blob: 0228865129babef47483e0aea25dce75d6f2cc57 [file] [log] [blame]
<!DOCTYPE html>
<title>CanvasKit (Skia via Web Assembly)</title>
<meta charset="utf-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
svg, canvas, img {
border: 1px dashed #AAA;
}
#patheffect,#paths,#sk_drinks,#sk_party, #sk_legos, #sk_onboarding,
#api1_c, #api2_c {
width: 300px;
height: 300px;
}
</style>
<h2>Drop in replacement for HTML Canvas (e.g. node.js)</h2>
<img id=api1 width=300 height=300>
<canvas id=api1_c width=300 height=300></canvas>
<img id=api2 width=300 height=300>
<canvas id=api2_c width=300 height=300></canvas>
<img id=api3 width=300 height=300>
<canvas id=api3_c width=300 height=300></canvas>
<img id=api4 width=300 height=300>
<canvas id=api4_c width=300 height=300></canvas>
<h2> CanvasKit draws Paths to the browser</h2>
<canvas id=vertex1 width=300 height=300></canvas>
<canvas id=vertex2 width=300 height=300></canvas>
<canvas id=gradient1 width=300 height=300></canvas>
<canvas id=patheffect width=300 height=300></canvas>
<canvas id=paths width=200 height=200></canvas>
<canvas id=ink width=300 height=300></canvas>
<h2> Skottie </h2>
<canvas id=sk_legos width=300 height=300></canvas>
<canvas id=sk_drinks width=500 height=500></canvas>
<canvas id=sk_party width=500 height=500></canvas>
<canvas id=sk_onboarding width=500 height=500></canvas>
<!-- Doesn't work yet. -->
<button id=lego_btn>Take a picture of the legos</button>
<h2> Nima </h2>
<canvas id=nima_example width=300 height=300></canvas>
<script type="text/javascript" src="/node_modules/canvaskit/bin/canvaskit.js"></script>
<script type="text/javascript" charset="utf-8">
var CanvasKit = null;
var legoJSON = null;
var drinksJSON = null;
var confettiJSON = null;
var onboardingJSON = null;
var fullBounds = {fLeft: 0, fTop: 0, fRight: 500, fBottom: 500};
var nimaFile = null;
var nimaTexture = null;
var bonesImage = null;
CanvasKitInit({
locateFile: (file) => '/node_modules/canvaskit/bin/'+file,
}).then((CK) => {
// when debugging, it can be handy to not run directly in the then, because if there
// is a failure (for example, miscalling an API), the WASM loader tries to re-load
// the web assembly in the (much slower) ArrayBuffer version. This will also fail
// and thus there is a lot of extra log spew.
// Thus, the setTimeout to run on the next microtask avoids this second loading
// and the log spew.
setTimeout(() => {
CK.initFonts();
CanvasKit = CK;
DrawingExample(CanvasKit);
PathExample(CanvasKit);
InkExample(CanvasKit);
// Set bounds to fix the 4:3 resolution of the legos
addScreenshotListener(SkottieExample(CanvasKit, 'sk_legos', legoJSON,
{fLeft: -50, fTop: 0, fRight: 350, fBottom: 300}));
// Re-size to fit
SkottieExample(CanvasKit, 'sk_drinks', drinksJSON, fullBounds);
SkottieExample(CanvasKit, 'sk_party', confettiJSON, fullBounds);
SkottieExample(CanvasKit, 'sk_onboarding', onboardingJSON, fullBounds);
NimaExample(CanvasKit, nimaFile, nimaTexture);
CanvasAPI1(CanvasKit);
CanvasAPI2(CanvasKit);
CanvasAPI3(CanvasKit);
CanvasAPI4(CanvasKit);
VertexAPI1(CanvasKit);
VertexAPI2(CanvasKit, bonesImage);
GradiantAPI1(CanvasKit);
}, 0);
});
fetch('https://storage.googleapis.com/skia-cdn/misc/lego_loader.json').then((resp) => {
resp.text().then((str) => {
legoJSON = str;
addScreenshotListener(SkottieExample(CanvasKit, 'sk_legos', legoJSON,
{fLeft: -50, fTop: 0, fRight: 350, fBottom: 300}));
});
});
fetch('https://storage.googleapis.com/skia-cdn/misc/drinks.json').then((resp) => {
resp.text().then((str) => {
drinksJSON = str;
SkottieExample(CanvasKit, 'sk_drinks', drinksJSON, fullBounds);
});
});
fetch('https://storage.googleapis.com/skia-cdn/misc/confetti.json').then((resp) => {
resp.text().then((str) => {
confettiJSON = str;
SkottieExample(CanvasKit, 'sk_party', confettiJSON, fullBounds);
});
});
fetch('https://storage.googleapis.com/skia-cdn/misc/onboarding.json').then((resp) => {
resp.text().then((str) => {
onboardingJSON = str;
SkottieExample(CanvasKit, 'sk_onboarding', onboardingJSON, fullBounds);
});
});
fetch('https://storage.googleapis.com/skia-cdn/misc/robot.nima').then((resp) => {
resp.blob().then((blob) => {
let reader = new FileReader();
reader.addEventListener("loadend", function() {
nimaFile = reader.result;
NimaExample(CanvasKit, nimaFile, nimaTexture);
});
reader.readAsArrayBuffer(blob);
});
});
fetch('https://storage.googleapis.com/skia-cdn/misc/robot.nima.png').then((resp) => {
resp.blob().then((blob) => {
let reader = new FileReader();
reader.addEventListener("loadend", function() {
nimaTexture = reader.result;
NimaExample(CanvasKit, nimaFile, nimaTexture);
});
reader.readAsArrayBuffer(blob);
});
});
fetch('https://storage.googleapis.com/skia-cdn/misc/bones.jpg').then((resp) => {
resp.blob().then((blob) => {
let reader = new FileReader();
reader.addEventListener("loadend", function() {
bonesImage = reader.result;
VertexAPI2(CanvasKit, bonesImage);
});
reader.readAsArrayBuffer(blob);
});
});
function addScreenshotListener(surface) {
if (!surface) {
return;
}
if (CanvasKit.gpu) {
// Doesn't work on GPU (yet)
document.getElementById('lego_btn').remove();
return;
}
const btn = document.getElementById('lego_btn');
btn.addEventListener('click', () => {
const img = surface.makeImageSnapshot()
if (!img) { return }
const png = img.encodeToData()
if (!png) { return }
const pngBytes = CanvasKit.getSkDataBytes(png);
// See https://stackoverflow.com/a/12713326
let b64encoded = btoa(String.fromCharCode.apply(null, pngBytes));
console.log("base64 encoded image", b64encoded);
});
}
function DrawingExample(CanvasKit) {
const surface = CanvasKit.MakeCanvasSurface('patheffect');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext(); // only needed for WebGL; no-op for CPU
const canvas = surface.getCanvas();
const paint = new CanvasKit.SkPaint();
const textPaint = new CanvasKit.SkPaint();
textPaint.setColor(CanvasKit.RED);
textPaint.setTextSize(30);
textPaint.setAntiAlias(true);
let i = 0;
let X = 128;
let Y = 128;
function drawFrame() {
const path = starPath(CanvasKit, X, Y);
CanvasKit.setCurrentContext(context);
const dpe = CanvasKit.MakeSkDashPathEffect([15, 5, 5, 10], i/5);
i++;
paint.setPathEffect(dpe);
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(5.0 + -3 * Math.cos(i/30));
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(66, 129, 164, 1.0));
canvas.clear(CanvasKit.TRANSPARENT);
canvas.drawPath(path, paint);
canvas.drawText('Try Clicking!', 10, 280, textPaint);
surface.flush();
dpe.delete();
path.delete();
window.requestAnimationFrame(drawFrame);
}
window.requestAnimationFrame(drawFrame);
// Make animation interactive
let interact = (e) => {
if (!e.pressure) {
return;
}
X = e.offsetX;
Y = e.offsetY;
};
document.getElementById('patheffect').addEventListener('pointermove', interact);
document.getElementById('patheffect').addEventListener('pointerdown', interact);
preventScrolling(document.getElementById('patheffect'));
// A client would need to delete this if it didn't go on for ever.
//paint.delete();
}
function PathExample(CanvasKit) {
const surface = CanvasKit.MakeCanvasSurface('paths');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
function drawFrame() {
CanvasKit.setCurrentContext(context);
const paint = new CanvasKit.SkPaint();
paint.setStrokeWidth(1.0);
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
const path = new CanvasKit.SkPath();
path.moveTo(20, 5);
path.lineTo(30, 20);
path.lineTo(40, 10);
path.lineTo(50, 20);
path.lineTo(60, 0);
path.lineTo(20, 5);
path.moveTo(20, 80);
path.cubicTo(90, 10, 160, 150, 190, 10);
path.moveTo(36, 148);
path.quadTo(66, 188, 120, 136);
path.lineTo(36, 148);
path.moveTo(150, 180);
path.arcTo(150, 100, 50, 200, 20);
path.lineTo(160, 160);
path.moveTo(20, 120);
path.lineTo(20, 120);
canvas.drawPath(path, paint);
surface.flush();
path.delete();
paint.delete();
// Intentionally just draw frame once
}
window.requestAnimationFrame(drawFrame);
}
function preventScrolling(canvas) {
canvas.addEventListener('touchmove', (e) => {
// Prevents touch events in the canvas from scrolling the canvas.
e.preventDefault();
e.stopPropagation();
});
}
function InkExample(CanvasKit) {
const surface = CanvasKit.MakeCanvasSurface('ink');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
let paint = new CanvasKit.SkPaint();
paint.setAntiAlias(true);
paint.setColor(CanvasKit.Color(0, 0, 0, 1.0));
paint.setStyle(CanvasKit.PaintStyle.Stroke);
paint.setStrokeWidth(4.0);
paint.setPathEffect(CanvasKit.MakeSkCornerPathEffect(50));
// Draw I N K
let path = new CanvasKit.SkPath();
path.moveTo(80, 30);
path.lineTo(80, 80);
path.moveTo(100, 80);
path.lineTo(100, 15);
path.lineTo(130, 95);
path.lineTo(130, 30);
path.moveTo(150, 30);
path.lineTo(150, 80);
path.moveTo(170, 30);
path.lineTo(150, 55);
path.lineTo(170, 80);
let paths = [path];
let paints = [paint];
function drawFrame() {
CanvasKit.setCurrentContext(context);
canvas.clear(CanvasKit.Color(255, 255, 255, 1.0));
for (let i = 0; i < paints.length && i < paths.length; i++) {
canvas.drawPath(paths[i], paints[i]);
}
surface.flush();
window.requestAnimationFrame(drawFrame);
}
let hold = false;
let interact = (e) => {
let type = e.type;
if (type === 'lostpointercapture' || type === 'pointerup' || !e.pressure ) {
hold = false;
return;
}
if (hold) {
path.lineTo(e.offsetX, e.offsetY);
} else {
paint = paint.copy();
paint.setColor(CanvasKit.Color(Math.random() * 255, Math.random() * 255, Math.random() * 255, Math.random() + .2));
paints.push(paint);
path = new CanvasKit.SkPath();
paths.push(path);
path.moveTo(e.offsetX, e.offsetY);
}
hold = true;
};
document.getElementById('ink').addEventListener('pointermove', interact);
document.getElementById('ink').addEventListener('pointerdown', interact);
document.getElementById('ink').addEventListener('lostpointercapture', interact);
document.getElementById('ink').addEventListener('pointerup', interact);
preventScrolling(document.getElementById('ink'));
window.requestAnimationFrame(drawFrame);
}
function starPath(CanvasKit, X=128, Y=128, R=116) {
let p = new CanvasKit.SkPath();
p.moveTo(X + R, Y);
for (let i = 1; i < 8; i++) {
let a = 2.6927937 * i;
p.lineTo(X + R * Math.cos(a), Y + R * Math.sin(a));
}
return p;
}
function fps(frameTimes) {
let total = 0;
for (let ft of frameTimes) {
total += ft;
}
return frameTimes.length / total;
}
function SkottieExample(CanvasKit, id, jsonStr, bounds) {
if (!CanvasKit || !jsonStr) {
return;
}
const animation = CanvasKit.MakeAnimation(jsonStr);
const duration = animation.duration() * 1000;
const size = animation.size();
let c = document.getElementById(id);
bounds = bounds || {fLeft: 0, fTop: 0, fRight: size.w, fBottom: size.h};
const surface = CanvasKit.MakeCanvasSurface(id);
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
let firstFrame = Date.now();
function drawFrame() {
let seek = ((Date.now() - firstFrame) / duration) % 1.0;
CanvasKit.setCurrentContext(context);
animation.seek(seek);
canvas.clear(CanvasKit.TRANSPARENT);
animation.render(canvas, bounds);
surface.flush();
window.requestAnimationFrame(drawFrame);
}
window.requestAnimationFrame(drawFrame);
//animation.delete();
return surface;
}
function CanvasAPI1(CanvasKit) {
let skcanvas = CanvasKit.MakeCanvas(300, 300);
let realCanvas = document.getElementById('api1_c');
for (let canvas of [skcanvas, realCanvas]) {
let ctx = canvas.getContext('2d');
ctx.font = '30px Impact'
ctx.rotate(.1);
let text = ctx.measureText('Awesome');
ctx.fillText('Awesome ', 50, 100);
ctx.strokeText('Groovy!', 60+text.width, 100);
// Draw line under Awesome
ctx.strokeStyle = 'rgba(125,0,0,0.5)';
ctx.beginPath();
ctx.lineWidth=6;
ctx.lineTo(50, 105);
ctx.lineTo(50 + text.width, 105);
ctx.stroke();
}
// TODO load image
document.getElementById('api1').src = skcanvas.toDataURL();
}
function CanvasAPI2(CanvasKit) {
let skcanvas = CanvasKit.MakeCanvas(300, 300);
let realCanvas = document.getElementById('api2_c');
realCanvas.width = 300;
realCanvas.height = 300;
for (let canvas of [skcanvas, realCanvas]) {
let ctx = canvas.getContext('2d');
ctx.scale(1.5, 1.5);
ctx.moveTo(20, 5);
ctx.lineTo(30, 20);
ctx.lineTo(40, 10);
ctx.lineTo(50, 20);
ctx.lineTo(60, 0);
ctx.lineTo(20, 5);
ctx.moveTo(20, 80);
ctx.bezierCurveTo(90, 10, 160, 150, 190, 10);
ctx.moveTo(36, 148);
ctx.quadraticCurveTo(66, 188, 120, 136);
ctx.lineTo(36, 148);
ctx.rect(5, 170, 20, 25);
ctx.moveTo(150, 180);
ctx.arcTo(150, 100, 50, 200, 20);
ctx.lineTo(160, 160);
ctx.moveTo(20, 120);
ctx.arc(20, 120, 18, 0, 1.75 * Math.PI);
ctx.lineTo(20, 120);
ctx.moveTo(150, 5);
ctx.ellipse(130, 25, 30, 10, -1*Math.PI/8, Math.PI/6, 1.5*Math.PI);
ctx.lineWidth = 4/3;
ctx.stroke();
}
document.getElementById('api2').src = skcanvas.toDataURL();
}
function CanvasAPI3(CanvasKit) {
let skcanvas = CanvasKit.MakeCanvas(300, 300);
let realCanvas = document.getElementById('api3_c');
realCanvas.width = 300;
realCanvas.height = 300;
for (let canvas of [skcanvas, realCanvas]) {
let ctx = canvas.getContext('2d');
ctx.rect(10, 10, 20, 20);
ctx.scale(2.0, 4.0);
ctx.rect(30, 10, 20, 20);
ctx.resetTransform();
ctx.rotate(Math.PI / 3);
ctx.rect(50, 10, 20, 20);
ctx.resetTransform();
ctx.translate(30, -2);
ctx.rect(70, 10, 20, 20);
ctx.resetTransform();
ctx.translate(60, 0);
ctx.rotate(Math.PI / 6);
ctx.transform(1.5, 0, 0, 0.5, 0, 0, 0); // effectively scale
ctx.rect(90, 10, 20, 20);
ctx.resetTransform();
ctx.setTransform(2, 0, -.5, 2.5, -40, 120);
ctx.rect(110, 10, 20, 20);
ctx.lineTo(110, 0);
ctx.resetTransform();
ctx.lineTo(220, 120);
ctx.scale(3.0, 3.0);
ctx.font = '6pt Arial';
ctx.fillText('This text should be huge', 10, 80);
ctx.resetTransform();
ctx.strokeStyle = 'black';
ctx.lineWidth = 2;
ctx.stroke();
ctx.beginPath();
ctx.moveTo(250, 30);
ctx.lineTo(250, 80);
ctx.scale(3.0, 3.0);
ctx.lineTo(280/3, 90/3);
ctx.closePath();
ctx.strokeStyle = 'black';
ctx.lineWidth = 5;
ctx.stroke();
}
document.getElementById('api3').src = skcanvas.toDataURL();
}
function CanvasAPI4(CanvasKit) {
let skcanvas = CanvasKit.MakeCanvas(300, 300);
let realCanvas = document.getElementById('api4_c');
realCanvas.width = 300;
realCanvas.height = 300;
for (let canvas of [skcanvas, realCanvas]) {
let ctx = canvas.getContext('2d');
ctx.strokeStyle = '#000';
ctx.fillStyle = '#CCC';
ctx.shadowColor = 'rebeccapurple';
ctx.shadowBlur = 1;
ctx.shadowOffsetX = 3;
ctx.shadowOffsetY = -8;
ctx.rect(10, 10, 30, 30);
ctx.save();
ctx.strokeStyle = '#C00';
ctx.fillStyle = '#00C';
ctx.shadowBlur = 0;
ctx.shadowColor = 'transparent';
ctx.stroke();
ctx.restore();
ctx.fill();
ctx.beginPath();
ctx.moveTo(36, 148);
ctx.quadraticCurveTo(66, 188, 120, 136);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.shadowColor = '#993366AA';
ctx.shadowOffsetX = 8;
ctx.shadowBlur = 5;
ctx.setTransform(2, 0, -.5, 2.5, -40, 120);
ctx.rect(110, 10, 20, 20);
ctx.lineTo(110, 0);
ctx.resetTransform();
ctx.lineTo(220, 120);
ctx.stroke();
ctx.fillStyle = 'green';
ctx.font = '16pt Arial';
ctx.fillText('This should be shadowed', 20, 80);
}
document.getElementById('api4').src = skcanvas.toDataURL();
}
function NimaExample(CanvasKit, nimaFile, nimaTexture) {
if (!CanvasKit || !nimaFile || !nimaTexture) {
return;
}
const animation = CanvasKit.MakeNimaActor(nimaFile, nimaTexture);
if (!animation) {
console.error('could not make animation');
return;
}
const surface = CanvasKit.MakeCanvasSurface('nima_example');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
canvas.translate(125, 275);
canvas.scale(0.4, -0.4);
let firstFrame = Date.now();
animation.setAnimationByName('attack');
function drawFrame() {
let seek = ((Date.now() - firstFrame) / 1000.0);
CanvasKit.setCurrentContext(context);
canvas.clear(CanvasKit.TRANSPARENT);
animation.seek(seek);
animation.render(canvas);
surface.flush();
window.requestAnimationFrame(drawFrame);
}
window.requestAnimationFrame(drawFrame);
}
function VertexAPI1(CanvasKit) {
const surface = CanvasKit.MakeCanvasSurface('vertex1');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
let paint = new CanvasKit.SkPaint();
// See https://fiddle.skia.org/c/f48b22eaad1bb7adcc3faaa321754af6
// for original c++ version.
let points = [[ 0, 0 ], [ 250, 0 ], [ 100, 100 ], [ 0, 250 ]];
let colors = [CanvasKit.RED, CanvasKit.BLUE,
CanvasKit.YELLOW, CanvasKit.CYAN];
let vertices = CanvasKit.MakeSkVertices(CanvasKit.VertexMode.TriangleFan,
points, null, colors);
canvas.drawVertices(vertices, CanvasKit.BlendMode.Src, paint);
surface.flush();
vertices.delete();
// See https://fiddle.skia.org/c/e8bdae9bea3227758989028424fcac3d
// for original c++ version.
points = [[ 300, 300 ], [ 50, 300 ], [ 200, 200 ], [ 300, 50 ]];
let texs = [[ 0, 0 ], [ 0, 250 ], [ 250, 250 ], [ 250, 0 ]];
vertices = CanvasKit.MakeSkVertices(CanvasKit.VertexMode.TriangleFan,
points, texs, colors);
let shader = CanvasKit.MakeLinearGradientShader([0, 0], [250, 0],
colors, null, CanvasKit.TileMode.Clamp);
paint.setShader(shader);
canvas.drawVertices(vertices, CanvasKit.BlendMode.Darken, paint);
surface.flush();
shader.delete();
paint.delete();
surface.delete();
}
function VertexAPI2(CanvasKit, bonesImage) {
if (!CanvasKit || !bonesImage) {
return;
}
const surface = CanvasKit.MakeCanvasSurface('vertex2');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
let paint = new CanvasKit.SkPaint();
let shader = CanvasKit.MakeImageShader(bonesImage,
CanvasKit.TileMode.Clamp, CanvasKit.TileMode.Clamp);
// comment this out to see just the triangles move.
paint.setShader(shader);
// points is the destination location on the canvas We want the output
// to be a 280x280 box (to start).
let points = [[ 0, 0 ], [ 280, 0 ], [ 280, 280 ], [ 0, 280 ]];
// texs is the coordinates of the source in the texture
// (provided by the image shader). The image is 334x226 px big.
let texs = [[ 0, 0 ], [ 334, 0 ], [ 334, 226 ], [ 0, 226 ]];
let boneidxs = [[1,0,0,0], [2,0,0,0], [3,0,0,0], [2,3,0,0]];
let bonewts = [[1,0,0,0], [1,0,0,0], [1,0,0,0], [.5,.5,0,0]];
let vertices = CanvasKit.MakeSkVertices(CanvasKit.VertexMode.TriangleFan,
points, texs, null, boneidxs, bonewts);
function drawFrame() {
let now = Date.now();
let bones = [
[[1,0, // world bone (move 10px down and to the right to center)
0,1,
10,10]],
[[1,0, // identity bone (bone for vertices that are static)
0,1,
0,0]],
[[1,0, // ossilate in x bone
0,1,
10*Math.sin(now/500),0]],
[[1,0, // ossilate in y bone
0,1,
0,30*Math.cos(now/500)]],
];
let tVerts = vertices.applyBones(bones);
CanvasKit.setCurrentContext(context);
//canvas.clear(CanvasKit.TRANSPARENT);
canvas.drawVertices(tVerts, CanvasKit.BlendMode.Src, paint);
surface.flush();
tVerts.delete();
window.requestAnimationFrame(drawFrame);
}
window.requestAnimationFrame(drawFrame);
//tVerts.delete();
//vertices.delete();
//shader && shader.delete();
//paint.delete();
//surface.delete();
}
function GradiantAPI1(CanvasKit) {
const surface = CanvasKit.MakeCanvasSurface('gradient1');
if (!surface) {
console.error('Could not make surface');
return;
}
const context = CanvasKit.currentContext();
const canvas = surface.getCanvas();
let paint = new CanvasKit.SkPaint();
// See https://fiddle.skia.org/c/f48b22eaad1bb7adcc3faaa321754af6
// for original c++ version.
let points = [[ 0, 0 ], [ 250, 0 ], [ 100, 100 ], [ 0, 250 ]];
let colors = [CanvasKit.BLUE, CanvasKit.YELLOW, CanvasKit.RED];
let pos = [0, .7, 1.0];
let transform = [2, 0, 0,
0, 2, 0,
0, 0, 1]
let shader = CanvasKit.MakeRadialGradientShader([150,150], 130, colors,
pos, CanvasKit.TileMode.Mirror, transform);
paint.setShader(shader);
paint.setTextSize(100);
canvas.drawText("Radial", 10, 200, paint);
surface.flush();
}
</script>