms[t]->precision(); |
| |
| const char* uniName; |
| fInstalledTransforms[i][t].fHandle = |
| pb->addUniform(GrGLProgramBuilder::kVertex_Visibility, |
| kMat33f_GrSLType, precision, |
| strUniName.c_str(), |
| &uniName).toShaderBuilderIndex(); |
| |
| SkString strVaryingName("MatrixCoord"); |
| strVaryingName.appendf("_%i_%i", i, t); |
| |
| GrGLVertToFrag v(varyingType); |
| pb->addVarying(strVaryingName.c_str(), &v, precision); |
| |
| SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); |
| SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords, |
| (SkString(v.fsIn()), varyingType)); |
| |
| // varying = matrix * coords (logically) |
| if (kDevice_GrCoordSet == coordType) { |
| if (kVec2f_GrSLType == varyingType) { |
| if (kVec2f_GrSLType == posVar.getType()) { |
| vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", |
| v.vsOut(), uniName, posVar.c_str()); |
| } else { |
| // The brackets here are just to scope the temp variable |
| vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVar.c_str()); |
| vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z); }", v.vsOut()); |
| } |
| } else { |
| if (kVec2f_GrSLType == posVar.getType()) { |
| vb->codeAppendf("%s = %s * vec3(%s, 1);", |
| v.vsOut(), uniName, posVar.c_str()); |
| } else { |
| vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, posVar.c_str()); |
| } |
| } |
| } else { |
| if (kVec2f_GrSLType == varyingType) { |
| vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords); |
| } else { |
| vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords); |
| } |
| } |
| } |
| } |
| } |
| |
| |
| void |
| GrGLGeometryProcessor::setTransformData(const GrPrimitiveProcessor& primProc, |
| const GrGLProgramDataManager& pdman, |
| int index, |
| const SkTArray<const GrCoordTransform*, true>& transforms) { |
| SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[index]; |
| int numTransforms = transforms.count(); |
| for (int t = 0; t < numTransforms; ++t) { |
| SkASSERT(procTransforms[t].fHandle.isValid()); |
| const SkMatrix& transform = GetTransformMatrix(primProc.localMatrix(), *transforms[t]); |
| if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) { |
| pdman.setSkMatrix(procTransforms[t].fHandle.convertToUniformHandle(), transform); |
| procTransforms[t].fCurrentValue = transform; |
| } |
| } |
| } |
| |
| void GrGLGeometryProcessor::SetupPosition(GrGLVertexBuilder* vsBuilder, |
| GrGPArgs* gpArgs, |
| const char* posName, |
| const SkMatrix& mat, |
| const char* matName) { |
| if (mat.isIdentity()) { |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| |
| vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); |
| } else if (!mat.hasPerspective()) { |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| |
| vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", |
| gpArgs->fPositionVar.c_str(), matName, posName); |
| } else { |
| gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
| |
| vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
| gpArgs->fPositionVar.c_str(), matName, posName); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| #include "gl/GrGLGpu.h" |
| #include "gl/GrGLPathRendering.h" |
| |
| struct PathBatchTracker { |
| GrGPInput fInputColorType; |
| GrGPInput fInputCoverageType; |
| GrColor fColor; |
| bool fUsesLocalCoords; |
| }; |
| |
| GrGLPathProcessor::GrGLPathProcessor(const GrPathProcessor&, const GrBatchTracker&) |
| : fColor(GrColor_ILLEGAL) {} |
| |
| void GrGLPathProcessor::emitCode(EmitArgs& args) { |
| GrGLGPBuilder* pb = args.fPB; |
| GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); |
| const PathBatchTracker& local = args.fBT.cast<PathBatchTracker>(); |
| |
| // emit transforms |
| this->emitTransforms(args.fPB, args.fTransformsIn, args.fTransformsOut); |
| |
| // Setup uniform color |
| if (kUniform_GrGPInput == local.fInputColorType) { |
| const char* stagedLocalVarName; |
| fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, |
| kDefault_GrSLPrecision, |
| "Color", |
| &stagedLocalVarName); |
| fs->codeAppendf("%s = %s;", args.fOutputColor, stagedLocalVarName); |
| } |
| |
| // setup constant solid coverage |
| if (kAllOnes_GrGPInput == local.fInputCoverageType) { |
| fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage); |
| } |
| } |
| |
| void GrGLPathProcessor::GenKey(const GrPathProcessor&, |
| const GrBatchTracker& bt, |
| const GrGLCaps&, |
| GrProcessorKeyBuilder* b) { |
| const PathBatchTracker& local = bt.cast<PathBatchTracker>(); |
| b->add32(local.fInputColorType | local.fInputCoverageType << 16); |
| } |
| |
| void GrGLPathProcessor::setData(const GrGLProgramDataManager& pdman, |
| const GrPrimitiveProcessor& primProc, |
| const GrBatchTracker& bt) { |
| const PathBatchTracker& local = bt.cast<PathBatchTracker>(); |
| if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) { |
| GrGLfloat c[4]; |
| GrColorToRGBAFloat(local.fColor, c); |
| pdman.set4fv(fColorUniform, 1, c); |
| fColor = local.fColor; |
| } |
| } |
| |
| class GrGLLegacyPathProcessor : public GrGLPathProcessor { |
| public: |
| GrGLLegacyPathProcessor(const GrPathProcessor& pathProc, const GrBatchTracker& bt, |
| int maxTexCoords) |
| : INHERITED(pathProc, bt) |
| , fTexCoordSetCnt(0) { |
| SkDEBUGCODE(fMaxTexCoords = maxTexCoords;) |
| } |
| |
| int addTexCoordSets(int count) { |
| int firstFreeCoordSet = fTexCoordSetCnt; |
| fTexCoordSetCnt += count; |
| SkASSERT(fMaxTexCoords >= fTexCoordSetCnt); |
| return firstFreeCoordSet; |
| } |
| |
| void emitTransforms(GrGLGPBuilder*, const TransformsIn& tin, TransformsOut* tout) SK_OVERRIDE { |
| tout->push_back_n(tin.count()); |
| fInstalledTransforms.push_back_n(tin.count()); |
| for (int i = 0; i < tin.count(); i++) { |
| const ProcCoords& coordTransforms = tin[i]; |
| int texCoordIndex = this->addTexCoordSets(coordTransforms.count()); |
| |
| // Use the first uniform location as the texcoord index. |
| fInstalledTransforms[i].push_back_n(1); |
| fInstalledTransforms[i][0].fHandle = ShaderVarHandle(texCoordIndex); |
| |
| SkString name; |
| for (int t = 0; t < coordTransforms.count(); ++t) { |
| GrSLType type = coordTransforms[t]->getMatrix().hasPerspective() ? kVec3f_GrSLType : |
| kVec2f_GrSLType; |
| |
| name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex++); |
| SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords, (name, type)); |
| } |
| } |
| } |
| |
| void setTransformData(const GrPrimitiveProcessor& primProc, |
| int index, |
| const SkTArray<const GrCoordTransform*, true>& transforms, |
| GrGLPathRendering* glpr, |
| GrGLuint) SK_OVERRIDE { |
| // We've hidden the texcoord index in the first entry of the transforms array for each |
| // effect |
| int texCoordIndex = fInstalledTransforms[index][0].fHandle.handle(); |
| for (int t = 0; t < transforms.count(); ++t) { |
| const SkMatrix& transform = GetTransformMatrix(primProc.localMatrix(), *transforms[t]); |
| GrGLPathRendering::PathTexGenComponents components = |
| GrGLPathRendering::kST_PathTexGenComponents; |
| if (transform.hasPerspective()) { |
| components = GrGLPathRendering::kSTR_PathTexGenComponents; |
| } |
| glpr->enablePathTexGen(texCoordIndex++, components, transform); |
| } |
| } |
| |
| void didSetData(GrGLPathRendering* glpr) SK_OVERRIDE { |
| glpr->flushPathTexGenSettings(fTexCoordSetCnt); |
| } |
| |
| private: |
| SkDEBUGCODE(int fMaxTexCoords;) |
| int fTexCoordSetCnt; |
| |
| typedef GrGLPathProcessor INHERITED; |
| }; |
| |
| class GrGLNormalPathProcessor : public GrGLPathProcessor { |
| public: |
| GrGLNormalPathProcessor(const GrPathProcessor& pathProc, const GrBatchTracker& bt) |
| : INHERITED(pathProc, bt) {} |
| |
| void emitTransforms(GrGLGPBuilder* pb, const TransformsIn& tin, |
| TransformsOut* tout) SK_OVERRIDE { |
| tout->push_back_n(tin.count()); |
| fInstalledTransforms.push_back_n(tin.count()); |
| for (int i = 0; i < tin.count(); i++) { |
| const ProcCoords& coordTransforms = tin[i]; |
| fInstalledTransforms[i].push_back_n(coordTransforms.count()); |
| for (int t = 0; t < coordTransforms.count(); t++) { |
| GrSLType varyingType = |
| coordTransforms[t]->getMatrix().hasPerspective() ? kVec3f_GrSLType : |
| kVec2f_GrSLType; |
| |
| |
| SkString strVaryingName("MatrixCoord"); |
| strVaryingName.appendf("_%i_%i", i, t); |
| GrGLVertToFrag v(varyingType); |
| pb->addVarying(strVaryingName.c_str(), &v); |
| SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); |
| varyingInfo.fVariable = pb->getFragmentShaderBuilder()->fInputs.back(); |
| varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; |
| varyingInfo.fType = varyingType; |
| fInstalledTransforms[i][t].fHandle = ShaderVarHandle(varyingInfo.fLocation); |
| fInstalledTransforms[i][t].fType = varyingType; |
| |
| SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords, |
| (SkString(v.fsIn()), varyingType)); |
| } |
| } |
| } |
| |
| void resolveSeparableVaryings(GrGLGpu* gpu, GrGLuint programId) { |
| int count = fSeparableVaryingInfos.count(); |
| for (int i = 0; i < count; ++i) { |
| GrGLint location; |
| GR_GL_CALL_RET(gpu->glInterface(), |
| location, |
| GetProgramResourceLocation(programId, |
| GR_GL_FRAGMENT_INPUT, |
| fSeparableVaryingInfos[i].fVariable.c_str())); |
| fSeparableVaryingInfos[i].fLocation = location; |
| } |
| } |
| |
| void setTransformData(const GrPrimitiveProcessor& primProc, |
| int index, |
| const SkTArray<const GrCoordTransform*, true>& coordTransforms, |
| GrGLPathRendering* glpr, |
| GrGLuint programID) SK_OVERRIDE { |
| SkSTArray<2, Transform, true>& transforms = fInstalledTransforms[index]; |
| int numTransforms = transforms.count(); |
| for (int t = 0; t < numTransforms; ++t) { |
| SkASSERT(transforms[t].fHandle.isValid()); |
| const SkMatrix& transform = GetTransformMatrix(primProc.localMatrix(), |
| *coordTransforms[t]); |
| if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { |
| continue; |
| } |
| transforms[t].fCurrentValue = transform; |
| const SeparableVaryingInfo& fragmentInput = |
| fSeparableVaryingInfos[transforms[t].fHandle.handle()]; |
| SkASSERT(transforms[t].fType == kVec2f_GrSLType || |
| transforms[t].fType == kVec3f_GrSLType); |
| unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; |
| glpr->setProgramPathFragmentInputTransform(programID, |
| fragmentInput.fLocation, |
| GR_GL_OBJECT_LINEAR, |
| components, |
| transform); |
| } |
| } |
| |
| private: |
| struct SeparableVaryingInfo { |
| GrSLType fType; |
| GrGLShaderVar fVariable; |
| GrGLint fLocation; |
| }; |
| |
| |
| typedef SkSTArray<8, SeparableVaryingInfo, true> SeparableVaryingInfoArray; |
| |
| SeparableVaryingInfoArray fSeparableVaryingInfos; |
| |
| typedef GrGLPathProcessor INHERITED; |
| }; |
| |
| GrPathProcessor::GrPathProcessor(GrColor color, |
| const SkMatrix& viewMatrix, |
| const SkMatrix& localMatrix) |
| : INHERITED(viewMatrix, localMatrix, true) |
| , fColor(color) { |
| this->initClassID<GrPathProcessor>(); |
| } |
| |
| void GrPathProcessor::getInvariantOutputColor(GrInitInvariantOutput* out) const { |
| out->setKnownFourComponents(fColor); |
| } |
| |
| void GrPathProcessor::getInvariantOutputCoverage(GrInitInvariantOutput* out) const { |
| out->setKnownSingleComponent(0xff); |
| } |
| |
| void GrPathProcessor::initBatchTracker(GrBatchTracker* bt, const GrPipelineInfo& init) const { |
| PathBatchTracker* local = bt->cast<PathBatchTracker>(); |
| if (init.fColorIgnored) { |
| local->fInputColorType = kIgnored_GrGPInput; |
| local->fColor = GrColor_ILLEGAL; |
| } else { |
| local->fInputColorType = kUniform_GrGPInput; |
| local->fColor = GrColor_ILLEGAL == init.fOverrideColor ? this->color() : |
| init.fOverrideColor; |
| } |
| |
| local->fInputCoverageType = init.fCoverageIgnored ? kIgnored_GrGPInput : kAllOnes_GrGPInput; |
| local->fUsesLocalCoords = init.fUsesLocalCoords; |
| } |
| |
| bool GrPathProcessor::canMakeEqual(const GrBatchTracker& m, |
| const GrPrimitiveProcessor& that, |
| const GrBatchTracker& t) const { |
| if (this->classID() != that.classID() || !this->hasSameTextureAccesses(that)) { |
| return false; |
| } |
| |
| if (!this->viewMatrix().cheapEqualTo(that.viewMatrix())) { |
| return false; |
| } |
| |
| const PathBatchTracker& mine = m.cast<PathBatchTracker>(); |
| const PathBatchTracker& theirs = t.cast<PathBatchTracker>(); |
| return CanCombineLocalMatrices(*this, mine.fUsesLocalCoords, |
| that, theirs.fUsesLocalCoords) && |
| CanCombineOutput(mine.fInputColorType, mine.fColor, |
| theirs.fInputColorType, theirs.fColor) && |
| CanCombineOutput(mine.fInputCoverageType, 0xff, |
| theirs.fInputCoverageType, 0xff); |
| } |
| |
| void GrPathProcessor::getGLProcessorKey(const GrBatchTracker& bt, |
| const GrGLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLPathProcessor::GenKey(*this, bt, caps, b); |
| } |
| |
| GrGLPrimitiveProcessor* GrPathProcessor::createGLInstance(const GrBatchTracker& bt, |
| const GrGLCaps& caps) const { |
| SkASSERT(caps.nvprSupport() != GrGLCaps::kNone_NvprSupport); |
| if (caps.nvprSupport() == GrGLCaps::kLegacy_NvprSupport) { |
| return SkNEW_ARGS(GrGLLegacyPathProcessor, (*this, bt, |
| caps.maxFixedFunctionTextureCoords())); |
| } else { |
| return SkNEW_ARGS(GrGLNormalPathProcessor, (*this, bt)); |
| } |
| } |
| |