| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "modules/skottie/src/effects/Effects.h" |
| |
| #include "modules/skottie/src/SkottieValue.h" |
| #include "modules/sksg/include/SkSGRenderEffect.h" |
| #include "src/utils/SkJSON.h" |
| |
| namespace skottie { |
| namespace internal { |
| |
| namespace { |
| |
| class DropShadowAdapter final : public AnimatablePropertyContainer { |
| public: |
| static sk_sp<DropShadowAdapter> MakeEffect(const skjson::ArrayValue& jprops, |
| sk_sp<sksg::RenderNode> layer, |
| const AnimationBuilder& abuilder) { |
| enum : size_t { |
| kShadowColor_Index = 0, |
| kOpacity_Index = 1, |
| kDirection_Index = 2, |
| kDistance_Index = 3, |
| kSoftness_Index = 4, |
| kShadowOnly_Index = 5, |
| }; |
| |
| sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer), Type::fEffect)); |
| |
| EffectBinder(jprops, abuilder, adapter.get()) |
| .bind(kShadowColor_Index, adapter->fColor ) |
| .bind( kOpacity_Index, adapter->fOpacity ) |
| .bind( kDirection_Index, adapter->fDirection) |
| .bind( kDistance_Index, adapter->fDistance ) |
| .bind( kSoftness_Index, adapter->fSoftness ) |
| .bind( kShadowOnly_Index, adapter->fShdwOnly ); |
| |
| return adapter; |
| } |
| |
| static sk_sp<DropShadowAdapter> MakeStyle(const skjson::ObjectValue& jstyle, |
| sk_sp<sksg::RenderNode> layer, |
| const AnimationBuilder& abuilder) { |
| sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer), Type::fStyle)); |
| |
| adapter->bind(abuilder, jstyle["a"], adapter->fDirection); |
| adapter->bind(abuilder, jstyle["c"], adapter->fColor ); |
| adapter->bind(abuilder, jstyle["d"], adapter->fDistance ); |
| adapter->bind(abuilder, jstyle["o"], adapter->fOpacity ); |
| adapter->bind(abuilder, jstyle["s"], adapter->fSoftness ); |
| |
| return adapter; |
| } |
| |
| const sk_sp<sksg::RenderNode>& node() const { return fImageFilterEffect; } |
| |
| private: |
| enum class Type { fEffect, fStyle }; |
| DropShadowAdapter(sk_sp<sksg::RenderNode> layer, Type ty) |
| : fDropShadow(sksg::DropShadowImageFilter::Make()) |
| , fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow)) |
| , fType(ty) { |
| fOpacity = this->maxOpacity(); |
| } |
| |
| void onSync() override { |
| // fColor -> RGB, fOpacity -> A |
| const auto color = ValueTraits<VectorValue>::As<SkColor>(fColor); |
| fDropShadow->setColor(SkColorSetA(color, |
| SkScalarRoundToInt(SkTPin(fOpacity / this->maxOpacity(), |
| 0.0f, 1.0f) * 255))); |
| |
| // The offset is specified in terms of an angle + distance. |
| const auto rad = SkDegreesToRadians(fType == Type::fEffect |
| ? 90 - fDirection // bearing (effect) |
| : 180 + fDirection); // 0deg -> left (style) |
| fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad), |
| -fDistance * SkScalarSin(rad))); |
| |
| const auto sigma = fSoftness * kBlurSizeToSigma; |
| fDropShadow->setSigma(SkVector::Make(sigma, sigma)); |
| |
| fDropShadow->setMode(SkToBool(fShdwOnly) |
| ? sksg::DropShadowImageFilter::Mode::kShadowOnly |
| : sksg::DropShadowImageFilter::Mode::kShadowAndForeground); |
| } |
| |
| float maxOpacity() const { |
| return fType == Type::fEffect |
| ? 255.0f // effect: 0 - 255 |
| : 100.0f; // style : 0 - 100 |
| } |
| |
| const sk_sp<sksg::DropShadowImageFilter> fDropShadow; |
| const sk_sp<sksg::RenderNode> fImageFilterEffect; |
| const Type fType; |
| |
| VectorValue fColor = { 0, 0, 0, 1 }; |
| ScalarValue fOpacity, // initialized explicitly depending on type |
| fDirection = 0, |
| fDistance = 0, |
| fSoftness = 0, |
| fShdwOnly = 0; |
| }; |
| |
| } // anonymous ns |
| |
| sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops, |
| sk_sp<sksg::RenderNode> layer) const { |
| auto adapter = DropShadowAdapter::MakeEffect(jprops, std::move(layer), *fBuilder); |
| auto effect_node = adapter->node(); |
| |
| fBuilder->attachDiscardableAdapter(std::move(adapter)); |
| |
| return effect_node; |
| } |
| |
| sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle, |
| sk_sp<sksg::RenderNode> layer) const { |
| auto adapter = DropShadowAdapter::MakeStyle(jstyle, std::move(layer), *fBuilder); |
| auto effect_node = adapter->node(); |
| |
| fBuilder->attachDiscardableAdapter(std::move(adapter)); |
| |
| return effect_node; |
| } |
| |
| } // namespace internal |
| } // namespace skottie |