blob: b48f4f17fd1dfcce3864fcf2754fe79fe146f662 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/effects/Effects.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGRenderEffect.h"
#include "src/utils/SkJSON.h"
namespace skottie {
namespace internal {
namespace {
class DropShadowAdapter final : public AnimatablePropertyContainer {
public:
static sk_sp<DropShadowAdapter> MakeEffect(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer,
const AnimationBuilder& abuilder) {
enum : size_t {
kShadowColor_Index = 0,
kOpacity_Index = 1,
kDirection_Index = 2,
kDistance_Index = 3,
kSoftness_Index = 4,
kShadowOnly_Index = 5,
};
sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer), Type::fEffect));
EffectBinder(jprops, abuilder, adapter.get())
.bind(kShadowColor_Index, adapter->fColor )
.bind( kOpacity_Index, adapter->fOpacity )
.bind( kDirection_Index, adapter->fDirection)
.bind( kDistance_Index, adapter->fDistance )
.bind( kSoftness_Index, adapter->fSoftness )
.bind( kShadowOnly_Index, adapter->fShdwOnly );
return adapter;
}
static sk_sp<DropShadowAdapter> MakeStyle(const skjson::ObjectValue& jstyle,
sk_sp<sksg::RenderNode> layer,
const AnimationBuilder& abuilder) {
sk_sp<DropShadowAdapter> adapter(new DropShadowAdapter(std::move(layer), Type::fStyle));
adapter->bind(abuilder, jstyle["a"], adapter->fDirection);
adapter->bind(abuilder, jstyle["c"], adapter->fColor );
adapter->bind(abuilder, jstyle["d"], adapter->fDistance );
adapter->bind(abuilder, jstyle["o"], adapter->fOpacity );
adapter->bind(abuilder, jstyle["s"], adapter->fSoftness );
return adapter;
}
const sk_sp<sksg::RenderNode>& node() const { return fImageFilterEffect; }
private:
enum class Type { fEffect, fStyle };
DropShadowAdapter(sk_sp<sksg::RenderNode> layer, Type ty)
: fDropShadow(sksg::DropShadowImageFilter::Make())
, fImageFilterEffect(sksg::ImageFilterEffect::Make(std::move(layer), fDropShadow))
, fType(ty) {
fOpacity = this->maxOpacity();
}
void onSync() override {
// fColor -> RGB, fOpacity -> A
const auto color = ValueTraits<VectorValue>::As<SkColor>(fColor);
fDropShadow->setColor(SkColorSetA(color,
SkScalarRoundToInt(SkTPin(fOpacity / this->maxOpacity(),
0.0f, 1.0f) * 255)));
// The offset is specified in terms of an angle + distance.
const auto rad = SkDegreesToRadians(fType == Type::fEffect
? 90 - fDirection // bearing (effect)
: 180 + fDirection); // 0deg -> left (style)
fDropShadow->setOffset(SkVector::Make( fDistance * SkScalarCos(rad),
-fDistance * SkScalarSin(rad)));
const auto sigma = fSoftness * kBlurSizeToSigma;
fDropShadow->setSigma(SkVector::Make(sigma, sigma));
fDropShadow->setMode(SkToBool(fShdwOnly)
? sksg::DropShadowImageFilter::Mode::kShadowOnly
: sksg::DropShadowImageFilter::Mode::kShadowAndForeground);
}
float maxOpacity() const {
return fType == Type::fEffect
? 255.0f // effect: 0 - 255
: 100.0f; // style : 0 - 100
}
const sk_sp<sksg::DropShadowImageFilter> fDropShadow;
const sk_sp<sksg::RenderNode> fImageFilterEffect;
const Type fType;
VectorValue fColor = { 0, 0, 0, 1 };
ScalarValue fOpacity, // initialized explicitly depending on type
fDirection = 0,
fDistance = 0,
fSoftness = 0,
fShdwOnly = 0;
};
} // anonymous ns
sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowEffect(const skjson::ArrayValue& jprops,
sk_sp<sksg::RenderNode> layer) const {
auto adapter = DropShadowAdapter::MakeEffect(jprops, std::move(layer), *fBuilder);
auto effect_node = adapter->node();
fBuilder->attachDiscardableAdapter(std::move(adapter));
return effect_node;
}
sk_sp<sksg::RenderNode> EffectBuilder::attachDropShadowStyle(const skjson::ObjectValue& jstyle,
sk_sp<sksg::RenderNode> layer) const {
auto adapter = DropShadowAdapter::MakeStyle(jstyle, std::move(layer), *fBuilder);
auto effect_node = adapter->node();
fBuilder->attachDiscardableAdapter(std::move(adapter));
return effect_node;
}
} // namespace internal
} // namespace skottie